;   Mod: TrickSR
; Autor: steelrat
;  Base: IMM by Skunk, ViRUS
;-------------------------------------------------------------------------------

#include "outfit_upgrades\o_novice_outfit_up.ltx"
#include "outfit_upgrades\o_stalker_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_light_outfit_up.ltx"
#include "outfit_upgrades\o_scientific_outfit_up.ltx"
#include "outfit_upgrades\o_cs_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_outfit_up.ltx"
#include "outfit_upgrades\o_svoboda_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_specops_outfit_up.ltx"
#include "outfit_upgrades\o_exo_outfit_up.ltx"
#include "outfit_upgrades\o_dolg_heavy_outfit_up.ltx"
#include "outfit_upgrades\o_military_outfit_up.ltx"

#include "outfit_upgrades\helm_battle_up.ltx"
#include "outfit_upgrades\helm_hardhat_up.ltx"
#include "outfit_upgrades\helm_protective_up.ltx"
#include "outfit_upgrades\helm_respirator_up.ltx"
#include "outfit_upgrades\helm_tactic_up.ltx"

;-- for IMM or ARS  ------------------------------------------------------------
; Для IMM или ARS раскомментировать секцию ниже
;-------------------------------------------------------------------------------

 #include "outfit_upgrades\o_neutral_assault_outfit_up.ltx"
 #include "outfit_upgrades\o_bandit_outfit_up.ltx"
 #include "outfit_upgrades\o_bandit_brownrain_outfit.ltx"
 #include "outfit_upgrades\o_bandit_blackrain_outfit.ltx"
 #include "outfit_upgrades\o_bandit_light_outfit_up.ltx"
 #include "outfit_upgrades\o_soldier_outfit_up.ltx"
 #include "outfit_upgrades\o_svoboda_outfit_up.ltx"
 #include "outfit_upgrades\o_svoboda_exo_outfit_up.ltx"
 #include "outfit_upgrades\o_dolg_scientific_outfit_up.ltx"
 #include "outfit_upgrades\o_dolg_exo_outfit_up.ltx"
 #include "outfit_upgrades\o_merc_outfit_up.ltx"
 #include "outfit_upgrades\o_merc_exo_outfit_up.ltx"
 #include "outfit_upgrades\o_svoboda_scientific_outfit_up.ltx"
 #include "outfit_upgrades\o_specops_outfit_2_up.ltx"

 #include "outfit_upgrades\helm_respirator_gp7_up.ltx"
 #include "outfit_upgrades\helm_battle_dolg_up.ltx"

;-- for IMM or ARS  ------------------------------------------------------------

[outfit_base]
; delete full_scale_icon	next update- obsolete, usefull_icon_name instead !!!
slot								= 6

additional_inventory_weight			= 0				; +max_walk_weight
additional_inventory_weight2		= 0				; +40 kg
full_icon_name						= npc_icon_without_outfit

default_to_ruck						= false
sprint_allowed						= true
control_inertion_factor				= 1
;player_hud_section					= actor_hud_05

[without_outfit]:outfit_base
;базовый костюм сталкера - костюм новичка. Обычная одежда туриста - штормовка+сапоги
full_scale_icon						= 6,6
;player_hud_section					= actor_hud_05

[helmet_base]
GroupControlSection					= spawn_group
discovery_dependency				=
$prefetch 							= 32
class								= E_HLMET
cform 								= skeleton

slot								= 11

default_to_ruck						= false
sprint_allowed						= true
control_inertion_factor				= 1

;---------------------------------------------------------------------------------------------
;		Куртка новчика
;---------------------------------------------------------------------------------------------
[novice_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\novice_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\novice_outfit
actor_visual						= actors\stalker_hero\stalker_hero_novice_1.ogf
player_hud_section					= actor_hud_15

ef_equipment_type					= 3

description							= novice_outfit_description

inv_name							= novice_outfit_name
inv_name_short						= novice_outfit_name

inv_weight							= 4.0

inv_grid_width						= 2
inv_grid_height 					= 2
inv_grid_x							= 14
inv_grid_y							= 23

upgr_icon_x							= 934
upgr_icon_y							= 353
upgr_icon_width						= 303
upgr_icon_height 					= 145

full_icon_name						= npc_icon_novice_outfit
full_scale_icon						= 0, 11			; иконка сталкера в костюме в полный рост

cost								= 2500

; NO RESISTANCE
burn_protection 					= 0.0250
shock_protection 					= 0.0
radiation_protection 				= 0.0
chemical_burn_protection 			= 0.0125
telepatic_protection 				= 0.0
strike_protection 					= 0.1
explosion_protection 				= 0.1
wound_protection					= 0.1

hit_fraction_actor					= 0.75
bones_koeff_protection				= actor_armor_suit
immunities_sect						= sect_novice_outfit_immunities

artefact_count						= 0

power_loss							= 0.65

upgrades							= up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_novice_outfit

[sect_novice_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.02

[sect_novice_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.005

;---------------------------------------------------------------------------------------------
;		Костюм "Заря"
;---------------------------------------------------------------------------------------------
[stalker_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\stalker_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\stalker_outfit
actor_visual						= actors\stalker_hero\stalker_hero_stalker_1.ogf
player_hud_section					= actor_hud_05

ef_equipment_type					= 3

description							= stalker_outfit_description

inv_name							= stalker_outfit_name
inv_name_short						= stalker_outfit_name

inv_weight							= 5.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 6
inv_grid_y							= 15
upgr_icon_x							= 317
upgr_icon_y							= 0
upgr_icon_width						= 302
upgr_icon_height 					= 130

full_icon_name						= npc_icon_stalker_outfit
full_scale_icon						= 14, 11		; иконка сталкера в костюме в полный рост

cost								= 7250

; LOW RESISTANCE
burn_protection 					= 0.0650
shock_protection 					= 0.200
radiation_protection 				= 0.0030
chemical_burn_protection 			= 0.0325
telepatic_protection 				= 0.0
strike_protection 					= 0.15
explosion_protection 				= 0.2
wound_protection					= 0.15

hit_fraction_actor					= 0.75
bones_koeff_protection 				= actor_armor_light
immunities_sect						= sect_stalker_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.2
power_loss 							= 0.7

additional_inventory_weight			= 0				; +max_walk_weight
additional_inventory_weight2		= 0				; +40 kg

upgrades							= up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_stalker_outfit

[sect_stalker_outfit_immunities]
burn_immunity						= 0.03			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.03
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.03
explosion_immunity					= 0.03
fire_wound_immunity					= 0.015

[sect_stalker_outfit_immunities_add]
burn_immunity						= -0.015		; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.015
wound_immunity						= -0.015
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.015
explosion_immunity					= -0.015
fire_wound_immunity					= -0.005

;---------------------------------------------------------------------------------------------
;		Костюм "СЕВА"
;---------------------------------------------------------------------------------------------
[scientific_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\scientific_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\scientific_outfit
actor_visual						= actors\stalker_hero\stalker_hero_neutral_nauchniy.ogf
player_hud_section					= actor_hud_07

ef_equipment_type					= 2

description							= scientific_outfit_description

inv_name							= scientific_outfit_name
inv_name_short						= scientific_outfit_name

inv_weight							= 10.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 14
inv_grid_y							= 16

upgr_icon_x							= 646
upgr_icon_y							= 172
upgr_icon_width						= 285
upgr_icon_height 					= 159

full_icon_name						= npc_icon_scientific_outfit
full_scale_icon						= 12,11			; иконка сталкера в костюме в полный рост

cost								= 25000

; MEDIUM RESISTANCE
burn_protection 					= 0.0875
shock_protection 					= 0.400
radiation_protection 				= 0.0080
chemical_burn_protection 			= 0.1100
telepatic_protection 				= 0.0600
strike_protection 					= 0.22
explosion_protection 				= 0.25
wound_protection					= 0.22

hit_fraction_actor					= 0.65
bones_koeff_protection 				= actor_armor_sci
immunities_sect						= sect_scientific_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.5
power_loss							= 0.85

helmet_avaliable	 				= false

nightvision_sect					= effector_nightvision_3

upgrades							= up_gr_firstab_scientific_outfit, up_gr_seconab_scientific_outfit, up_gr_thirdab_scientific_outfit, up_gr_fourtab_scientific_outfit, up_gr_fifthab_scientific_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_scientific_outfit

