[af_mincer_meat]:af_base
$spawn						= "artefacts\acidic_2_mincer_meat"
class						= ARTEFACT
visual						= dynamics\artefacts\af_mincer_meat.ogf
description					= st_af_mincer_meat_descr
inv_name					= st_af_mincer_meat_name
inv_name_short				= st_af_mincer_meat_name
inv_weight					= 0.5
inv_grid_x					= 18
inv_grid_y					= 16
cost						= 1200
jump_height					= .01
particles					= artefact\af_acidic_idle
det_show_particles			= artefact\af_acidic_show
det_hide_particles			= artefact\af_acidic_hide
af_rank						= 2
lights_enabled	 			= true
trail_light_color 			= 0.5,0.7,0.2
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= 0.004
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_mincer_meat_absorbation
[af_mincer_meat_absorbation]
burn_immunity 				= 0.04
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_soul]:af_base
$spawn						= "artefacts\acidic_3_soul"
class						= ARTEFACT
visual						= dynamics\artefacts\af_soul.ogf
description					= st_af_soul_descr
inv_name					= st_af_soul_name
inv_name_short				= st_af_soul_name
inv_weight					= 0.5
inv_grid_x					= 19
inv_grid_y					= 16
cost						= 2000
jump_height					= .01
particles					= artefact\af_acidic_idle
det_show_particles			= artefact\af_acidic_show
det_hide_particles			= artefact\af_acidic_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.5,0.7,0.2
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= 0.006
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_soul_absorbation
[af_soul_absorbation]
burn_immunity 				= 0.066666666
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_baloon]:af_base
$spawn 						= "artefacts\acidic_5_baloon"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_baloon.ogf
description					= st_af_baloon_descr
inv_name					= st_af_baloon_name
inv_name_short				= st_af_baloon_name
inv_weight					= 0.5
inv_grid_x					= 12
inv_grid_y					= 0
cost						= 3000
jump_height					= .01
particles					= artefact\af_acidic_idle
det_show_particles			= artefact\af_acidic_show
det_hide_particles			= artefact\af_acidic_hide
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.5,0.7,0.2
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed		= -0.000303030303030303
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= -0.002
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_baloon_absorbation
[af_baloon_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0.0266666666666666
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_glass]:af_base
$spawn 						= "artefacts\acidic_6_glass"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_glass.ogf
description					= st_af_glass_descr
inv_name					= st_af_glass_name
inv_name_short				= st_af_glass_name
inv_weight					= 0.5
inv_grid_x					= 13
inv_grid_y					= 0
cost						= 6000
jump_height					= .01
particles					= artefact\af_acidic_idle
det_show_particles			= artefact\af_acidic_show
det_hide_particles			= artefact\af_acidic_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.5,0.7,0.2
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed 		= -0.000303030303
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= -0.004
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_glass_absorbation
[af_glass_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0.04
explosion_immunity 			= 0
fire_wound_immunity 		= 0