; Magnum Desert Eagle (Mark VII) .45ACP
;-(TrickSR)-----------------------------------------
; калибр 							11.43x23 мм (.45ACP)
; длина ствола 						152 мм
; магазин							8
; вес без магазина					1.897
; максимальная дальность стрельбы	810 м
; эффективная дальность стрельбы	80 м
; прицельная дальность				---
; дульная скорость пули				400 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_desert_eagle]:weapon_probability,default_weapon_params,wpn_desert_eagle_sounds
GroupControlSection					= spawn_group
discovery_dependency 				=
$spawn								= "weapons\Desert Eagle"	; option for Level Editor
$npc			 					= on						; option for Level Editor
$prefetch 							= 8
scheduled 							= off						; option for ALife Simulator
cform 								= skeleton
class 								= WP_PM
description							= st_wpn_eagle_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

;-------------------------------------------------------------------------------
inv_name							= st_wpn_eagle
inv_name_short						= st_wpn_eagle

inv_grid_width						= 2
inv_grid_height						= 1
inv_grid_x							= 6
inv_grid_y							= 25

upgr_icon_x							= 794
upgr_icon_y							= 614
upgr_icon_width						= 203
upgr_icon_height 					= 132

kill_msg_x							= 194
kill_msg_y							= 123
kill_msg_width						= 46
kill_msg_height						= 27

;-------------------------------------------------------------------------------
cost								= 1800
weapon_class						= 
inv_weight							= 1.897
hud 								= wpn_desert_eagle_hud
visual								= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf

upgrades							= up_gr_firstab_desert_eagle, up_gr_seconab_desert_eagle, up_gr_thirdab_desert_eagle, up_gr_fourtab_desert_eagle, up_gr_fifthab_desert_eagle
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_desert_eagle

ph_mass			 					= 2

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 						= 90
ammo_current						= 42
ammo_elapsed		 				= 8
ammo_limit							= 48
ammo_mag_size		 				= 8

hand_dependence		 				= 1
single_handed						= 1

;-TTX---------------------------------------------------------------------------
hit_power 							= 0.75, 0.75, 0.75, 0.75
;hit_impulse	 	 				= 10
hit_type 							= fire_wound
fire_distance						= 810
bullet_speed		 				= 400
rpm									= 200
rpm_empty_click 	 				= 120

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.01
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.1
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0045
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0045

;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.18 					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 12					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.1
crosshair_inertion					= 4

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed 					= 6						; скорость возврата в исходное положение
cam_relax_speed_ai					= 120.75
cam_dispersion						= 1.8					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.8					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 15.0					; максимальный угол отдачи
cam_max_angle_horz					= 15.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.0					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 5.0
zoom_cam_max_angle_horz				= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 0
max_radius							= 45

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position							= -0.021, -0.085, 0.0
orientation 						= 0, 0, 0

fire_point							= 0.0, 0.133, 0.22

flame_particles		 				= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 55

silencer_name						= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 							= 78						; offset in inventory icon
silencer_y 							= -18

silencer_hit_power 					= 0.70, 0.70, 0.70, 0.70
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 400
silencer_bullet_speed	 			= 285

;silencer_flame_particles 			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_desert_eagle_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual 						= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_hud.ogf

hands_position						= -0.021000, -0.160000,  0.002500
hands_orientation					= -0.350000,  0.650000,  0.849999

hands_position_16x9					= -0.010000, -0.176500,  0.039000
hands_orientation_16x9				= -1.500000,  0.800000,  2.449998

aim_hud_offset_pos					= -0.105500,  0.015950, -0.063500
aim_hud_offset_rot					= -0.022500,  0.008500, -0.030000

aim_hud_offset_pos_16x9				= -0.120000,  0.033400,  0.000000
aim_hud_offset_rot_16x9				= -0.019500, -0.010900, -0.010000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000746, -0.000321,  0.003479
item_orientation					=  1.239378, -0.134046, -2.052052

shell_point							= 0.021,0.057,0.456
shell_bone							= wpn_body

fire_point							= 0,0.048,0.222
fire_bone 							= wpn_body

anm_show							= desert_eagle_draw
anm_show_empty						= desert_eagle_draw, desert_eagle_opened

anm_hide 							= desert_eagle_holster
anm_hide_empty 						= desert_eagle_holster, desert_eagle_opened

anm_idle 							= desert_eagle_idle
anm_idle_empty 						= desert_eagle_idle, desert_eagle_opened

anm_shots							= desert_eagle_shoot
anm_shot_l							= desert_eagle_shoot, desert_eagle_open

anm_idle_aim						= desert_eagle_idle_aim
anm_idle_aim_empty					= desert_eagle_idle_aim, desert_eagle_opened

anm_reload							= desert_eagle_reload
anm_reload_empty					= desert_eagle_reload, desert_eagle_close

anm_idle_moving 					= desert_eagle_idle_moving
anm_idle_moving_empty				= desert_eagle_idle_moving, desert_eagle_opened
anm_idle_sprint						= desert_eagle_idle_sprint
anm_idle_sprint_empty				= desert_eagle_idle_sprint, desert_eagle_opened
anm_bore							= desert_eagle_idle_bore
anm_bore_empty						= desert_eagle_idle_bore, desert_eagle_opened

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------
[wpn_desert_eagle_nimble]:wpn_desert_eagle
$spawn								= "weapons\wpn_desert_eagle_nimble"
inv_name							= st_wpn_desert_eagle_nimble
description							= st_wpn_desert_eagle_nimble_descr

cost								= 3500

fire_dispersion_base				= 0.15