[sect_scientific_outfit_immunities]
burn_immunity						= 0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.0
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.04
fire_wound_immunity					= 0.02

[sect_scientific_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						=  0.0
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				=  0.0
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025

;---------------------------------------------------------------------------------------------
;		Костюм "Ветер свободы" 
;---------------------------------------------------------------------------------------------
[svoboda_light_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\svoboda_light_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\svoboda_light_outfit
actor_visual						= actors\stalker_hero\stalker_hero_freedom_1.ogf
player_hud_section					= actor_hud_03

ef_equipment_type					= 3

description							= svoboda_light_outfit_description

inv_name							= svoboda_light_outfit_name
inv_name_short						= svoboda_light_outfit_name

inv_weight							= 4.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 12
inv_grid_y							= 13

upgr_icon_x							= 6
upgr_icon_y							= 455
upgr_icon_width						= 302
upgr_icon_height 					= 117

full_icon_name						= npc_icon_svoboda_light_outfit
full_scale_icon						= 10, 11			; иконка сталкера в костюме в полный рост

cost								= 7500

; LOW RESISTANCE
burn_protection 					= 0.0700
shock_protection 					= 0.250
radiation_protection 				= 0.0035
chemical_burn_protection 			= 0.0375
telepatic_protection 				= 0.0
strike_protection 					= 0.22
explosion_protection 				= 0.25
wound_protection					= 0.22

hit_fraction_actor					= 0.6
bones_koeff_protection 				= actor_armor_svoboda_light
immunities_sect						= sect_svoboda_light_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.2
power_loss							= 0.6

upgrades							= up_gr_firstab_svoboda_light_outfit, up_gr_seconab_svoboda_light_outfit, up_gr_thirdab_svoboda_light_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_svoboda_light_outfit

[sect_svoboda_light_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.015

[sect_svoboda_light_outfit_immunities_add]
burn_immunity						= -0.02			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.02
wound_immunity						= -0.02
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.02
explosion_immunity					= -0.02
fire_wound_immunity					= -0.005

;---------------------------------------------------------------------------------------------
;		Костюм долга ПС5-М
;---------------------------------------------------------------------------------------------
[dolg_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\dolg_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\dolg_outfit
actor_visual						= actors\stalker_hero\stalker_hero_dolg_1.ogf
player_hud_section					= actor_hud_02

ef_equipment_type					= 3

description							= dolg_outfit_description

inv_name							= dolg_outfit_name
inv_name_short						= dolg_outfit_name

inv_weight							= 7.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 12
inv_grid_y							= 16

upgr_icon_x							= 0
upgr_icon_y							= 161
upgr_icon_width						= 302
upgr_icon_height 					= 130

full_icon_name						= npc_icon_dolg_outfit
full_scale_icon						= 8, 11			; иконка сталкера в костюме в полный рост

cost								= 8125

; LOW RESISTANCE
burn_protection 					= 0.0500
shock_protection 					= 0.200
radiation_protection 				= 0.0025
chemical_burn_protection 			= 0.0300
telepatic_protection 				= 0.0
strike_protection 					= 0.25
explosion_protection 				= 0.3
wound_protection					= 0.25

hit_fraction_actor					= 0.6
bones_koeff_protection 				= actor_armor_dolg_light
immunities_sect						= sect_dolg_outfit_immunities

artefact_count						= 0

control_inertion_factor				= 1.2
power_loss							= 0.75

upgrades							= up_gr_firstab_dolg_outfit, up_gr_seconab_dolg_outfit, up_gr_thirdab_dolg_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_dolg_outfit

[sect_dolg_outfit_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.01

[sect_dolg_outfit_immunities_add]
burn_immunity						= -0.015		; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= -0.015
wound_immunity						= -0.015
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= -0.015
explosion_immunity					= -0.015
fire_wound_immunity					= -0.003

;---------------------------------------------------------------------------------------------
;		Костюм "ЧН"
;---------------------------------------------------------------------------------------------
[cs_heavy_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\cs_heavy_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\cs_heavy_outfit
actor_visual						= actors\stalker_hero\stalker_hero_cs_heavy.ogf
player_hud_section					= actor_hud_04

ef_equipment_type					= 3

description							= csky_heavy_outfit_description

inv_name							= csky_heavy_outfit_name
inv_name_short						= csky_heavy_outfit_name

inv_weight							= 11.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 8
inv_grid_y							= 19

upgr_icon_x							= 4
upgr_icon_y							= 304
upgr_icon_width						= 305
upgr_icon_height 					= 131

full_icon_name						= npc_icon_svoboda_heavy_outfit
full_scale_icon						= 2,6			; иконка сталкера в костюме в полный рост

cost								= 20000

; MEDIUM RESISTANCE
burn_protection 					= 0.0800
shock_protection 					= 0.300
radiation_protection 				= 0.0045
chemical_burn_protection 			= 0.0400
telepatic_protection 				= 0.0
strike_protection 					= 0.32
explosion_protection 				= 0.35
wound_protection					= 0.32

hit_fraction_actor					= 0.45
bones_koeff_protection 				= actor_armor_medium
immunities_sect						= sect_cs_heavy_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 1.5
power_loss							= 0.9

upgrades							= up_gr_firstab_cs_heavy_outfit, up_gr_seconab_cs_heavy_outfit, up_gr_thirdab_cs_heavy_outfit, up_gr_fourtab_cs_heavy_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_cs_heavy_outfit

[sect_cs_heavy_outfit_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.01

[sect_cs_heavy_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= -0.01
shock_immunity						=  0.0
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025

;---------------------------------------------------------------------------------------------
;		Костюм "Страж свободы"
;---------------------------------------------------------------------------------------------

[svoboda_heavy_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\svoboda_heavy_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\svoboda_heavy_outfit
actor_visual						= actors\stalker_hero\stalker_hero_freedom_2.ogf
player_hud_section					= actor_hud_03

ef_equipment_type					= 3

description							= svoboda_heavy_outfit_description

inv_name							= svoboda_heavy_outfit_name
inv_name_short						= svoboda_heavy_outfit_name

inv_weight							= 8.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 8
inv_grid_y							= 15

upgr_icon_x							= 317
upgr_icon_y							= 308
upgr_icon_width						= 303
upgr_icon_height 					= 127

full_icon_name						= npc_icon_svoboda_heavy_outfit
full_scale_icon						= 2,6			; иконка сталкера в костюме в полный рост

cost								= 18500

; MEDIUM RESISTANCE
burn_protection 					= 0.0825
shock_protection 					= 0.350
radiation_protection 				= 0.0060
chemical_burn_protection 			= 0.0600
telepatic_protection 				= 0.0
strike_protection 					= 0.3
explosion_protection 				= 0.35
wound_protection					= 0.3

hit_fraction_actor					= 0.5
bones_koeff_protection 				= actor_armor_medium
immunities_sect						= sect_svoboda_heavy_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 1.5
power_loss							= 0.7

upgrades							= up_gr_firstab_svoboda_heavy_outfit, up_gr_seconab_svoboda_heavy_outfit, up_gr_thirdab_svoboda_heavy_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_svoboda_heavy_outfit

[sect_svoboda_heavy_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.01

[sect_svoboda_heavy_outfit_immunities_add]
burn_immunity						= -0.02			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.02
wound_immunity						= -0.02
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.02
explosion_immunity					= -0.02
fire_wound_immunity					= -0.003

