; Автомат специальный АС "Вал" (6П30)
;-(TrickSR)-----------------------------------------
; калибр 							9x39 мм
; длина ствола 						200 мм
; магазин							20
; вес без магазина					2.5
; максимальная дальность стрельбы	800 м
; эффективная дальность стрельбы	250 м 
; прицельная дальность				400 м
; дульная скорость пули				280 м/с
; темп стрельбы						800-900 в/с
;---------------------------------------------------

[wpn_val]:weapon_probability,default_weapon_params,wpn_val_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\val"			; option for Level Editor
$npc								= off					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_VAL
description							= st_wpn_val_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 6

;-------------------------------------------------------------------------------
inv_name							= st_wpn_val
inv_name_short						= st_wpn_val

inv_grid_width						= 4
inv_grid_height						= 2
inv_grid_x							= 15
inv_grid_y							= 4

upgr_icon_x							= 297
upgr_icon_y							= 739
upgr_icon_width						= 292
upgr_icon_height 					= 99

kill_msg_x							= 0
kill_msg_y							= 154
kill_msg_width						= 78
kill_msg_height						= 21

;-------------------------------------------------------------------------------
cost 								= 9000
weapon_class						= assault_rifle
inv_weight							= 2.5
hud									= wpn_val_hud
visual								= dynamics\weapons\wpn_val\wpn_val.ogf

upgrades							= up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_val

ph_mass								= 3

;-------------------------------------------------------------------------------
ammo_class							= ammo_9x39_sp5, ammo_9x39_ap

startup_ammo						= 90
ammo_current						= 120
ammo_elapsed						= 20
ammo_limit							= 140
ammo_mag_size						= 20

fire_modes							= 1, -1

launch_speed						= 0
hand_dependence						= 1
single_handed						= 0

;-TTX-----------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 800
bullet_speed						= 290
rpm									= 800
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.004					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.057					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0005				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.001					; увеличение изношености при выстреле очередью

;---DOF-------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.2	;0.15			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 16					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 5.65

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 4 					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 0.5					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.25 					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 0.7					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0 					; максимальный угол отдачи
cam_max_angle_horz					= 50.0 					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.7					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 4						; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.45
zoom_cam_dispersion_inc				= 0.22
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 0.5

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.131, 0.0
orientation							= 0, 0, 0

fire_point							=  0.000000,0.174,0.562
fire_point2							= 0.0, 0.097, 0.722

;flame_particles					= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point		 					= 0.0, 0.174, 0.078
shell_dir		 					= 0.0, 1.0, 0.0
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= true
light_color							= 0.6,0.5,0.3
light_range							= 0.01
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2
silencer_status						= 1
grenade_launcher_status				= 0

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor					= 50					; fov for zoom mode

scopes_sect							= scope_val, scope_x2.7_val, scope_live_detector_val, scope_night_val
scope_texture						= wpn_crosshair

grenade_launcher_name				= wpn_addon_grenade_launcher_m203
grenade_launcher_x					= 109
grenade_launcher_y					= 30

silencer_name						= wpn_addon_silencer
silencer_x							= 221
silencer_y							= 16

;silencer_hit_power 				= 0.50, 0.50, 0.50, 0.50
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 800
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_val_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_val\wpn_val_hud.ogf

hands_position						= -0.033000, -0.194000,  0.311998
hands_orientation					= -2.100000,  0.050000, -2.000000

hands_position_16x9					= -0.022000, -0.215000,  0.311998
hands_orientation_16x9				=  1.599999,  2.099999, -2.000000

aim_hud_offset_pos					= -0.108000,  0.046200, -0.035500
aim_hud_offset_rot					= -0.018050, -0.043410, -0.038500

aim_hud_offset_pos_16x9				= -0.137800,  0.079800, -0.018000
aim_hud_offset_rot_16x9				=  0.017800,  0.021200, -0.040000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.007119,  0.019630,  0.009658
item_orientation					= -15.646272, -3.230760, 364.546112

shell_point							= 0.02,0.04,0.131
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.037,0.626
fire_bone							= wpn_body
fire_point2							= -0.014000,0.010000,-0.037000
fire_bone2							= wpn_body

anm_show 							= val_draw
anm_hide 							= val_holster
anm_idle 							= val_idle
anm_idle_sprint						= val_idle_sprint
anm_idle_moving 					= val_idle_moving
anm_shots							= val_shoot
anm_reload							= val_reload
anm_idle_aim 						= val_idle_aim
anm_bore							= val_idle_bore

grenade_bone						= grenade

[scope_val]
scope_name 							= wpn_addon_scope
scope_x								= 37					; offset in inventory icon
scope_y								= 0

[scope_x2.7_val]
scope_name 							= wpn_addon_scope_x2.7
scope_x								= 37					; offset in inventory icon
scope_y								= 0

[scope_live_detector_val]
scope_name 							= wpn_addon_scope_detector
scope_x								= 37					; offset in inventory icon
scope_y								= 0

[scope_night_val]
scope_name 							= wpn_addon_scope_night
scope_x								= 37					; offset in inventory icon
scope_y								= 0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------