[up_sect_firsta_soldier_outfit]
cost 		= 500
value		= -10

hit_fraction_actor				= -0.05 ;0.55
strike_protection 				= 0.05 ;0.3 
explosion_protection 			= 0.05 ;0.3 
wound_protection				= 0.05 ;0.3 

[up_sect_firstc_soldier_outfit]
cost 		= 900
value		= -2

inv_weight 						= -2
power_loss						= -0.05

[up_sect_firstd_soldier_outfit]
cost 		= 900
value		= +15

immunities_sect_add				= sect_soldier_outfit_immunities_add

[up_sect_firste_soldier_outfit]
cost 		= 1400
value		= +30

fire_wound_protection  			= 0.2
bones_koeff_protection_add 		= actor_armor_medium_add_2

[up_sect_firstf_soldier_outfit]
cost 		= 1400
value		= -10

hit_fraction_actor				= -0.1 ;0.55
strike_protection 				= 0.07 ;0.3 
explosion_protection 			= 0.07 ;0.3 
wound_protection				= 0.07 ;0.3 

[up_sect_secona_soldier_outfit]
cost 		= 500
value		= +10

immunities_sect_add 			= sect_soldier_outfit_immunities_add

[up_sect_seconc_soldier_outfit]
cost 		= 900
value		= +2

power_restore_speed				= 0.002
power_loss						= -0.1

[up_sect_second_soldier_outfit]
cost 		= 900
value       = +20 

burn_protection      			= 0.010 ;0.050 
shock_protection     			= 0.100 ;0.200

[up_sect_secone_soldier_outfit]
cost 		= 1400
value		= +30

chemical_burn_protection 		= 0.005 ;0.0250
radiation_protection 			= 0.001 ;0.0015

[up_sect_thirda_soldier_outfit]
cost 		= 700
value		= +2

bleeding_restore_speed			= 0.002

[up_sect_thirdc_soldier_outfit]
cost 		= 900
value		= +10

additional_inventory_weight		= 10		; +max_walk_weight
additional_inventory_weight2	= 10
power_loss						= -0.05

[up_sect_thirde_soldier_outfit]
cost 		= 3500
value  		= +2

artefact_count					= 2


[up_firsta_soldier_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_soldier_outfit
section                 = up_sect_firsta_soldier_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b3_name
description             = st_up_arm_b3_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_1

[up_firstc_soldier_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_soldier_outfit
section                 = up_sect_firstc_soldier_outfit
property                = prop_weightoutfit

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b8_name
description             = st_up_arm_b8_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_2

[up_firstd_soldier_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_soldier_outfit
section                 = up_sect_firstd_soldier_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b4_name
description             = st_up_arm_b4_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_4

[up_firste_soldier_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_soldier_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_arm_c5_name
description             = st_up_arm_c5_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_3

[up_firstf_soldier_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_soldier_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b1_name
description             = st_up_arm_b1_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_5

[up_secona_soldier_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_soldier_outfit
section                 = up_sect_secona_soldier_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_kom_a6_name
description             = st_up_kom_a6_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_6

[up_seconc_soldier_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_soldier_outfit
section                 = up_sect_seconc_soldier_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b10_name
description             = st_up_kom_b10_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_7

[up_second_soldier_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_soldier_outfit
section                 = up_sect_second_soldier_outfit
property                = prop_thermo, prop_electro

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b11_name
description             = st_up_kom_b11_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_9

[up_secone_soldier_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_soldier_outfit
property                = prop_radio, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c13_name
description             = st_up_arm_c13_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_8


[up_thirda_soldier_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_soldier_outfit
section                 = up_sect_thirda_soldier_outfit
property                = prop_restore_bleeding

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a2_name
description             = st_up_uti_a2_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_10

[up_thirdc_soldier_outfit]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_soldier_outfit
section                 = up_sect_thirdc_soldier_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b2_name	
description             = st_up_uti_b2_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_11

[up_thirde_soldier_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_soldier_outfit
property                = prop_artefact

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c1_name
description             = st_up_uti_c1_descr
icon                    = ui_inGame2_upgrade_soldier_outfit_12

[up_gr_firstab_soldier_outfit]
elements                = up_firsta_soldier_outfit

[up_gr_firstcd_soldier_outfit]
elements                = up_firstc_soldier_outfit, up_firstd_soldier_outfit

[up_gr_firstef_soldier_outfit]
elements                = up_firste_soldier_outfit, up_firstf_soldier_outfit

[up_gr_seconab_soldier_outfit]
elements                = up_secona_soldier_outfit

[up_gr_seconcd_soldier_outfit]
elements                = up_seconc_soldier_outfit, up_second_soldier_outfit

[up_gr_seconef_soldier_outfit]
elements                = up_secone_soldier_outfit

[up_gr_thirdab_soldier_outfit]
elements                = up_thirda_soldier_outfit

[up_gr_thirdcd_soldier_outfit]
elements                = up_thirdc_soldier_outfit

[up_gr_thirdef_soldier_outfit]
elements                = up_thirde_soldier_outfit