;---------------------------------------------------------------------------------------------
;		Костюм "Берилл-5М"
;---------------------------------------------------------------------------------------------
[specops_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\specops_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\specops_outfit
actor_visual						= actors\stalker_hero\stalker_hero_specops.ogf
player_hud_section					= actor_hud_06

ef_equipment_type					= 3

description							= specops_outfit_description

inv_name							= specops_outfit_name
inv_name_short						= specops_outfit_name

inv_weight							= 9.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 10
inv_grid_y							= 13

upgr_icon_x							= 318
upgr_icon_y							= 163
upgr_icon_width						= 303
upgr_icon_height 					= 126

full_icon_name						= npc_icon_specops_outfit
full_scale_icon						= 4,6			; иконка сталкера в костюме в полный рост

cost								= 12500

; LOW RESISTANCE
burn_protection 					= 0.0500
shock_protection 					= 0.100
radiation_protection 				= 0.0015
chemical_burn_protection 			= 0.0250
telepatic_protection 				= 0.0
strike_protection 					= 0.3
explosion_protection 				= 0.35
wound_protection					= 0.3

hit_fraction_actor					= 0.5
bones_koeff_protection				= actor_armor_medium2
immunities_sect						= sect_specops_outfit_immunities

artefact_count						= 0

control_inertion_factor				= 1.5
power_loss							= 0.8

upgrades							= up_gr_firstab_specops_outfit, up_gr_seconab_specops_outfit, up_gr_thirdab_specops_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_specops

[sect_specops_outfit_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.01

[sect_specops_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025

;---------------------------------------------------------------------------------------------
;		Костюм "Берилл-5М1"
;---------------------------------------------------------------------------------------------
[specops_outfit_2]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\specops_outfit_2"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\specops_outfit_2
actor_visual						= actors\stalker_soldier\stalker_soldier_2.ogf
player_hud_section					= actor_hud_06

ef_equipment_type					= 3

description							= specops_outfit_2_description

inv_name							= specops_outfit_2_name
inv_name_short						= specops_outfit_2_name

inv_weight							= 9.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 10
inv_grid_y							= 13

upgr_icon_x							= 318
upgr_icon_y							= 163
upgr_icon_width						= 303
upgr_icon_height 					= 126

full_icon_name						= npc_icon_specops_outfit
full_scale_icon						= 4,6			; иконка сталкера в костюме в полный рост

cost								= 12500

; LOW RESISTANCE
burn_protection 					= 0.0500
shock_protection 					= 0.100
radiation_protection 				= 0.0015
chemical_burn_protection 			= 0.0250
telepatic_protection 				= 0.0
strike_protection 					= 0.3
explosion_protection 				= 0.35
wound_protection					= 0.3

hit_fraction_actor					= 0.5
bones_koeff_protection				= actor_armor_medium2
immunities_sect						= sect_specops_outfit_2_immunities

artefact_count						= 1

control_inertion_factor				= 1.5
power_loss							= 0.8

upgrades							= up_gr_firstab_specops_outfit_2, up_gr_seconab_specops_outfit_2, up_gr_thirdab_specops_outfit_2
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_specops

[sect_specops_outfit_2_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.01

[sect_specops_outfit_2_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025

;---------------------------------------------------------------------------------------------
;		Костюм "Булат"
;---------------------------------------------------------------------------------------------
[military_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\military_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\military_outfit
actor_visual						= actors\stalker_hero\stalker_hero_military.ogf
player_hud_section					= actor_hud_16  ;actor_hud_06

ef_equipment_type					= 4

description							= military_outfit_description
inv_name							= military_outfit_name
inv_name_short						= military_outfit_name

inv_weight							= 12.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 17

upgr_icon_x							= 648
upgr_icon_y							= 353
upgr_icon_width						= 280
upgr_icon_height 					= 145

full_icon_name						= npc_icon_military_outfit
full_scale_icon						= 10,6		; иконка сталкера в костюме в полный рост

cost								= 35000

; MEDIUM RESISTANCE
burn_protection 					= 0.0750
shock_protection 					= 0.200
radiation_protection 				= 0.0030
chemical_burn_protection 			= 0.0325
telepatic_protection 				= 0.0
strike_protection 					= 0.35
explosion_protection 				= 0.4
wound_protection					= 0.35

hit_fraction_actor					= 0.4
bones_koeff_protection				= actor_armor_heavy
immunities_sect						= sect_military_outfit_immunities

artefact_count						= 0

control_inertion_factor				= 1.8
power_loss							= 0.85

upgrades							= up_gr_firstab_military_outfit, up_gr_seconab_military_outfit, up_gr_thirdab_military_outfit, up_gr_fourtab_military_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_military_outfit

[sect_military_outfit_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.03
fire_wound_immunity					= 0.01

[sect_military_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.002

;---------------------------------------------------------------------------------------------
;		Костюм "Броня Долга"
;---------------------------------------------------------------------------------------------
[dolg_heavy_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\dolg_heavy_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\dolg_heavy_outfit
actor_visual						= actors\stalker_hero\stalker_hero_dolg_2.ogf
player_hud_section					= actor_hud_17 ;actor_hud_02

ef_equipment_type					= 4

description							= dolg_heavy_outfit_description

inv_name							= dolg_heavy_outfit_name
inv_name_short						= dolg_heavy_outfit_name

inv_weight							= 15.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 16
inv_grid_y							= 16

upgr_icon_x							= 0
upgr_icon_y							= 0
upgr_icon_width						= 301
upgr_icon_height 					= 157

full_icon_name						= npc_icon_dolg_heavy_outfit
full_scale_icon						= 8, 6		; иконка сталкера в костюме в полный рост

cost								= 30000

; MEDIUM RESISTANCE
burn_protection 					= 0.0500
shock_protection 					= 0.200
radiation_protection 				= 0.0020
chemical_burn_protection 			= 0.0300
telepatic_protection 				= 0.0
strike_protection 					= 0.38
explosion_protection 				= 0.4
wound_protection					= 0.38

hit_fraction_actor					= 0.35
bones_koeff_protection 				= actor_armor_heavy
immunities_sect						= sect_dolg_heavy_outfit_immunities

artefact_count						= 0

control_inertion_factor				= 1.8
power_loss							= 1.0

additional_inventory_weight			= 10	
additional_inventory_weight2		= 10

upgrades							= up_gr_firstab_dolg_heavy_outfit, up_gr_seconab_dolg_heavy_outfit, up_gr_thirdab_dolg_heavy_outfit, up_gr_fourtab_dolg_heavy_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_dolg_heavy_outfit

[sect_dolg_heavy_outfit_immunities]
burn_immunity						= 0.03			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.03
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.03
explosion_immunity					= 0.03
fire_wound_immunity					= 0.01

[sect_dolg_heavy_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.002


;---------------------------------------------------------------------------------------------
;		Экзоскелет "Козак"
;---------------------------------------------------------------------------------------------
[exo_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\exo_outfit
actor_visual						= actors\stalker_hero\stalker_hero_exo.ogf
player_hud_section					= actor_hud_exo

ef_equipment_type					= 5

description							= exo_outfit_description

inv_name							= exo_outfit_name
inv_name_short						= exo_outfit_name

inv_weight							= 25.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 14
inv_grid_y							= 13

upgr_icon_x							= 334
upgr_icon_y							= 450
upgr_icon_width						= 303
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2,11			; иконка сталкера в костюме в полный рост

cost								= 55000

; MEDIUM RESISTANCE
burn_protection 					= 0.0750
shock_protection 					= 0.300
radiation_protection 				= 0.0040
chemical_burn_protection 			= 0.0750
telepatic_protection 				= 0.050
strike_protection 					= 0.4
explosion_protection 				= 0.45
wound_protection					= 0.4

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_exo
immunities_sect						= sect_exo_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 2.5
power_loss							= 1.0

additional_inventory_weight			= 30
additional_inventory_weight2		= 30

sprint_allowed						= false			;запрещение режима Sprint для Актера

helmet_avaliable			 		= false			;-->>

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_exo_outfit

[sect_exo_outfit_immunities]
burn_immunity						= 0.02			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.02
wound_immunity						= 0.02
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.02
explosion_immunity					= 0.02
fire_wound_immunity					= 0.02

