; Гладкоствольное ружье Winchester 1300 "Stakeout"
;-(TrickSR)-----------------------------------------
; калибр 							12/76
; длина ствола 						470 мм
; магазин							4/5/7
; вес без магазина					3.06
; максимальная дальность стрельбы	740 м
; эффективная дальность стрельбы	до 80 м
; прицельная дальность				---
; дульная скорость пули				381 м/с
; темп стрельбы						3 в/с
;---------------------------------------------------

[wpn_wincheaster1300]:weapon_probability,default_weapon_params,wpn_winchester1300_sounds
GroupControlSection					= spawn_group
$spawn 								= "weapons\winchester1300"	; option for Level Editor
$npc			 					= on						; option for Level Editor
$prefetch 		 					= 8
scheduled							= off						; option for ALife Simulator
cform								= skeleton
class								= WP_ASHTG
description							= st_wpn_wincheaster1300_descr

ef_main_weapon_type					= 1
ef_weapon_type						= 9

;----------------------------------------------------------------------------
inv_name							= st_wpn_wincheaster1300
inv_name_short						= st_wpn_wincheaster1300

inv_grid_width						= 5
inv_grid_height						= 1
inv_grid_x							= 10
inv_grid_y							= 5

upgr_icon_x							= 8
upgr_icon_y							= 533
upgr_icon_width						= 293
upgr_icon_height 					= 59

kill_msg_x							= 171
kill_msg_y							= 104
kill_msg_width						= 75
kill_msg_height						= 20

;----------------------------------------------------------------------------
cost							 	= 2400
weapon_class					 	= shotgun
inv_weight							= 3.06
hud									= wpn_winchester1300_hud
visual 								= dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf

upgrades							= up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_wincheaster1300

ph_mass			 					= 3

;----------------------------------------------------------------------------
ammo_class		 					= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 						= 10
ammo_current						= 30
ammo_elapsed		 				= 0
ammo_limit							= 35
ammo_mag_size		 				= 5

fire_modes							= 1

tri_state_reload					= on

hand_dependence 	 				= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type 							= fire_wound
fire_distance						= 740
bullet_speed					 	= 381					; начальная скорость пули
rpm									= 180					; 60	= 1 секунда
rpm_empty_click 	 				= 200

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0						; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0						; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0025				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.005					; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 1.7
	
;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.3					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 2.5					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.3f
crosshair_inertion					= 6.85

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 10					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 3.0					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 2.0					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 0.7
cam_max_angle						= 15.0					; максимальный угол отдачи
cam_max_angle_horz					= 15.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 3.0					; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 3.0
zoom_cam_dispersion_inc				= 2.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 15.0
zoom_cam_max_angle_horz				= 15.0
zoom_cam_step_angle_horz			= 3.0

;- for AI ----------------------------------------------------------------------
min_radius 							= 30
max_radius 							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 				 				= 2						; // secondary
animation_slot		 				= 9						; type of the animation that will be used

position 							= -0.024, -0.097, 0.
orientation							= 0, -4, 0				;значение устанавливается в градусах

shell_point							= 0.0, 0.180, 0.647
shell_particles						= weapons\generic_shells_shotgun

fire_point							= 0.0, 0.158, 0.647
fire_point2							= 0.0, 0.158, 0.647

flame_particles					 	= weapons\generic_weapon05
smoke_particles		 				= weapons\generic_shoot_00

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110				; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
scope_zoom_factor					= 55

[wpn_winchester1300_hud]:hud_base

zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual 						= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud

hands_position						= -0.119500, -0.120500,  0.185001
hands_orientation					=  1.050001,  1.700001,  3.449997

hands_position_16x9					= -0.131500, -0.138500,  0.187499
hands_orientation_16x9				=  1.699999,  2.999999,  3.449998

aim_hud_offset_pos					= -0.110600,  0.094800,  0.000000
aim_hud_offset_rot					=  0.039900,  0.012500, -0.020000

aim_hud_offset_pos_16x9				= -0.100600,  0.116800,  0.000000
aim_hud_offset_rot_16x9				=  0.062600,  0.023750, -0.017500

item_position						=  0.003519,  0.010573, -0.003368
item_orientation					=  0.045015,  1.047468,  0.056850

shell_point							= 0.02,0.072,0.228
shell_dir 							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0, 0.075, 0.937
fire_bone							= wpn_body

anm_show							= winchester1300_draw
anm_hide							= winchester1300_holster
anm_idle							= winchester1300_idle
anm_idle_aim						= winchester1300_idle_aim
anm_idle_moving						= winchester1300_idle_moving
anm_idle_sprint						= winchester1300_idle_sprint
anm_bore							= winchester1300_idle_bore

anm_shots							= winchester1300_shoot

anm_open							= winchester1300_reload_start
anm_add_cartridge					= winchester1300_reload
anm_close							= winchester1300_reload_end

;-----------------------------------------------------------------------------
; "Хищник" Зверобоя
;-----------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
$spawn 								= "weapons\wpn_wincheaster1300_trapper"		; option for Level Editor
inv_name							= st_wpn_wincheaster1300_trapper
description							= st_wpn_wincheaster1300_trapper_descr

cost							 	= 5000

rpm									= 360					; 60	= 1 секунда

fire_dispersion_base				= 0.25					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)