[af_blood]:af_base
$spawn						= "artefacts\acidic_1_blood"
class						= ARTEFACT
visual						= dynamics\artefacts\af_blood.ogf
description					= st_af_blood_descr
inv_name					= st_af_blood_name
inv_name_short				= st_af_blood_name
inv_weight					= 0.5
inv_grid_x					= 17
inv_grid_y					= 0
cost						= 800
jump_height					= .01
particles					= artefact\af_acidic_idle
det_show_particles			= artefact\af_acidic_show
det_hide_particles			= artefact\af_acidic_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.5,0.7,0.2
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_mincer
health_restore_speed 		= 0
radiation_restore_speed 	= 0.002
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_blood_absorbation
[af_blood_absorbation]
burn_immunity 				= 0.0266666666666666
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_fuzz_kolobok]:af_base
$spawn 						= "artefacts\acidic_4_fuzz_kolobok"
class   					= SCRPTART
visual						= dynamics\artefacts\af_fuzz_kolobok.ogf
description					= st_af_fuzz_kolobok_descr
inv_name					= st_af_fuzz_kolobok_name
inv_name_short				= st_af_fuzz_kolobok_name
inv_weight					= 0.5
inv_grid_x					= 17
inv_grid_y					= 1
cost						= 4000
jump_height					= .5
particles					= artefact\af_acidic_idle
det_show_particles			= artefact\af_acidic_show
det_hide_particles			= artefact\af_acidic_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.5,0.7,0.2
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed 		= -0.0003030303
radiation_restore_speed		= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= -0.002
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_fuzz_kolobok_absorbation
[af_fuzz_kolobok_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0.026666
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_electra_sparkler]:af_base
$spawn						= "artefacts\electric_1_electra_sparkler"
class						= SCRPTART    ; физ объект
visual						= dynamics\artefacts\af_electra_sparkler.ogf
description					= st_af_electra_sparkler_descr
inv_name					= st_af_electra_sparkler_name
inv_name_short				= st_af_electra_sparkler_name
inv_weight					= 0.5
inv_grid_x					= 5
inv_grid_y					= 4
cost						= 800
jump_height					= .5      ; игнорируется при типе SCRPTART
particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.6,0.7,0.9
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= -0.004
satiety_restore_speed 		= 0
power_restore_speed 		= -0.003
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect		= af_electra_sparkler_absorbation
[af_electra_sparkler_absorbation]
burn_immunity 				= 0
strike_immunity			 	= 0
shock_immunity				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_dummy_battery]:af_base
$spawn 						= "artefacts\electric_4_dummy_battery"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_dummy_battery.ogf
description					= st_af_dummy_battery_descr
inv_name					= st_af_dummy_battery_name
inv_name_short				= st_af_dummy_battery_name
inv_weight					= 0.5
inv_grid_x					= 8
inv_grid_y					= 4
jump_height					= .01
cost						= 2000
particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.6,0.7,0.9
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_dummy_battery_absorbation
[af_dummy_battery_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0.03333333
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= -0.0066666666666666666666
chemical_burn_immunity 		= 0
explosion_immunity	 		= 0
fire_wound_immunity 		= 0

[af_medusa]:af_base
$spawn						= "artefacts\gravitational_1_medusa"
class						= ARTEFACT  	; будет подпрыгивать
visual						= dynamics\artefacts\af_medusa.ogf
description					= st_af_medusa_descr
inv_name					= st_af_medusa_name
inv_name_short				= st_af_medusa_name
inv_weight					= 0.5
inv_grid_x					= 9
inv_grid_y					= 4
cost						= 1200
jump_height					= .5    	; высота прыжка
particles					= artefact\af_gravi_idle
det_show_particles			= artefact\af_gravi_show
det_hide_particles			= artefact\af_gravi_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.4,0.4,0
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed		= 0.0003030303
radiation_restore_speed		= 0
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.002
hit_absorbation_sect		= af_medusa_absorbation
additional_inventory_weight	= 0
additional_inventory_weight2= 0
artefact_activation_seq		= af_activation_bold
[af_medusa_absorbation]
burn_immunity 				= -0.01333333333333333
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_vyvert]:af_base
$spawn						= "artefacts\gravitational_4_vyvert"
class						= ARTEFACT
visual						= dynamics\artefacts\af_vyvert.ogf
description					= st_af_vyvert_descr
inv_name					= st_af_vyvert_name
inv_name_short				= st_af_vyvert_name
inv_weight					= 0.5
inv_grid_x					= 14
inv_grid_y					= 0
cost						= 2500
jump_height					= .8
particles					= artefact\af_gravi_idle
det_show_particles			= artefact\af_gravi_show
det_hide_particles			= artefact\af_gravi_hide
af_rank						= 1
particles_bone				= joint2
lights_enabled 				= true
trail_light_color 			= 0.4,0.4,0
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_gravi
;скорости увеличения (уменьшения)
health_restore_speed		= -0.000303030303
radiation_restore_speed		= 0
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= -0.002
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_vyvert_absorbation
[af_vyvert_absorbation]
burn_immunity 				= 0				;коэффициенты иммунитета
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0.013333333
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity  		= 0

[af_cristall]:af_base
$spawn 						= "artefacts\thermal_1_cristall"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_cristall.ogf
description					= st_af_cristall_descr
inv_name					= st_af_cristall_name
inv_name_short				= st_af_cristall_name
inv_weight					= 0.5
inv_grid_x					= 14
inv_grid_y					= 4
cost						= 800
;jump_height				= .01
particles					= artefact\af_thermal_idle
det_show_particles			= artefact\af_thermal_show
det_hide_particles			= artefact\af_thermal_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.9,0.4,0.2 ;0.9,0.5,0.5
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_mincer
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0.003
bleeding_restore_speed 		= 0
additional_inventory_weight = 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_cristall_absorbation
[af_cristall_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= -0.013333333
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_eye]:af_base
$spawn 						= "artefacts\thermal_4_eye"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_eye.ogf
description					= st_af_eye_descr
inv_name					= st_af_eye_name
inv_name_short				= st_af_eye_name
inv_weight					= 0.5
inv_grid_x					= 12
inv_grid_y					= 4
cost						= 4000
jump_height					= .05
particles					= artefact\af_thermal_idle
det_show_particles			= artefact\af_thermal_show
det_hide_particles			= artefact\af_thermal_hide
af_rank						= 1
lights_enabled 				= true
trail_light_color 			= 0.9,0.4,0.2
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed 		= 0.000303030303030303
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0.004
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_eye_absorbation
[af_eye_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= -0.0266666666
explosion_immunity 			= 0
fire_wound_immunity 		= 0