[sect_exo_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		ШЛЕМЫ
;---------------------------------------------------------------------------------------------

[helmet]:helmet_base
$spawn 								= "outfit\helmet"
visual								= dynamics\outfit\scientific_outfit

description							= st_helmet_descr

inv_name 							= st_helmet
inv_name_short 						= st_helmet

inv_weight 							= 4.0

inv_grid_width 						= 2
inv_grid_height						= 3
inv_grid_x 							= 14
inv_grid_y 							= 16

upgr_icon_x							= 200
upgr_icon_y							= 0
upgr_icon_width						= 100
upgr_icon_height 					= 100

cost								= 1100

burn_protection 					= 0.0
shock_protection 					= 0.0
chemical_burn_protection 			= 0.0
radiation_protection 				= 0.0
telepatic_protection 				= 0.0
strike_protection 					= 0.0
explosion_protection 				= 0.0
wound_protection					= 0.0
hit_fraction_actor					= 1.0

bones_koeff_protection				= actor_helm_respirator
immunities_sect 					= sect_helm_immunities


;---------------------------------------------------------------------------------------------
;		Противогаз военный
;---------------------------------------------------------------------------------------------

[helm_respirator]:helmet
$spawn 								= "outfit\helm_respirator"
visual								= dynamics\outfit\helm_respirator

description							= st_helm_respirator_descr

inv_name 							= st_helm_respirator
inv_name_short 						= st_helm_respirator

inv_weight 							= 1.3

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 4
inv_grid_y 							= 18

upgr_icon_x							= 20
upgr_icon_y							= 619
upgr_icon_width						= 106
upgr_icon_height 					= 149

cost								= 1100

bones_koeff_protection				= actor_helm_respirator
immunities_sect 					= sect_helm_respirator_immunities

telepatic_protection 				= 0.0200
radiation_protection 				= 0.0015
chemical_burn_protection 			= 0.0500

upgrades							= up_gr_firstab_helm_respirator
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_respirator

[sect_helm_respirator_immunities]
burn_immunity						= 0.04
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.04


;---------------------------------------------------------------------------------------------
;		Шлем стальной
;---------------------------------------------------------------------------------------------

[helm_hardhat]:helmet
$spawn 								= "outfit\helm_hardhat"
visual								= dynamics\outfit\helm_hardhat

description							= st_helm_hardhat_descr

inv_name 							= st_helm_hardhat
inv_name_short 						= st_helm_hardhat

inv_weight 							= 4.0

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 6
inv_grid_y 							= 20

upgr_icon_x							= 474
upgr_icon_y							= 619
upgr_icon_width						= 149
upgr_icon_height 					= 143

cost								= 1200

bones_koeff_protection				= actor_helm_hardhat
immunities_sect 					= sect_helm_hardhat_immunities

telepatic_protection 				= 0.040
strike_protection 					= 0.0
explosion_protection 				= 0.0
wound_protection					= 0.0

upgrades							= up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_hardhat

[sect_helm_hardhat_immunities]
burn_immunity						= 0.03
strike_immunity						= 0.0
shock_immunity						= 0.03
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.03
explosion_immunity					= 0.03
fire_wound_immunity					= 0.025


;---------------------------------------------------------------------------------------------
;		Шлем "ЗАСЛОН"
;---------------------------------------------------------------------------------------------

[helm_protective]:helmet
$spawn 								= "outfit\helm_protective"
visual								= dynamics\outfit\helm_protective

description							= st_helm_protective_descr

inv_name 							= st_helm_protective
inv_name_short 						= st_helm_protective

inv_weight 							= 4.0

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 4
inv_grid_y 							= 20

upgr_icon_x							= 639
upgr_icon_y							= 619
upgr_icon_width						= 119
upgr_icon_height 					= 148

cost								= 6000

bones_koeff_protection				= actor_helm_protective
immunities_sect 					= sect_helm_protective_immunities

telepatic_protection 				= 0.060
radiation_protection 				= 0.0025
chemical_burn_protection 			= 0.0500

upgrades							= up_gr_firstab_helm_protective, up_gr_seconab_helm_protective
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_protective

[sect_helm_protective_immunities]
burn_immunity						= 0.01
strike_immunity						= 0.0
shock_immunity						= 0.01
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.03
fire_wound_immunity					= 0.035


;---------------------------------------------------------------------------------------------
;		Шлем "Сфера-Т1И"
;---------------------------------------------------------------------------------------------

[helm_tactic]:helmet
$spawn 								= "outfit\helm_tactic"
visual								= dynamics\outfit\helm_tactic

description							= st_helm_tactic_descr

inv_name 							= st_helm_tactic
inv_name_short 						= st_helm_tactic

inv_weight 							= 4.0

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 2
inv_grid_y 							= 20

upgr_icon_x							= 325
upgr_icon_y							= 619
upgr_icon_width						= 136
upgr_icon_height 					= 143

cost								= 7000

bones_koeff_protection				= actor_helm_tactic
immunities_sect 					= sect_helm_tactic_immunities

telepatic_protection 				= 0.0400
radiation_protection 				= 0.0010
chemical_burn_protection 			= 0.0200
strike_protection 					= 0.0
explosion_protection 				= 0.0
wound_protection					= 0.0

nightvision_sect					= effector_nightvision_1

;nearest_enemies_show_dist			= 20

upgrades							= up_gr_firstab_helm_tactic, up_gr_seconab_helm_tactic
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_tactic

[sect_helm_tactic_immunities]
burn_immunity						= 0.02
strike_immunity						= 0.0
shock_immunity						= 0.02
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.02
explosion_immunity					= 0.02
fire_wound_immunity					= 0.015

;---------------------------------------------------------------------------------------------
;		Шлем "СФЕРА Б12"
;---------------------------------------------------------------------------------------------

[helm_battle]:helmet
$spawn 								= "outfit\helm_battle"
visual								= dynamics\outfit\helm_battle

description							= st_helm_battle_descr

inv_name 							= st_helm_battle
inv_name_short 						= st_helm_battle

inv_weight 							= 4.0

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 0
inv_grid_y 							= 20

upgr_icon_x							= 150
upgr_icon_y							= 619
upgr_icon_width						= 162
upgr_icon_height 					= 143

cost								= 6000

bones_koeff_protection				= actor_helm_battle
immunities_sect 					= sect_helm_battle_immunities

telepatic_protection 				= 0.0500
radiation_protection 				= 0.0010
chemical_burn_protection 			= 0.0200
strike_protection 					= 0.0
explosion_protection 				= 0.0
wound_protection					= 0.0

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_battle

[sect_helm_battle_immunities]
burn_immunity						= 0.02
strike_immunity						= 0.0
shock_immunity						= 0.02
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.02
explosion_immunity					= 0.01
fire_wound_immunity					= 0.01


;---------------------------------------------------------------------------------------------
;		*** УНИКАЛЬНЫЕ КОСТЮМЫ И ШЛЕМЫ ***
;---------------------------------------------------------------------------------------------

[exo_outfit_nimble]:outfit_base
inv_name							= exo_outfit_name
inv_name_short						= exo_outfit_name
description							= exo_outfit_description
cost								= 80000
nightvision_sect					= effector_nightvision_3
artefact_count          			= 3
upgrades							= up_gr_firstab_exo_outfit, up_gr_seconab_exo_outfit, up_gr_thirdab_exo_outfit, up_gr_fourtab_exo_outfit, up_gr_fifthab_exo_outfit
installed_upgrades					= up_fourtc_exo_outfit, up_sect_fourta_exo_outfit, up_fifthd_exo_outfit
upgrade_scheme						= upgrade_scheme_exo_outfit

[stalker_medic_outfit]:stalker_outfit
inv_name							= stalker_medic_outfit_name
inv_name_short						= stalker_medic_outfit_name
description							= stalker_medic_outfit_description
inv_weight							= 4.5
cost								= 12500
artefact_count          			= 3
upgrades                			= up_gr_firstte_stalker_medic_outfit
installed_upgrades      			= up_firstte_stalker_medic_outfit
upgrade_scheme          			= upgrade_scheme_stalker_outfit


