[up_sect_firsta_svoboda_outfit]
cost 		= 400
value		= +10

fire_wound_protection  			= 0.05
bones_koeff_protection_add  	= actor_armor_light_add_1

[up_sect_firstc_svoboda_outfit]
cost 		= 800
value		= +15

immunities_sect_add				= sect_svoboda_outfit_immunities_add

[up_sect_firste_svoboda_outfit]
cost 		= 1200
value		= +30

fire_wound_protection  			= 0.1
bones_koeff_protection_add  	= actor_armor_light_add_3

[up_sect_firstf_svoboda_outfit]
cost 		= 1200
value		= -30

strike_protection 				= 0.06 ;0.3 
explosion_protection 			= 0.06 ;0.3 
wound_protection				= 0.06 ;0.3 
hit_fraction_actor				= -0.12 ;0.45

[up_sect_secona_svoboda_outfit]
cost 		= 400
value		= -10

hit_fraction_actor				= -0.08 ;0.55
strike_protection 				= 0.04 ;0.3 
explosion_protection 			= 0.04 ;0.3 
wound_protection				= 0.04 ;0.3 

[up_sect_seconc_svoboda_outfit]
cost 		= 800
value		= -3.5

inv_weight  					= -3.5
power_loss						= -0.05

[up_sect_second_svoboda_outfit]
cost 		= 3000
value		= +2

power_restore_speed				= 0.002
power_loss						= -0.1

[up_sect_secone_svoboda_outfit]
cost 		= 1200
value		= +30

fire_wound_protection  			= 0.15
bones_koeff_protection_add  	= actor_armor_medium_add_2

[up_sect_thirda_svoboda_outfit]
cost 		= 400
value		= +5

additional_inventory_weight		= 5		; +max_walk_weight
additional_inventory_weight2	= 5
power_loss						= -0.05

[up_sect_thirdc_svoboda_outfit]
cost 		= 1000
value       = +3

health_restore_speed			= 0.00045

[up_sect_thirde_svoboda_outfit]
cost 		= 2000
value       = +3

bleeding_restore_speed          = 0.003
power_restore_speed				= 0.003


[up_firsta_svoboda_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_svoboda_outfit
section                 = up_sect_firsta_svoboda_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a6_name
description             = st_up_arm_a6_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_1

[up_firstc_svoboda_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_svoboda_outfit
section                 = up_sect_firstc_svoboda_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b2_name
description             = st_up_arm_b2_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_2

[up_firste_svoboda_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_svoboda_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c2_name
description             = st_up_arm_c2_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_3

[up_firstf_svoboda_outfit]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_svoboda_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c6_name
description             = st_up_arm_c6_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_4

[up_secona_svoboda_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_svoboda_outfit
section                 = up_sect_secona_svoboda_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a1_name
description             = st_up_kom_a1_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_5

[up_seconc_svoboda_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_seconef_svoboda_outfit
section                 = up_sect_seconc_svoboda_outfit
property                = prop_weightoutfit

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b5_name
description             = st_up_kom_b5_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_6

[up_second_svoboda_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_svoboda_outfit
section                 = up_sect_second_svoboda_outfit
property                = prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b10_name
description             = st_up_kom_b10_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_8

[up_secone_svoboda_outfit]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_svoboda_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_c3_name
description             = st_up_kom_c3_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_7

[up_thirda_svoboda_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_svoboda_outfit
section                 = up_sect_thirda_svoboda_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a4_name
description             = st_up_uti_a4_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_9

[up_thirdc_svoboda_outfit]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_svoboda_outfit
section                 = up_sect_thirdc_svoboda_outfit
property                = prop_restore_health

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_b4_name
description             = st_up_uti_b4_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_10


[up_thirde_svoboda_outfit]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_svoboda_outfit
property                = prop_restore_bleeding, prop_power

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_c2_name
description             = st_up_uti_c2_descr
icon                    = ui_inGame2_upgrade_svoboda_outfit_11

[up_gr_firstab_svoboda_outfit]
elements                = up_firsta_svoboda_outfit

[up_gr_firstcd_svoboda_outfit]
elements                = up_firstc_svoboda_outfit

[up_gr_firstef_svoboda_outfit]
elements                = up_firste_svoboda_outfit, up_firstf_svoboda_outfit

[up_gr_seconab_svoboda_outfit]
elements                = up_secona_svoboda_outfit

[up_gr_seconcd_svoboda_outfit]
elements                = up_seconc_svoboda_outfit, up_second_svoboda_outfit

[up_gr_seconef_svoboda_outfit]
elements                = up_secone_svoboda_outfit

[up_gr_thirdab_svoboda_outfit]
elements                = up_thirda_svoboda_outfit

[up_gr_thirdcd_svoboda_outfit]
elements                = up_thirdc_svoboda_outfit

[up_gr_thirdef_svoboda_outfit]
elements                = up_thirde_svoboda_outfit