[af_night_star]:af_base
$spawn						= "artefacts\gravitational_3_night_star"
class						= ARTEFACT
visual						= dynamics\artefacts\af_night_star.ogf
description					= st_af_night_star_descr
inv_name					= st_af_night_star_name
inv_name_short				= st_af_night_star_name
inv_weight					= 0.5
inv_grid_x					= 10
inv_grid_y					= 4
cost						= 2000
jump_height					= .7
particles					= artefact\af_gravi_idle
det_show_particles			= artefact\af_gravi_show
det_hide_particles			= artefact\af_gravi_hide
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.4,0.4,0 ;0.6,0.7,0.5
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_bold
;скорости увеличения (уменьшения)
health_restore_speed		= 0.000303030303030303
radiation_restore_speed		= 0
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0.002
additional_inventory_weight	= 0
hit_absorbation_sect 		= af_night_star_absorbation
[af_night_star_absorbation]
burn_immunity 				= -0.0266666666				;коэффициенты иммунитета
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity  		= 0

[af_cristall_flower]:af_base
$spawn						= "artefacts\gravitational_2_cristall_flower"
class						= ARTEFACT
visual						= dynamics\artefacts\af_cristall_flower.ogf
description					= st_af_cristall_flower_descr
inv_name					= st_af_cristall_flower_name
inv_name_short				= st_af_cristall_flower_name
inv_weight					= 0.5
inv_grid_x					= 11
inv_grid_y					= 4
cost						= 1000
jump_height					= .6
particles					= artefact\af_gravi_idle
det_show_particles			= artefact\af_gravi_show
det_hide_particles			= artefact\af_gravi_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.4,0.4,0
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_bold
;скорости увеличения (уменьшения)
health_restore_speed 		= 0.000303030303
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0.004
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_cristall_flower_absorbation
[af_cristall_flower_absorbation]
burn_immunity 				= -0.04
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_gravi]:af_base
$spawn						= "artefacts\gravitational_5_gravi"
class						= ARTEFACT
visual						= dynamics\artefacts\af_gravi.ogf
description					= st_af_gravi_descr
inv_name					= st_af_gravi_name
inv_name_short				= st_af_gravi_name
inv_weight					= 0.5
inv_grid_x					= 15
inv_grid_y					= 0
cost						= 4000
jump_height					= .9
particles					= artefact\af_gravi_idle
det_show_particles			= artefact\af_gravi_show
det_hide_particles			= artefact\af_gravi_hide
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.4,0.4,0
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_gravi
;скорости увеличения (уменьшения)
health_restore_speed		= -0.00030303030303
radiation_restore_speed		= 0
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= -0.004
additional_inventory_weight	= 0
hit_absorbation_sect 		= af_gravi_absorbation
[af_gravi_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0.02
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity  		= 0

[af_gold_fish]:af_base
$spawn						= "artefacts\gravitational_6_gold_fish"
class						= ARTEFACT
visual						= dynamics\artefacts\af_gold_fish.ogf
description					= st_af_gold_fish_descr
inv_name					= st_af_gold_fish_name
inv_name_short				= st_af_gold_fish_name
inv_weight					= 0.5
inv_grid_x					= 16
inv_grid_y					= 0
cost						= 6000
jump_height					= 1
particles					= artefact\af_gravi_idle
det_show_particles			= artefact\af_gravi_show
det_hide_particles			= artefact\af_gravi_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.4,0.4,0
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_gravi
;скорости увеличения (уменьшения)
health_restore_speed		= -0.000303030303
radiation_restore_speed		= 0
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= -0.006
additional_inventory_weight	= 0
hit_absorbation_sect 		= af_gold_fish_absorbation
[af_gold_fish_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0.03333333333333
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity  		= 0