[stalker_outfit_barge]:stalker_outfit
$spawn 								= "outfit\stalker_outfit_barge"
cost								= 6200
upgrades							= up_gr_firstab_stalker_outfit, up_gr_seconab_stalker_outfit, up_gr_thirdab_stalker_outfit
installed_upgrades					= up_firsta_stalker_outfit, up_firstc_stalker_outfit, up_secona_stalker_outfit
upgrade_scheme						= upgrade_scheme_stalker_outfit

[helm_hardhat_snag]:helm_hardhat
$spawn 								= "outfit\helm_hardhat_snag"
cost								= 1400
upgrades							= up_gr_firstab_helm_hardhat, up_gr_seconab_helm_hardhat
installed_upgrades					= up_firsta_helm_hardhat
upgrade_scheme						= upgrade_scheme_helm_hardhat

[helm_respirator_joker]:helm_respirator
$spawn 								= "outfit\helm_respirator_joker"
cost								= 1200
upgrades							= up_gr_firstab_helm_respirator
installed_upgrades					= up_firsta_helm_respirator, up_firstc_helm_respirator
upgrade_scheme						= upgrade_scheme_helm_respirator



;---------------------------------------------------------------------------------------------
;		*** Костюмы для IMM ***
;---------------------------------------------------------------------------------------------

;---------------------------------------------------------------------------------------------
;		Куртка бандита 
;---------------------------------------------------------------------------------------------
[bandit_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\bandit_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\bandit_outfit
actor_visual						= actors\stalker_hero\stalker_hero_bandit.ogf
player_hud_section					= actor_hud_18 ;actor_hud_01

ef_equipment_type					= 3

description							= bandit_outfit_description

inv_name							= bandit_outfit_name
inv_name_short						= bandit_outfit_name

inv_weight							= 4.0

inv_grid_width						= 2
inv_grid_height 					= 2
inv_grid_x							= 16
inv_grid_y							= 23

upgr_icon_x							= 1238
upgr_icon_y							= 353
upgr_icon_width						= 303
upgr_icon_height 					= 145

full_icon_name						= npc_icon_novice_outfit
full_scale_icon						= 0, 11			; иконка сталкера в костюме в полный рост

cost								= 3000

; NO RESISTANCE
burn_protection 					= 0.0250
shock_protection 					= 0.0
radiation_protection 				= 0.0
chemical_burn_protection 			= 0.0125
telepatic_protection 				= 0.0
strike_protection 					= 0.15
explosion_protection 				= 0.15
wound_protection					= 0.15

hit_fraction_actor					= 0.75
bones_koeff_protection				= actor_armor_suit
immunities_sect						= sect_bandit_outfit_immunities

artefact_count						= 1

power_loss							= 0.65

upgrades							= up_gr_firstab_bandit_outfit, up_gr_seconab_bandit_outfit, up_gr_thirdab_bandit_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_novice_outfit

[sect_bandit_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.02

[sect_bandit_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Кожаный плащ (коричневый)
;---------------------------------------------------------------------------------------------
[bandit_brownrain_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\bandit_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\bandit_brownrain_outfit
actor_visual						= actors\stalker_hero\stalker_hero_bandit_brown.ogf
player_hud_section					= actor_hud_19  ;actor_hud_05

ef_equipment_type					= 3

description							= bandit_brownrain_outfit_description

inv_name							= bandit_brownrain_outfit_name
inv_name_short						= bandit_brownrain_outfit_name

inv_weight							= 6.0

inv_grid_width						= 2
inv_grid_height 					= 2
inv_grid_x							= 12
inv_grid_y							= 25

upgr_icon_x							= 939
upgr_icon_y							= 0
upgr_icon_width						= 303
upgr_icon_height 					= 162

full_icon_name						= npc_icon_novice_outfit
full_scale_icon						= 0, 11			; иконка сталкера в костюме в полный рост

cost								= 4000

; NO RESISTANCE
burn_protection 					= 0.0300
shock_protection 					= 0.0
radiation_protection 				= 0.0
chemical_burn_protection 			= 0.0200
telepatic_protection 				= 0.0
strike_protection 					= 0.15
explosion_protection 				= 0.15
wound_protection					= 0.15

hit_fraction_actor					= 0.75
bones_koeff_protection				= actor_armor_svoboda_light		;actor_armor_suit
immunities_sect						= sect_bandit_brownrain_outfit_immunities

artefact_count						= 1

power_loss							= 0.65

upgrades							= up_gr_firstab_bandit_brownrain_outfit, up_gr_seconab_bandit_brownrain_outfit, up_gr_thirdab_bandit_brownrain_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_novice_outfit

[sect_bandit_brownrain_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.015

[sect_bandit_brownrain_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Кожаный плащ (черный)
;---------------------------------------------------------------------------------------------
[bandit_blackrain_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\bandit_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\bandit_blackrain_outfit
actor_visual						= actors\stalker_hero\stalker_hero_bandit_black.ogf
player_hud_section					= actor_hud_01

ef_equipment_type					= 3

description							= bandit_blackrain_outfit_description

inv_name							= bandit_blackrain_outfit_name
inv_name_short						= bandit_blackrain_outfit_name

inv_weight							= 6.0

inv_grid_width						= 2
inv_grid_height 					= 2
inv_grid_x							= 14
inv_grid_y							= 25

upgr_icon_x							= 636
upgr_icon_y							= 0
upgr_icon_width						= 303
upgr_icon_height 					= 162

full_icon_name						= npc_icon_novice_outfit
full_scale_icon						= 0, 11			; иконка сталкера в костюме в полный рост

cost								= 5000

; NO RESISTANCE
burn_protection 					= 0.0300
shock_protection 					= 0.0
radiation_protection 				= 0.0
chemical_burn_protection 			= 0.0200
telepatic_protection 				= 0.0
strike_protection 					= 0.2
explosion_protection 				= 0.2
wound_protection					= 0.2

hit_fraction_actor					= 0.75
bones_koeff_protection				= actor_armor_svoboda_light		;actor_armor_suit
immunities_sect						= sect_bandit_blackrain_outfit_immunities

artefact_count						= 1

power_loss							= 0.65

upgrades							= up_gr_firstab_bandit_blackrain_outfit, up_gr_seconab_bandit_blackrain_outfit, up_gr_thirdab_bandit_blackrain_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_novice_outfit

[sect_bandit_blackrain_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.015

[sect_bandit_blackrain_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Костюм "Закат"
;---------------------------------------------------------------------------------------------
[bandit_light_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\bandit_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\bandit_light_outfit
actor_visual						= actors\stalker_bandit\stalker_bandit_2.ogf
player_hud_section					= actor_hud_20  ;actor_hud_05

ef_equipment_type					= 3

description							= bandit_light_outfit_description

inv_name							= bandit_light_outfit_name
inv_name_short						= bandit_light_outfit_name

inv_weight							= 5.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 14
inv_grid_y							= 30

upgr_icon_x							= 1248
upgr_icon_y							= 35
upgr_icon_width						= 300
upgr_icon_height 					= 130

full_icon_name						= npc_icon_novice_outfit
full_scale_icon						= 0, 11			; иконка сталкера в костюме в полный рост

cost								= 6250

; NO RESISTANCE
burn_protection 					= 0.0550
shock_protection 					= 0.110
radiation_protection 				= 0.0012
chemical_burn_protection 			= 0.0280
telepatic_protection 				= 0.0
strike_protection 					= 0.25
explosion_protection 				= 0.3
wound_protection					= 0.25

hit_fraction_actor					= 0.5
bones_koeff_protection				= actor_armor_light
immunities_sect						= sect_bandit_light_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.2
power_loss							= 1.0

upgrades							= up_gr_firstab_bandit_light_outfit, up_gr_seconab_bandit_light_outfit, up_gr_thirdab_bandit_light_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_specops

