; Автомат Калашникова АКC-74 (6П21)
;-(TrickSR)-----------------------------------------
; калибр							5.45х39
; длина ствола 						415 мм
; магазин							30
; вес без магазина					3.325
; максимальная дальность стрельбы	4000 м
; эффективная дальность стрельбы	650 м
; прицельная дальность				800 м
; дульная скорость пули				890 м/с
; темп стрельбы						600 в/м
;---------------------------------------------------

[wpn_ak74]:weapon_probability,default_weapon_params,wpn_ak74_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\ak-74"		; name and section in level editor
$npc								= on
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74				; class of the weapon that corresponding to CPP class
description							= st_wpn_ak74_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 8

;-------------------------------------------------------------------------------
inv_name							= st_wpn_ak74			; name in inventory
inv_name_short						= st_wpn_ak74

inv_grid_width						= 5						; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height						= 2						; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x							= 5						; position and size are in terms of 64x64 squares
inv_grid_y							= 5

upgr_icon_x							= 304
upgr_icon_y							= 627
upgr_icon_width						= 295
upgr_icon_height 					= 110

kill_msg_x							= 0
kill_msg_y							= 28
kill_msg_width						= 84
kill_msg_height						= 28

;-------------------------------------------------------------------------------
cost 								= 4000					; the price of the item
weapon_class						= assault_rifle			; the type of the box that will be used in buy-menu in multiplayer mode
inv_weight							= 3.3					; weight in inventory
hud									= wpn_ak74_hud
visual								= dynamics\weapons\wpn_ak74\wpn_ak74.ogf

upgrades							= up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_ak74

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_5.45x39_fmj, ammo_5.45x39_ap	; name of the ltx-section of used ammo

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes							= 1, -1

grenade_class						= ammo_vog-25, ammo_vog-25p	; name of the ltx-section of used grenades

launch_speed						= 73.5
hand_dependence						= 1
single_handed						= 0

;-ТТХ---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10					; size of physic impulse by bullet
hit_type							= fire_wound			; [] type of the wound
fire_distance						= 4000					; maximum fire distance that bullet can fly
bullet_speed						= 890					; starting bullet speed
rpm									= 600					; max round per minute
rpm_empty_click						= 200
	
use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability					= 0.005					; 
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.003					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob		 			= 0.043					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec 					= 0.0002				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0004				; увеличение изношености при выстреле очередью

;-Доф---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2;1.7

;-Дисперсия---------------------------------------------------------------------
fire_dispersion_base 				= 0.33					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 15					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor 			= 1.2f
crosshair_inertion					= 6

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 11					; скорость возврата в исходное положение
cam_relax_speed_ai 					= 120.75
cam_dispersion						= 1.0					; увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc 					= 0.5					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac 				= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz 					= 5.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz 				= 0.35					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 12					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.9
zoom_cam_dispersion_inc				= 0.45
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz			= 0.3

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30					; [] for AI
max_radius							= 50					; [] for AI

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.175, 0.0
orientation							= 0, 0, 0

fire_point							= 0,0.218,0.656			; position (3rd person view) for particles of fire
fire_point2							= 0,0.161,0.583			; position (3rd person view) for particles of fire (when shooting with secondary fire)

flame_particles						= weapons\generic_weapon05	; particles for shooting effects
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= 0,0.216,0.174				; position (3rd person view) for shell to throw out
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells	; name of the particles for shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0						; 0 - no addon
silencer_status						= 0						; 1 - permanent
grenade_launcher_status				= 2						; 2 - attachable

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor					= 50					; fov for zoom mode

scopes_sect							= scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74
scope_texture						= wpn_crosshair

grenade_launcher_name				= wpn_addon_grenade_launcher
grenade_launcher_x					= 126
grenade_launcher_y					= 24

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x							= 224					; offset in inventory icon
silencer_y							= 13

;silencer_hit_power					= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse				= 10
silencer_fire_distance				= 850
silencer_bullet_speed				= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_ak74_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_ak74\wpn_ak74_hud.ogf

hands_position						= -0.120500, -0.180999,  0.132501
hands_orientation					= -2.599998,  0.000000, -2.549999

hands_position_16x9					= -0.119500, -0.199000,  0.091000
hands_orientation_16x9				= -0.750000,  1.700000, -4.199999

aim_hud_offset_pos					= -0.101200,  0.016500, -0.018000
aim_hud_offset_rot					= -0.029200, -0.032700,  0.021000

aim_hud_offset_pos_16x9				= -0.101100,  0.034600,  0.029000
aim_hud_offset_rot_16x9				=  0.000100, -0.001200, -0.007500

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000		;-0.053000, -0.059000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000		;-0.145000,  0.000000,  0.000000

gl_hud_offset_pos_16x9				=  0.000000,  0.000000,  0.000000		;-0.130000,  0.003500,  0.000500
gl_hud_offset_rot_16x9				=  0.000000,  0.000000,  0.000000		; 0.052500,  0.045000, -0.010000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.004111,  0.008527, -0.005906
item_orientation					= -15.488927, -3.320898, 367.220154

shell_point							= 0.017,0.054,0.17
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.042,0.684
fire_bone							= wpn_body
fire_point2							= 0.0,-0.011,0.553
fire_bone2							= wpn_body

anm_show							= ak74_draw
anm_hide							= ak74_holster
anm_idle							= ak74_idle
anm_idle_sprint						= ak74_idle_sprint
anm_idle_moving						= ak74_idle_moving
anm_shots							= ak74_shoot
anm_reload							= ak74_reload
anm_idle_aim						= ak74_idle_aim

anm_switch							= ak74_switch_off;abakan_switch_off
anm_switch_g						= ak74_switch_on;abakan_switch_on
anm_bore							= ak74_idle_bore

anm_hide_w_gl						= ak74_holster_w_gl
anm_show_w_gl						= ak74_draw_w_gl
anm_idle_w_gl						= ak74_idle_w_gl
anm_shots_w_gl						= ak74_shoot_w_gl
anm_reload_w_gl						= ak74_reload_w_gl
anm_idle_w_gl_aim					= ak74_idle_aim_w_gl
anm_idle_sprint_w_gl				= ak74_idle_sprint_w_gl
anm_idle_moving_w_gl				= ak74_idle_moving_w_gl
anm_bore_w_gl						= ak74_idle_bore_w_gl

anm_show_g							= ak74_draw_w_gl					;abakan_draw_grenade
anm_hide_g							= ak74_holster_w_gl					;abakan_holster_grenade
anm_idle_g							= ak74_idle_w_gl					;abakan_idle_grenade
anm_reload_g						= ak74_reload_grenade
anm_idle_g_aim						= ak74_idle_aim_w_gl				;abakan_idle_grenade
anm_shots_g							= ak74_shoot_grenade
anm_idle_sprint_g					= ak74_idle_sprint_w_gl				;abakan_idle_sprint_grenade
anm_idle_moving_g					= ak74_idle_moving_w_gl				;abakan_idle_moving_grenade
anm_bore_g							= ak74_idle_bore_w_gl

[scope_ak74]
scope_name 							= wpn_addon_scope
scope_x 							= 47								; offset in inventory icon
scope_y								= 0

[scope_x2.7_ak74]
scope_name 							= wpn_addon_scope_x2.7
scope_x 							= 47								; offset in inventory icon
scope_y								= 0

[scope_live_detector_ak74]
scope_name 							= wpn_addon_scope_detector
scope_x 							= 47								; offset in inventory icon
scope_y								= 0

[scope_night_ak74]
scope_name 							= wpn_addon_scope_night
scope_x 							= 47								; offset in inventory icon
scope_y								= 0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------