; Walther P99
;-(TrickSR)-----------------------------------------
; калибр 							9х19 мм
; длина ствола 						102 мм
; магазин							16
; вес без магазина					0.630
; максимальная дальность стрельбы	590 м
; эффективная дальность стрельбы	50 м
; прицельная дальность				---
; дульная скорость пули				340 м/с
; темп стрельбы						30 в/с
;---------------------------------------------------

[wpn_walther]:weapon_probability,default_weapon_params,wpn_walther_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\walther"		; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_LR300
description							= st_wpn_walther_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

;-------------------------------------------------------------------------------
inv_name							= st_wpn_walther
inv_name_short						= st_wpn_walther

inv_grid_width						= 2
inv_grid_height						= 1
inv_grid_x							= 0
inv_grid_y							= 26

upgr_icon_x							= 569
upgr_icon_y							= 8
upgr_icon_width						= 249
upgr_icon_height 					= 117

kill_msg_x							= 168
kill_msg_y							= 178
kill_msg_width						= 27
kill_msg_height						= 23

;-------------------------------------------------------------------------------
cost								= 1200					; the price of the item
weapon_class						= 
inv_weight							= 0.630
hud									= wpn_walther_hud
visual								= dynamics\weapons\wpn_walter99\wpn_walter99.ogf

upgrades							= up_gr_firstab_walther, up_gr_seconab_walther, up_gr_thirdab_walther, up_gr_fourtab_walther, up_gr_fifthab_walther
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_walther

ph_mass								= 1

;-------------------------------------------------------------------------------
ammo_class							= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo						= 90
ammo_elapsed						= 16
ammo_current						= 96
ammo_limit							= 112
ammo_mag_size						= 16					; clip (magazine) size

fire_modes							= 2

grenade_class						= ammo_vog-25			; name of the ltx-section of used grenades

launch_speed						= 0
hand_dependence						= 1
single_handed						= 1

;-TTX---------------------------------------------------------------------------
hit_power 							= 0.60, 0.60, 0.60, 0.60
;hit_impulse	 		 			= 10
hit_type 							= fire_wound
fire_distance 						= 590
bullet_speed		 				= 340
rpm 								= 200
rpm_empty_click 	 				= 120

base_dispersioned_bullets_count		= 2 					; количество пуль, выстреленных с базовой дисперсией без отдачи
base_dispersioned_bullets_speed		= 340					; начальная скорость пуль, выстреленных с базовой дисперсией без отдачи

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability        			= 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition				= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition				= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     			= 0.006
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     			= 0.06
;увеличение изношености при одиночном выстреле
condition_shot_dec      			= 0.0023
;увеличение изношености при выстреле очередью
condition_queue_shot_dec			= 0.0023

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.24	;0.15 			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 7						; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.0
crosshair_inertion 					= 2.40

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 8						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 0.75					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.75					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 5.0					; максимальный угол отдачи
cam_max_angle_horz					= 5.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 5.0
zoom_cam_max_angle_horz				= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 0
max_radius							= 35

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 1						; // secondary
animation_slot						= 1						; type of the animation that will be used

position							= -0.026, -0.125, -0.03
orientation							= 0, -10, 0

fire_point							= 0.0, 0.133, 0.161
fire_point2							= 0.0, 0.133, 0.161

flame_particles		 				= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_disabled						= false
light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0						; 0 - no addon
silencer_status						= 0						; 1 - permanent
grenade_launcher_status				= 0						; 2 - attachable

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 55					; fov for zoom mode

scope_name							= wpn_addon_scope		; section name for the attachable scope
scope_x								= 47					; offset in inventory icon
scope_y								= 0

grenade_launcher_name				= wpn_addon_grenade_launcher	; section name for the attachable grenade launcher
grenade_launcher_x					= 126							; offset in inventory icon
grenade_launcher_y					= 24

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x 							= 39					; offset in inventory icon
silencer_y 							= -14

silencer_hit_power 					= 0.55, 0.55, 0.55, 0.55
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 430
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_walther_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual 						= dynamics\weapons\wpn_walter99\wpn_walter99_hud.ogf

hands_position						= -0.021000, -0.160000,  0.002500
hands_orientation					= -0.500000,  1.000000,  1.149999

hands_position_16x9					=  0.033000, -0.189500,  0.039000
hands_orientation_16x9				=  2.350000,  2.750000,  2.850000

aim_hud_offset_pos					= -0.108600,  0.030800,  0.000000	;-0.109300,  0.030800,  0.000000	;-0.109500,  0.031200,  0.000000	;-0.109500,  0.031500,  0.000000
aim_hud_offset_rot					= -0.014600,  0.005920, -0.026000	;-0.012500,  0.007500, -0.030000

aim_hud_offset_pos_16x9				= -0.169900,  0.061100,  0.000000
aim_hud_offset_rot_16x9				=  0.016400,  0.057000,  0.006000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000605, -0.000185, -0.000516
item_orientation					=  1.239378, -0.134046, -2.052052

shell_point							= 0.009,0.043,0.469
shell_bone							= wpn_body

fire_point							= 0,0.04,0.15
fire_bone 							= wpn_body

anm_show							= walter99_draw
anm_show_empty						= walter99_draw, walter99_opened

anm_hide 							= walter99_holster
anm_hide_empty 						= walter99_holster, walter99_opened

anm_idle 							= walter99_idle
anm_idle_empty 						= walter99_idle, walter99_opened

anm_shots							= walter99_shoot
anm_shot_l							= walter99_shoot, walter99_open

anm_idle_aim						= walter99_idle_aim
anm_idle_aim_empty					= walter99_idle_aim, walter99_opened

anm_reload							= walter99_reload
anm_reload_empty					= walter99_reload, walter99_close

anm_idle_moving 					= walter99_idle_moving
anm_idle_moving_empty 				= walter99_idle_moving, walter99_opened

anm_idle_sprint						= walter99_idle_sprint
anm_idle_sprint_empty				= walter99_idle_sprint, walter99_opened

anm_bore							= walter99_idle_bore
anm_bore_empty						= walter99_idle_bore, walter99_opened

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------