[sect_bandit_light_outfit_immunities]
burn_immunity						= 0.03			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.03
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.03
explosion_immunity					= 0.03
fire_wound_immunity					= 0.015

[sect_bandit_light_outfit_immunities_add]
burn_immunity						= -0.015		; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.015
wound_immunity						= -0.015
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.015
explosion_immunity					= -0.015
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Костюм "Солдат удачи"
;---------------------------------------------------------------------------------------------
[merc_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\merc_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\merc_outfit
actor_visual						= actors\stalker_merc\stalker_merc_2.ogf
player_hud_section					= actor_hud_11

ef_equipment_type					= 3

description							= merc_outfit_description

inv_name							= merc_outfit_name
inv_name_short						= merc_outfit_name

inv_weight							= 5.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 16
inv_grid_y							= 34

upgr_icon_x							= 1552
upgr_icon_y							= 35
upgr_icon_width						= 300
upgr_icon_height 					= 130

full_icon_name						= npc_icon_stalker_outfit
full_scale_icon						= 14, 11			; иконка сталкера в костюме в полный рост

cost								= 6250

; LOW RESISTANCE
burn_protection 					= 0.0550
shock_protection 					= 0.110
radiation_protection 				= 0.0012
chemical_burn_protection 			= 0.0280
telepatic_protection 				= 0.0
strike_protection 					= 0.25
explosion_protection 				= 0.3
wound_protection					= 0.25

hit_fraction_actor					= 0.5
bones_koeff_protection 				= actor_armor_light
immunities_sect						= sect_merc_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.2
power_loss 							= 0.7

additional_inventory_weight			= 0				;+max_walk_weight
additional_inventory_weight2		= 0				;+40 kg

upgrades							= up_gr_firstab_merc_outfit, up_gr_seconab_merc_outfit, up_gr_thirdab_merc_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_specops

[sect_merc_outfit_immunities]
burn_immunity						= 0.03			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.03
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.03
explosion_immunity					= 0.03
fire_wound_immunity					= 0.015

[sect_merc_outfit_immunities_add]
burn_immunity						= -0.015			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.015
wound_immunity						= -0.015
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.015
explosion_immunity					= -0.015
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Экзоскелет "Джентельмен удачи"
;---------------------------------------------------------------------------------------------
[merc_exo_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\merc_exo_outfit
actor_visual						= actors\stalker_merc\stalker_merc_4.ogf
player_hud_section					= actor_hud_exo_kill

ef_equipment_type					= 5

description							= exo_merc_outfit_description

inv_name							= exo_merc_outfit_name
inv_name_short						= exo_merc_outfit_name

inv_weight							= 35.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 28

upgr_icon_x							= 1550
upgr_icon_y							= 670
upgr_icon_width						= 304
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2, 11			; иконка сталкера в костюме в полный рост

cost								= 75000

; MEDIUM RESISTANCE
burn_protection 					= 0.0750
shock_protection 					= 0.300
radiation_protection 				= 0.0040
chemical_burn_protection 			= 0.0750
telepatic_protection 				= 0.050
strike_protection 					= 0.4
explosion_protection 				= 0.5
wound_protection					= 0.45

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_exo
immunities_sect						= sect_merc_exo_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 2.5
power_loss							= 1.0

additional_inventory_weight			= 30
additional_inventory_weight2		= 30

sprint_allowed						= false			;запрещение режима Sprint для Актера

helmet_avaliable			 		= false			;-->>

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_merc_exo_outfit, up_gr_seconab_merc_exo_outfit, up_gr_thirdab_merc_exo_outfit, up_gr_fourtab_merc_exo_outfit, up_gr_fifthab_merc_exo_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_exo_outfit

[sect_merc_exo_outfit_immunities]
burn_immunity						= 0.03			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.03
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.03
explosion_immunity					= 0.03
fire_wound_immunity					= 0.03

[sect_merc_exo_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Армейский бронежилет (разгрузка)
;---------------------------------------------------------------------------------------------
[soldier_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\soldier_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\soldier_outfit
actor_visual						= actors\stalker_hero\stalker_hero_soldier.ogf
player_hud_section					= actor_hud_21  ;actor_hud_06

ef_equipment_type					= 3

description							= soldier_outfit_description

inv_name							= soldier_outfit_name
inv_name_short						= soldier_outfit_name

inv_weight							= 4.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 14
inv_grid_y							= 27

upgr_icon_x							= 936
upgr_icon_y							= 835
upgr_icon_width						= 305
upgr_icon_height 					= 128

full_icon_name						= npc_icon_specops_outfit
full_scale_icon						= 14, 11			; иконка сталкера в костюме в полный рост

cost								= 6500

; LOW RESISTANCE
burn_protection 					= 0.0250
shock_protection 					= 0.050
radiation_protection 				= 0.0010
chemical_burn_protection 			= 0.0150
telepatic_protection 				= 0.0
strike_protection 					= 0.28
explosion_protection 				= 0.28
wound_protection					= 0.28

hit_fraction_actor					= 0.75
bones_koeff_protection 				= actor_armor_soldier
immunities_sect						= sect_soldier_outfit_immunities

control_inertion_factor				= 1.2
power_loss 							= 0.7

additional_inventory_weight			= 0				;+max_walk_weight
additional_inventory_weight2		= 0				;+40 kg

upgrades							= up_gr_firstab_soldier_outfit, up_gr_seconab_soldier_outfit, up_gr_thirdab_soldier_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_specops

[sect_soldier_outfit_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.01

[sect_soldier_outfit_immunities_add]
burn_immunity						= -0.015		; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.015
wound_immunity						= -0.015
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.015
explosion_immunity					= -0.015
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Костюм "Свобода"
;---------------------------------------------------------------------------------------------
[svoboda_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\svoboda_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\svoboda_outfit
actor_visual						= actors\stalker_hero\stalker_hero_freedom_3.ogf
player_hud_section					= actor_hud_10

ef_equipment_type					= 3

description							= svoboda_outfit_description

inv_name							= svoboda_outfit_name
inv_name_short						= svoboda_outfit_name

inv_weight							= 7.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 12
inv_grid_y							= 27

upgr_icon_x							= 1541
upgr_icon_y							= 353
upgr_icon_width						= 307
upgr_icon_height 					= 130

full_icon_name						= npc_icon_svoboda_light_outfit

cost								= 8125
full_scale_icon						= 10,11			; иконка сталкера в костюме в полный рост

; LOW RESISTANCE
burn_protection 					= 0.0650
shock_protection 					= 0.200
radiation_protection 				= 0.0030
chemical_burn_protection 			= 0.0325
telepatic_protection 				= 0.0
strike_protection 					= 0.25
explosion_protection 				= 0.28
wound_protection					= 0.15

hit_fraction_actor					= 0.5
bones_koeff_protection 				= actor_armor_light		;actor_armor_svoboda_light
immunities_sect						= sect_svoboda_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.2
power_loss							= 0.6

upgrades							= up_gr_firstab_svoboda_outfit, up_gr_seconab_svoboda_outfit, up_gr_thirdab_svoboda_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_dolg_outfit

[sect_svoboda_outfit_immunities]
burn_immunity						= 0.05			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.05
wound_immunity						= 0.05
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.05
explosion_immunity					= 0.05
fire_wound_immunity					= 0.015

[sect_svoboda_outfit_immunities_add]
burn_immunity						= -0.02			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.02
wound_immunity						= -0.02
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.02
explosion_immunity					= -0.02
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Научный костюм Свободы
;---------------------------------------------------------------------------------------------

