; Винтовка снайперская специальная ВСС "Винторез" (6П29)
;-(TrickSR)-----------------------------------------
; калибр 							9x39 мм
; длина ствола 						200 мм
; магазин							20
; вес без магазина					3.16
; максимальная дальность стрельбы	850 м
; эффективная дальность стрельбы	250 м 
; прицельная дальность				400 м
; дульная скорость пули				290 м/с
; темп стрельбы						700 в/м
;---------------------------------------------------

[wpn_vintorez]:weapon_probability,default_weapon_params,wpn_vintorez_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\vintorez"	; option for Level Editor
$npc								= off					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description							= st_wpn_vintorez_descr

ef_main_weapon_type					= 3
ef_weapon_type						= 7

;-------------------------------------------------------------------------------
inv_name							= st_wpn_vintorez
inv_name_short						= st_wpn_vintorez

inv_grid_width						= 5
inv_grid_height						= 2
inv_grid_x							= 0
inv_grid_y							= 4

upgr_icon_x							= 8
upgr_icon_y							= 395
upgr_icon_width						= 290
upgr_icon_height 					= 78

kill_msg_x							= 98
kill_msg_y							= 0
kill_msg_width						= 78
kill_msg_height						= 25

;-------------------------------------------------------------------------------
cost								= 12000
weapon_class						= sniper_rifle			; Type of the weapon
inv_weight							= 3.16
hud									= wpn_vintorez_hud
visual								= dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf

upgrades							= up_gr_firstab_vintorez, up_gr_seconab_vintorez, up_gr_thirdab_vintorez, up_gr_fourtab_vintorez, up_gr_fourtcd_vintorez, up_gr_fourtef_vintorez
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_vintorez

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_9x39_sp5, ammo_9x39_ap

startup_ammo						= 90
ammo_current						= 60
ammo_elapsed						= 10
ammo_limit							= 70
ammo_mag_size						= 10

fire_modes							= -1, 1

grenade_class						= ammo_m209

launch_speed						= 0
hand_dependence						= 1
single_handed						= 0

;-TTX-----------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound

fire_distance						= 850
bullet_speed						= 290
rpm									= 700
rpm_empty_click						= 200

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.005					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob				 	= 0.063					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0005				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.001					; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
;zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-------------------------------------------------------------------------------
fire_dispersion_base				= 0.17					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 10					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 6.10

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 3.5					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 0.4					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.2					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 3.5					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.2
zoom_cam_dispersion_inc				= 0.1
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 						= 1.0
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 					= 0.8
PDM_disp_crouch_no_acc 				= 0.6

;- for AI ----------------------------------------------------------------------
min_radius							= 50
max_radius							= 90

holder_range_modifier				= 2.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85
;-------------------------------------------------------------------------------

slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.097, 0.0
orientation							= 0, 0, 0

fire_point							=  0.000000,0.137000,0.649000
fire_point2							= 0.0, 0.097, 0.722

;flame_particles					= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= -0.020000,0.167000,0.082000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;--STRAP PARAMETERS-----------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= true
light_color							= 0.6,0.5,0.3
light_range							= 0.01
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 1
silencer_status						= 1
grenade_launcher_status				= 0

scope_texture						= wpn_crosshair

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 15					; ПСО-1 4X

scope_name							= wpn_addon_scope
scope_x								= 78
scope_y								= 0

grenade_launcher_name				= wpn_addon_grenade_launcher_m203
grenade_launcher_x					= 109
grenade_launcher_y					= 30

silencer_name						= wpn_addon_silencer
silencer_x							= 221
silencer_y							= 16

;silencer_hit_power 				= 0.50, 0.50, 0.50, 0.50
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 860
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_vintorez_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf

hands_position						= -0.053000, -0.196500,  0.250499
hands_orientation					=  0.300000,  1.849999, -0.000001

hands_position_16x9					= -0.047500, -0.203500,  0.194999
hands_orientation_16x9				=  0.800000,  1.650000, -2.500000

aim_hud_offset_pos					= -0.112000,  0.029500, -0.118000
aim_hud_offset_rot					=  0.010000,  0.002500, -0.010000

aim_hud_offset_pos_16x9				= -0.092000,  0.014950, -0.038000
aim_hud_offset_rot_16x9				=  0.010000,  0.002500, -0.010000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.007119,  0.019630,  0.009658
item_orientation					= -15.646272, -3.230760, 364.546112

shell_point							= 0.023,0.042,0.129
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.037,0.626
fire_bone							= wpn_body
fire_point2							= -0.014000,0.010000,-0.037000
fire_bone2							= wpn_body

anm_show 							= vintorez_draw
anm_hide 							= vintorez_holster
anm_idle 							= vintorez_idle
anm_idle_sprint						= vintorez_idle_sprint
anm_idle_moving 					= vintorez_idle_moving
anm_shots							= vintorez_shoot
anm_reload							= vintorez_reload
anm_idle_aim 						= vintorez_idle_aim

anm_bore							= vintorez_idle_bore

grenade_bone						= grenade

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_vintorez_nimble]:wpn_vintorez
$spawn								= "weapons\unique\vintorez_nimble"; option for Level Editor
inv_name							= st_wpn_vintorez_nimble
description							= st_wpn_vintorez_nimble_descr

cost								= 15000

;-------------------------------------------------------------------------------
ammo_current						= 120
ammo_elapsed						= 20
ammo_limit							= 140
ammo_mag_size						= 20

;-------------------------------------------------------------------------------
fire_dispersion_base				= 0.12					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 5						; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 6

;-отдача------------------------------------------------------------------------
cam_return							= 1
cam_relax_speed						= 3.5					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 0.32					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.17					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 3.5					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.18
zoom_cam_dispersion_inc				= 0.1
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 						= 0.9
PDM_disp_vel_factor 				= 1.4
PDM_disp_accel_factor 				= 1.4
PDM_disp_crouch	 					= 0.8
PDM_disp_crouch_no_acc 				= 0.6