; Штурмовой карабин (автомат) FN Herstal F2000 STD
;-(TrickSR)-----------------------------------------
; калибр 							5.56x45 мм
; длина ствола 						400 мм
; магазин							30
; вес без магазина					3.8
; вес без магазина	(+40mm грнтм.)	4.6
; оптический прицел					х1.6
; максимальная дальность стрельбы	4200 м
; эффективная дальность стрельбы	400 м
; прицельная дальность				540 м
; дульная скорость пули				910 м/с
; темп стрельбы						850 в/м
;---------------------------------------------------
[wpn_fn2000]:weapon_probability,default_weapon_params,wpn_fn2000_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\fn-2000"
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_GROZA
description							= st_wpn_fn2000_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 8

;-------------------------------------------------------------------------------
inv_name 							= st_wpn_fn2000
inv_name_short 						= st_wpn_fn2000

inv_grid_width						= 4
inv_grid_height						= 2
inv_grid_x							= 5
inv_grid_y							= 9

upgr_icon_x							= 300
upgr_icon_y							= 395
upgr_icon_width						= 292
upgr_icon_height 					= 118

kill_msg_x							= 131
kill_msg_y							= 123
kill_msg_width						= 64
kill_msg_height						= 30

;-------------------------------------------------------------------------------
cost								= 14000
weapon_class						= assault_rifle
inv_weight							= 4.6
hud									= wpn_fn2000_hud
visual								= dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf

upgrades							= up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000	;, up_gr_fifthab_fn2000
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_fn2000

ph_mass								= 5

;-------------------------------------------------------------------------------
ammo_class							= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes							= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed 						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 4200
bullet_speed 						= 910					; начальная скорость пули
rpm									= 850
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.005					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.06					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.000266				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.000532				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
;zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.2					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 11					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 6.30

;-отдача------------------------------------------------------------------------
cam_return 							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai 					= 120.75
cam_dispersion						= 0.3 					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.15 					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0 					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.2 					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.15
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 1.0

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 90

holder_range_modifier				= 1.25					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.132, 0.0
orientation							= 0, 0, 0

fire_point							=  0.000000,0.184,0.35
fire_point2							= 0.0, 0.123, 0.398

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point 						= -0.020000,0.186000,0.200000
shell_dir							= 0.0, 1.0, 0.0
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.15,-0.35,0.27		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -10,-3,10				; (3rd person view in degrees))
strap_orientation					= -10,-5,10				; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 4
light_var_color						= 0.05
light_var_range						= 0.1
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 1
silencer_status						= 0
grenade_launcher_status				= 1

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25

scope_zoom_factor					= 37.5					; FN F2000 x1.6
scope_texture						= wpn_crosshair_g36

scope_name							= wpn_addon_scope_susat
scope_x								= 63
scope_y								= -1

lens_texture						= wpn\wpn_crosshair_g36_lens
lens_texture_x						= 183
lens_texture_y						= 75
lens_texture_w						= 648
lens_texture_h						= 648

grenade_launcher_name				= wpn_addon_grenade_launcher
grenade_launcher_x					= 95
grenade_launcher_y					= 25

silencer_name						= wpn_addon_silencer
silencer_x							= 169
silencer_y							= 13

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_fn2000_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf

hands_position						= -0.081500, -0.204000,  0.288000
hands_orientation					=  0.250001,  0.649990,  1.849998

hands_position_16x9					= -0.032000, -0.214499,  0.299498
hands_orientation_16x9				=  2.149999,  0.250000,  1.399999

aim_hud_offset_pos					= -0.112000,  0.029500, -0.318000
aim_hud_offset_rot					=  0.010000,  0.002500, -0.010000

aim_hud_offset_pos_16x9				= -0.112000,  0.019500, -0.301800
aim_hud_offset_rot_16x9				=  0.010000,  0.002500, -0.010000

gl_hud_offset_pos					= -0.067750, -0.140500,  0.000000
gl_hud_offset_rot					= -0.206000, -0.001200,  0.006000

gl_hud_offset_pos_16x9				= -0.125000, -0.136000,  0.000000
gl_hud_offset_rot_16x9				= -0.213000,  0.029300, -0.005000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.005280,  0.016463, -0.003394
item_orientation					= -16.844534, -2.475593, 361.820557

shell_point							= 0.037,0.063,0.118
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.054,0.358
fire_bone							= wpn_body
fire_point2							= 0.0,-0.008,0.408
fire_bone2							= wpn_body

anm_show 							= fn_2000_draw
anm_hide 							= fn_2000_holster
anm_idle 							= fn_2000_idle
anm_idle_sprint						= fn_2000_idle_sprint_gl
anm_idle_moving 					= fn_2000_idle_moving
anm_shots							= fn_2000_shoot
anm_reload							= fn_2000_reload
anm_idle_aim 						= fn_2000_idle_aim

anm_switch							= fn_2000_switch_off
anm_switch_g						= fn_2000_switch_on
anm_bore							= fn_2000_idle_bore

anm_show_w_gl						= fn_2000_draw
anm_hide_w_gl						= fn_2000_holster
anm_idle_w_gl						= fn_2000_idle
anm_shots_w_gl						= fn_2000_shoot
anm_reload_w_gl						= fn_2000_reload
anm_idle_w_gl_aim					= fn_2000_idle_aim
anm_idle_sprint_w_gl				= fn_2000_idle_sprint
anm_idle_moving_w_gl				= fn_2000_idle_moving
anm_bore_w_gl						= fn_2000_idle_bore

anm_show_g 							= fn_2000_draw_gl
anm_hide_g 							= fn_2000_holster_gl
anm_idle_g							= fn_2000_idle_gl
anm_reload_g 						= fn_2000_reload_gl
anm_idle_g_aim						= fn_2000_idle_aim_gl
anm_shots_g 						= fn_2000_shoot_gl
anm_idle_sprint_g					= fn_2000_idle_sprint_gl
anm_idle_moving_g					= fn_2000_idle_moving_gl
anm_bore_g							= fn_2000_idle_bore_gl

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_fn2000_nimble]:wpn_fn2000
$spawn								= "weapons\wpn_fn2000_nimble"	; name and section in level editor

description							= st_wpn_fn2000_nimble_descr

inv_name 							= st_wpn_fn2000_nimble
inv_name_short 						= st_wpn_fn2000_nimble

cost								= 20000

silencer_status						= 1