[svoboda_scientific_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				= 
$spawn								= "outfit\svoboda_scientific_outfit"
$prefetch 							= 32
class								= E_STLK
cform 								= skeleton
visual								= dynamics\outfit\svoboda_scientific_outfit
actor_visual						= actors\stalker_freedom\stalker_freedom_5.ogf
player_hud_section					= actor_hud_23  ;actor_hud_03

ef_equipment_type					= 2

description							= svoboda_scientific_outfit_description

inv_name							= svoboda_scientific_outfit_name
inv_name_short						= svoboda_scientific_outfit_name

inv_weight							= 8.5

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 16
inv_grid_y							= 37

upgr_icon_x							= 1550
upgr_icon_y							= 835
upgr_icon_width						= 305
upgr_icon_height 					= 175

full_icon_name						= npc_icon_svoboda_scientific_outfit
full_scale_icon						= 8,6

cost								= 36000

; MEDIUM RESISTANCE
burn_protection 					= 0.1000
shock_protection 					= 0.450
radiation_protection 				= 0.0200
chemical_burn_protection 			= 0.1300
telepatic_protection 				= 0.0600
strike_protection 					= 0.22
explosion_protection 				= 0.25
wound_protection					= 0.22

hit_fraction_actor					= 0.65
bones_koeff_protection 				= actor_armor_sci
immunities_sect						= sect_svoboda_scientific_outfit_immunities

artefact_count						= 3

control_inertion_factor				= 1.5
power_loss							= 0.85

helmet_avaliable	 				= false

nightvision_sect					= effector_nightvision_2

upgrades							= up_gr_firstab_svoboda_scientific_outfit, up_gr_seconab_svoboda_scientific_outfit, up_gr_thirdab_svoboda_scientific_outfit, up_gr_fourtab_svoboda_scientific_outfit, up_gr_fifthab_svoboda_scientific_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_scientific_outfit

[sect_svoboda_scientific_outfit_immunities]
burn_immunity						= 0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.0
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.04
fire_wound_immunity					= 0.02

[sect_svoboda_scientific_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.0
wound_immunity						= -0.01
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025
control_inertion_factor				= 2.5


;---------------------------------------------------------------------------------------------
;		Экзоскелет Свободы
;---------------------------------------------------------------------------------------------
[svoboda_exo_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\svoboda_exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\svoboda_exo_outfit
actor_visual						= actors\stalker_freedom\stalker_freedom_4.ogf
player_hud_section					= actor_hud_exo_free

ef_equipment_type					= 5

description							= exo_freedom_outfit_description

inv_name							= exo_freedom_outfit_name
inv_name_short						= exo_freedom_outfit_name

inv_weight							= 20.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 34

upgr_icon_x							= 935
upgr_icon_y							= 670
upgr_icon_width						= 304
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2,11			; иконка сталкера в костюме в полный рост

cost								= 60000

; MEDIUM RESISTANCE
burn_protection 					= 0.0750
shock_protection 					= 0.300
radiation_protection 				= 0.0040
chemical_burn_protection 			= 0.0750
telepatic_protection 				= 0.050
strike_protection 					= 0.4
explosion_protection 				= 0.45
wound_protection					= 0.4

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_exo
immunities_sect						= sect_svoboda_exo_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 2.5
power_loss							= 1.0

additional_inventory_weight			= 30
additional_inventory_weight2		= 30

sprint_allowed						= false			;запрещение режима Sprint для Актера

helmet_avaliable			 		= false			;-->>

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_svoboda_exo_outfit, up_gr_seconab_svoboda_exo_outfit, up_gr_thirdab_svoboda_exo_outfit, up_gr_fourtab_svoboda_exo_outfit, up_gr_fifthab_svoboda_exo_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_exo_outfit

[sect_svoboda_exo_outfit_immunities]
burn_immunity						= 0.015			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.015
wound_immunity						= 0.015
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.015
explosion_immunity					= 0.015
fire_wound_immunity					= 0.015

[sect_svoboda_exo_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Научный костюм Долга
;---------------------------------------------------------------------------------------------
[dolg_scientific_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\dolg_scientific_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\dolg_scientific_outfit
actor_visual						= actors\stalker_dolg\stalker_dolg_1.ogf
player_hud_section					= actor_hud_22  ;actor_hud_07

ef_equipment_type					= 2

description							= dolg_scientific_outfit_description

inv_name							= dolg_scientific_outfit_name
inv_name_short						= dolg_scientific_outfit_name

inv_weight							= 8

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 16
inv_grid_y							= 25

upgr_icon_x							= 931
upgr_icon_y							= 172
upgr_icon_width						= 285
upgr_icon_height 					= 159

full_icon_name						= npc_icon_scientific_outfit
full_scale_icon						= 12,11			; иконка сталкера в костюме в полный рост

cost								= 20750

; MEDIUM RESISTANCE
burn_protection 					= 0.0950
shock_protection 					= 0.410
radiation_protection 				= 0.0080
chemical_burn_protection 			= 0.1200
telepatic_protection 				= 0.0600
strike_protection 					= 0.28
explosion_protection 				= 0.35
wound_protection					= 0.3

hit_fraction_actor					= 0.65
bones_koeff_protection 				= actor_armor_sci
immunities_sect						= sect_dolg_scientific_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.5
power_loss							= 0.85

helmet_avaliable	 				= false

nightvision_sect					= effector_nightvision_2

upgrades							= up_gr_firstab_dolg_scientific_outfit, up_gr_seconab_dolg_scientific_outfit, up_gr_thirdab_dolg_scientific_outfit, up_gr_fourtab_dolg_scientific_outfit, up_gr_fifthab_dolg_scientific_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_scientific_outfit

[sect_dolg_scientific_outfit_immunities]
burn_immunity						= 0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.0
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.04
fire_wound_immunity					= 0.02

[sect_dolg_scientific_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						=  0.0
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				=  0.0
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Экзоскелет Долга
;---------------------------------------------------------------------------------------------
[dolg_exo_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\dolg_exo_outfit
actor_visual						= actors\stalker_dolg\stalker_dolg_4.ogf
player_hud_section					= actor_hud_exo_dolg

ef_equipment_type					= 5

description							= exo_dolg_outfit_description

inv_name							= exo_dolg_outfit_name
inv_name_short						= exo_dolg_outfit_name

inv_weight							= 22.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 37

upgr_icon_x							= 1242
upgr_icon_y							= 670
upgr_icon_width						= 304
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2, 11			; иконка сталкера в костюме в полный рост

cost								= 70000

; MEDIUM RESISTANCE
burn_protection 					= 0.0750
shock_protection 					= 0.300
radiation_protection 				= 0.0040
chemical_burn_protection 			= 0.0750
telepatic_protection 				= 0.050
strike_protection 					= 0.45
explosion_protection 				= 0.5
wound_protection					= 0.5

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_exo2
immunities_sect						= sect_dolg_exo_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 2.5
power_loss							= 1.0

additional_inventory_weight			= 30
additional_inventory_weight2		= 30

sprint_allowed						= false			;запрещение режима Sprint для Актера

helmet_avaliable			 		= false			;-->>

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_dolg_exo_outfit, up_gr_seconab_dolg_exo_outfit, up_gr_thirdab_dolg_exo_outfit, up_gr_fourtab_dolg_exo_outfit, up_gr_fifthab_dolg_exo_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_exo_outfit

[sect_dolg_exo_outfit_immunities]
burn_immunity						= 0.015			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.015
wound_immunity						= 0.015
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.015
explosion_immunity					= 0.015
fire_wound_immunity					= 0.015

[sect_dolg_exo_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Костюм "Монолит-2"
;---------------------------------------------------------------------------------------------
[monolith_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\monolith_outfit"
;$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\monolith_outfit
actor_visual						= actors\stalker_hero\stalker_hero_monolith.ogf
player_hud_section					= actor_hud_08 ;actor_hud_09

ef_equipment_type					= 3

description							= monolith_outfit_description

inv_name							= monolith_outfit_name
inv_name_short						= monolith_outfit_name

inv_weight							= 7.0
inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 14
inv_grid_y							= 33

upgr_icon_x							= 1515
upgr_icon_y							= 210
upgr_icon_width						= 302
upgr_icon_height 					= 130

full_icon_name						= npc_icon_stalker_outfit
full_scale_icon						= 14,11			; иконка сталкера в костюме в полный рост

cost								= 20000

; LOW RESISTANCE
burn_protection 					= 0.0700
shock_protection 					= 0.300
radiation_protection 				= 0.0050
chemical_burn_protection 			= 0.0350
telepatic_protection 				= 0.0
strike_protection 					= 0.3
explosion_protection 				= 0.3
wound_protection					= 0.3

hit_fraction_actor					= 0.5
bones_koeff_protection 				= actor_armor_medium
immunities_sect						= sect_monolith_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 1.2
power_loss 							= 0.8

upgrades							= 
installed_upgrades					=
upgrade_scheme						= 

[sect_monolith_outfit_immunities]
burn_immunity						= 0.04			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.04
wound_immunity						= 0.04
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.04
explosion_immunity					= 0.04
fire_wound_immunity					= 0.01

