; Автомат Калашникова укороченый АКС-74У (6П26)
;-(TrickSR)-----------------------------------------
; калибр							5.45х39
; длина ствола 						210 мм
; магазин							20/30/45
; вес без магазина					2.485
; максимальная дальность стрельбы	2700 м
; эффективная дальность стрельбы	200 м
; прицельная дальность				350-500 м
; дульная скорость пули				735 м/с
; темп стрельбы						700 в/м
;---------------------------------------------------

[wpn_ak74u]:weapon_probability,default_weapon_params,wpn_ak74u_sounds
GroupControlSection					= spawn_group
$spawn 								= "weapons\ak-74u"		; name and section in level editor
$npc 								= on
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74				; class of the weapon that corresponding to CPP class
description							= st_wpn_ak74u_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 6

;-------------------------------------------------------------------------------
inv_name 							= st_wpn_ak74u			; name in inventory
inv_name_short						= st_wpn_ak74u

inv_grid_width						= 4						; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height						= 2						; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x							= 0						; position and size are in terms of 64x64 squares
inv_grid_y							= 16

upgr_icon_x							= 300
upgr_icon_y							= 129
upgr_icon_width						= 258
upgr_icon_height 					= 138

kill_msg_x							= 0
kill_msg_y							= 123
kill_msg_width						= 69
kill_msg_height						= 30

;-------------------------------------------------------------------------------
cost 								= 3000					; the price of the item
weapon_class						= assault_rifle			; the type of the box that will be used in buy-menu in multiplayer mode
inv_weight							= 2.48					; weight in inventory
hud									= wpn_ak74u_hud			; name of the section of the hud
visual								= dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf

upgrades							= up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_ak74u

ph_mass								= 3

;-------------------------------------------------------------------------------
ammo_class 							= ammo_5.45x39_fmj, ammo_5.45x39_ap		; name of the ltx-section of used ammo

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size 						= 30					; clip (magazine) size

fire_modes 							= 1, -1

grenade_class 						= ammo_vog-25							; name of the ltx-section of used grenades

launch_speed						= 0
hand_dependence						= 1
single_handed						= 0

;-ТТХ---------------------------------------------------------------------------
;hit_power 							= 0.50, 0.50, 0.50, 0.50
;hit_impulse 						= 10					; size of physic impulse by bullet
hit_type 							= fire_wound			; [] type of the wound
fire_distance						= 2700					; maximum fire distance that bullet can fly
bullet_speed						= 735					; starting bullet speed
rpm									= 700					; max round per minute
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.003					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.047					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec 					= 0.00025				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0005				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-Дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.35	;0.19			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 50					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.1
crosshair_inertion					= 5.50

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 13					; скорость возврата в исходное положение
cam_relax_speed_ai 					= 120.75
cam_dispersion						= 1.02					; увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc					= 0.55					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 5.0					;(degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.5					;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 14					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.92
zoom_cam_dispersion_inc				= 0.5
zoom_cam_dispersion_frac			= 0.8
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz			= 0.4

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30					; [] for AI
max_radius							= 40					; [] for AI

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 8						; type of the animation that will be used

position 							= -0.026,-0.215,0		; position (offset) and orientation of the weapon in the hands of character
orientation							=  0.000000,  0.000000,  0.000000					; (3rd person view)

fire_point							= 0.0, 0.262, 0.447		; position (3rd person view) for particles of fire
fire_point2							= 0.0, 0.262, 0.547		; position (3rd person view) for particles of fire (when shooting with secondary fire)

flame_particles						= weapons\generic_weapon05	; particles for shooting effects
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point		 					= 0.00, 0.262, 0.189		; position (3rd person view) for shell to throw out
;shell_dir							= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells	; name of the particles for shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.18,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
strap_orientation 					= -10,-5,10				; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0						; 0 - no addon
silencer_status						= 0						; 1 - permanent
grenade_launcher_status				= 0						; 2 - attachable

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor					= 50					; fov for zoom mode

scope_name							=
scope_x 							=
scope_y								=

grenade_launcher_name				=
grenade_launcher_x					=
grenade_launcher_y					=

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x 							= 178					; offset in inventory icon
silencer_y 							= -2

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 650
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_ak74u_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_ak74u\wpn_ak74u_hud.ogf

hands_position				= -0.115000,-0.195999,0.145000
hands_orientation			= -2.649998,0.400000,-4.099998

hands_position_16x9				= -0.106500,-0.196000,0.092500
hands_orientation_16x9			= -0.400000,2.299999,-2.550000

aim_hud_offset_pos				= -0.104000,0.003000,-0.018000
aim_hud_offset_rot				= -0.047500,-0.030000,0.002500

aim_hud_offset_pos_16x9				= -0.121000,0.017000,0.029000
aim_hud_offset_rot_16x9				= -0.007500,0.007500,0.020000

gl_hud_offset_pos               = 0,0,0;-0.053000,-0.059000,0.000000
gl_hud_offset_rot               = 0,0,0;-0.145000,0.000000,0.000000

gl_hud_offset_pos_16x9            = 0,0,0;-0.130000,0.003500,0.000500
gl_hud_offset_rot_16x9            = 0,0,0;0.052500,0.045000,-0.010000

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

item_position				= 0.004111,0.008527,-0.005906
item_orientation			= -15.488927,-3.320898,367.220154

shell_point							= 0.018,0.06,0.188
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.048,0.466
fire_bone							= wpn_body
fire_point2							= 0.0,-0.011,0.553
fire_bone2							= wpn_body

anm_show							= ak74u_draw
anm_hide							= ak74u_holster
anm_idle							= ak74u_idle
anm_idle_sprint						= ak74u_idle_sprint
anm_idle_moving						= ak74u_idle_moving
anm_shots							= ak74u_shoot
anm_reload							= ak74u_reload
anm_idle_aim						= ak74u_idle_aim
;anm_switch							= ak74u_switch_off
;anm_switch_g						= ak74u_switch_on
anm_bore							= ak74u_idle_bore

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_ak74u_snag]:wpn_ak74u											; zaton b33
$spawn 								= "weapons\wpn_ak74u_snag"		; option for Level Editor
description							= st_wpn_ak74u_snag_descr

inv_name 							= st_wpn_ak74u_snag			; name in inventory
inv_name_short						= st_wpn_ak74u_snag

upgrades							= up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
installed_upgrades					= up_fiftha_ak74u
upgrade_scheme						= upgrade_scheme_ak74u

cost 								= 3200

silencer_status						= 1