; Автоматическая винтовка SIG SG-550
;-(TrickSR)-----------------------------------------
; калибр 							5.56x45 мм
; длина ствола 						528 мм
; магазин							10/20/30
; вес без магазина					4.1
; максимальная дальность стрельбы	4900 м
; эффективная дальность стрельбы	550 м
; прицельная дальность				---
; дульная скорость пули				980 м/с
; темп стрельбы						700 в/с
;---------------------------------------------------

[wpn_sig550]:weapon_probability,default_weapon_params,wpn_sig550_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\sig550"		; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description							= st_wpn_sig550_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 6

;-------------------------------------------------------------------------------
inv_name							= st_wpn_sig550
inv_name_short						= st_wpn_sig550

inv_grid_width						= 5
inv_grid_height						= 2
inv_grid_x							= 5
inv_grid_y							= 7

upgr_icon_x							= 598
upgr_icon_y							= 476
upgr_icon_width						= 296
upgr_icon_height 					= 81

kill_msg_x							= 80
kill_msg_y							= 59
kill_msg_width						= 87
kill_msg_height						= 24

;-------------------------------------------------------------------------------
cost								= 8000
weapon_class						= assault_rifle			; Type of the weapon
inv_weight							= 4.1
hud									= wpn_sig550_hud
visual								= dynamics\weapons\wpn_sig550\wpn_sig550.ogf

upgrades							= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_sig550

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo						= 90
ammo_current						= 120
ammo_elapsed						= 20					; obsolete
ammo_limit							= 140
ammo_mag_size						= 20					; clip (magazine) size

fire_modes							= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 4900
bullet_speed						= 980					; начальная скорость пули
rpm									= 700
rpm_empty_click						= 200

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.003					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.045					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0004				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0008				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.21					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 7						; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.5f
crosshair_inertion					= 7.25

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение для AI
cam_dispersion						= 0.5					; увеличения угла (в градусах) при первом выстреле
cam_dispersion_inc					= 0.25					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; frac * angle + rand(-1,1)*(1-frac) * angle
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.4
zoom_cam_dispersion_inc				= 0.2
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 1.3

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

;normal								= 0, 1, 0
;direction							= 0, 0, 1

position							= -0.026, -0.097, 0.0
orientation							= 0, 0, 0

fire_point							=  0.000000,0.137000,0.649000
fire_point2							= 0.0, 0.097, 0.722

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= -0.020000,0.167000,0.082000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2
silencer_status						= 2
grenade_launcher_status				= 2

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor					= 50					; fov for zoom mode

scopes_sect							= scope_susat_sig, scope_susat_x1.6_sig, scope_susat_custom_sig, scope_susat_dusk_sig, scope_susat_night_sig

grenade_launcher_name				= wpn_addon_grenade_launcher_m203
grenade_launcher_x					= 109
grenade_launcher_y					= 30

silencer_name						= wpn_addon_silencer
silencer_x							= 221
silencer_y							= 14

;silencer_hit_power					= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse				= 10
silencer_fire_distance				= 870
silencer_bullet_speed				= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_sig550_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_sig550\wpn_sig550_hud

hands_position						= -0.050000, -0.151000,  0.092500
hands_orientation					= -0.500000, -0.750000, -2.000000

hands_position_16x9					= -0.044000, -0.156000,  0.100000
hands_orientation_16x9				= -0.500000,  1.000000, -2.000000

aim_hud_offset_pos					= -0.106000,  0.027700, -0.047000
aim_hud_offset_rot					= -0.016300,  0.001900, -0.010000

aim_hud_offset_pos_16x9				= -0.112000,  0.035600,  0.000500
aim_hud_offset_rot_16x9				=  0.014300,  0.002000, -0.010000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

gl_hud_offset_pos_16x9				=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot_16x9				=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.002866, -0.006395,  0.000780
item_orientation					=  0.642900,  0.520562, 361.843872

shell_point							= 0.028,0.075,0.156
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.056,0.746
fire_bone							= wpn_body
fire_point2							= 0.0,-0.028,0.678
fire_bone2							= wpn_body

anm_show 							= sig550_draw
anm_hide 							= sig550_holster
anm_idle 							= sig550_idle
anm_idle_sprint						= sig550_idle_sprint
anm_idle_moving 					= sig550_idle_moving
anm_shots							= sig550_shoot
anm_reload							= sig550_reload
anm_idle_aim 						= sig550_idle_aim

anm_switch							= sig550_switch_off
anm_switch_g						= sig550_switch_on
anm_bore							= sig550_idle_bore

anm_hide_w_gl						= sig550_holster_w_gl
anm_show_w_gl						= sig550_draw_w_gl
anm_idle_w_gl						= sig550_idle_w_gl
anm_shots_w_gl						= sig550_shoot_w_gl
anm_reload_w_gl						= sig550_reload_w_gl
anm_idle_w_gl_aim					= sig550_idle_w_gl_aim
anm_idle_sprint_w_gl				= sig550_idle_sprint_w_gl
anm_idle_moving_w_gl				= sig550_idle_moving_w_gl
anm_bore_w_gl						= sig550_idle_bore_w_gl

anm_show_g 							= sig550_draw_grenade
anm_hide_g 							= sig550_holster_grenade
anm_idle_g 							= sig550_idle_grenade
anm_reload_g 						= sig550_reload_grenade
anm_idle_g_aim 						= sig550_idle_grenade
anm_shots_g							= sig550_shoot_grenade
anm_idle_sprint_g					= sig550_idle_sprint_grenade
anm_idle_moving_g					= sig550_idle_moving_grenade
anm_bore_g							= sig550_idle_bore_grenade

[scope_susat_sig]
scope_name 							= wpn_addon_scope_susat
scope_x								= 78
scope_y								= 0

[scope_susat_x1.6_sig]
scope_name 							= wpn_addon_scope_susat_x1.6
scope_x								= 78
scope_y								= 0

[scope_susat_custom_sig]
scope_name 							= wpn_addon_scope_susat_custom
scope_x								= 78
scope_y								= 0

[scope_susat_dusk_sig]
scope_name 							= wpn_addon_scope_susat_dusk
scope_x								= 78
scope_y								= 0

[scope_susat_night_sig]
scope_name 							= wpn_addon_scope_susat_night
scope_x								= 78
scope_y								= 0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

[wpn_sig550_luckygun]:wpn_sig550
$spawn								= "weapons\wpn_sig550_luckygun"
description							= st_wpn_sig550_strelok_descr
inv_name							= st_wpn_sig550_strelok

cost 								= 10000
inv_weight							= 3.5

ammo_current						= 60
ammo_elapsed						= 10					; obsolete
ammo_limit							= 70
ammo_mag_size						= 10					; clip (magazine) size

fire_dispersion_base				= 0.125					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

cam_dispersion						= 0.4					; увеличения угла (в градусах) при первом выстреле
cam_dispersion_inc					= 0.15					; увеличениe cam_dispersion с каждым выстрелом

zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.1

condition_shot_dec					= 0.0005				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.001					; увеличение изношености при выстреле очередью