[sect_monolith_outfit_immunities_add]
burn_immunity						= -0.015			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.015
wound_immunity						= -0.015
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.015
explosion_immunity					= -0.015
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		Научный костюм монолита
;---------------------------------------------------------------------------------------------
[monolith_scientific_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\scientific_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\monolith_scientific_outfit
actor_visual						= actors\stalker_monolith\stalker_monolith_1.ogf
player_hud_section					= actor_hud_09

ef_equipment_type					= 2

description							= monolith_scientific_outfit_description

inv_name							= monolith_scientific_outfit_name
inv_name_short						= monolith_scientific_outfit_name

inv_weight							= 8

inv_grid_width						= 2
inv_grid_height 					= 3
inv_grid_x							= 16
inv_grid_y							= 28

upgr_icon_x							= 1222
upgr_icon_y							= 172
upgr_icon_width						= 285
upgr_icon_height 					= 159

full_icon_name						= npc_icon_scientific_outfit
full_scale_icon						= 12, 11			; иконка сталкера в костюме в полный рост

cost								= 40000

; MEDIUM RESISTANCE
burn_protection 					= 0.1000
shock_protection 					= 0.450
radiation_protection 				= 0.0200
chemical_burn_protection 			= 0.1300
telepatic_protection 				= 0.0600
strike_protection 					= 0.22
explosion_protection 				= 0.25
wound_protection					= 0.22

hit_fraction_actor					= 0.65
bones_koeff_protection 				= actor_armor_sci
immunities_sect						= sect_monolith_scientific_outfit_immunities

artefact_count						= 3

control_inertion_factor				= 1.5
power_loss							= 0.85

helmet_avaliable	 				= false

upgrades							= 
installed_upgrades					=
upgrade_scheme						= 

[sect_monolith_scientific_outfit_immunities]
burn_immunity						= 0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.0
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.04
fire_wound_immunity					= 0.02

[sect_monolith_scientific_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						=  0.0
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				=  0.0
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025
control_inertion_factor				=  2.5


;---------------------------------------------------------------------------------------------
;		Костюм "Монолит-Ш"
;---------------------------------------------------------------------------------------------
[monolith_assault_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\monolith_assault_outfit
actor_visual						= actors\stalker_monolith\stalker_monolith_3.ogf
player_hud_section					= actor_hud_14

ef_equipment_type					= 5

description							= monolith_assault_outfit_description

inv_name							= monolith_assault_outfit_name
inv_name_short						= monolith_assault_outfit_name

inv_weight							= 16.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 25

upgr_icon_x							= 1236
upgr_icon_y							= 503
upgr_icon_width						= 303
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2,11			; иконка сталкера в костюме в полный рост

cost								= 90000

; MEDIUM RESISTANCE
burn_protection 					= 0.0900
shock_protection 					= 0.400
radiation_protection 				= 0.0150
chemical_burn_protection 			= 0.0900
telepatic_protection 				= 0.0600
strike_protection 					= 0.45
explosion_protection 				= 0.45
wound_protection					= 0.45

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_heavy2
immunities_sect						= sect_monolith_assault_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 1.8
power_loss							= 1.0

additional_inventory_weight			= 15
additional_inventory_weight2		= 15

helmet_avaliable			 		= false			;-->>

upgrades							= 
installed_upgrades					=
upgrade_scheme						= 

[sect_monolith_assault_outfit_immunities]
burn_immunity						= 0.015			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.015
wound_immunity						= 0.015
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.015
explosion_immunity					= 0.015
fire_wound_immunity					= 0.015

[sect_monolith_assault_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Экзоскелет монолита
;---------------------------------------------------------------------------------------------
[monolith_exo_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\monolith_exo_outfit
actor_visual						= actors\stalker_monolith\stalker_monolith_4.ogf
player_hud_section					= actor_hud_exo_mono

ef_equipment_type					= 5

description							= exo_mono_outfit_description

inv_name							= exo_mono_outfit_name
inv_name_short						= exo_mono_outfit_name

inv_weight							= 19.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 31

upgr_icon_x							= 1539
upgr_icon_y							= 505
upgr_icon_width						= 304
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2, 11			; иконка сталкера в костюме в полный рост

cost								= 120000

; MEDIUM RESISTANCE
burn_protection 					= 0.0900
shock_protection 					= 0.400
radiation_protection 				= 0.0150
chemical_burn_protection 			= 0.0900
telepatic_protection 				= 0.0600
strike_protection 					= 0.5
explosion_protection 				= 0.5
wound_protection					= 0.5

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_exo
immunities_sect						= sect_monolith_exo_outfit_immunities

artefact_count						= 2

control_inertion_factor				= 2.5
power_loss							= 1.0

additional_inventory_weight			= 30
additional_inventory_weight2		= 30

sprint_allowed						= false			;запрещение режима Sprint для Актера

helmet_avaliable			 		= false			;-->>

upgrades							= 
installed_upgrades					=
upgrade_scheme						= 

[sect_monolith_exo_outfit_immunities]
burn_immunity						= 0.012			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.012
wound_immunity						= 0.012
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.012
explosion_immunity					= 0.012
fire_wound_immunity					= 0.012

[sect_monolith_exo_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Костюм "Штурм"
;---------------------------------------------------------------------------------------------
[neutral_assault_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\exo_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\neutral_assault_outfit
actor_visual						= actors\stalker_neutral\stalker_neutral_3.ogf
player_hud_section					= actor_hud_13

ef_equipment_type					= 5

description							= neutral_assault_outfit_description

inv_name							= neutral_assault_outfit_name
inv_name_short						= neutral_assault_outfit_name

inv_weight							= 17.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 18
inv_grid_y							= 22

upgr_icon_x							= 933
upgr_icon_y							= 505
upgr_icon_width						= 303
upgr_icon_height 					= 159

full_icon_name						= npc_icon_exo_outfit
full_scale_icon						= 2,11			; иконка сталкера в костюме в полный рост

cost								= 60000

; MEDIUM RESISTANCE
burn_protection 					= 0.0750
shock_protection 					= 0.300
radiation_protection 				= 0.0040
chemical_burn_protection 			= 0.0750
telepatic_protection 				= 0.050
strike_protection 					= 0.35
explosion_protection 				= 0.4
wound_protection					= 0.35

hit_fraction_actor					= 0.25
bones_koeff_protection				= actor_armor_heavy2
immunities_sect						= sect_neutral_assault_outfit_immunities

artefact_count						= 1

control_inertion_factor				= 1.8
power_loss							= 1.0

additional_inventory_weight			= 0
additional_inventory_weight2		= 0

helmet_avaliable			 		= false			;-->>

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_neutral_assault_outfit, up_gr_seconab_neutral_assault_outfit, up_gr_thirdab_neutral_assault_outfit, up_gr_fourtab_neutral_assault_outfit, up_gr_fifthab_neutral_assault_outfit
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_exo_outfit

[sect_neutral_assault_outfit_immunities]
burn_immunity						= 0.02			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.02
wound_immunity						= 0.02
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.02
explosion_immunity					= 0.02
fire_wound_immunity					= 0.015

[sect_neutral_assault_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						= -0.01
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				= -0.01
explosion_immunity					= -0.01
fire_wound_immunity					= -0.0025


;---------------------------------------------------------------------------------------------
;		Костюм "Эколог"
;---------------------------------------------------------------------------------------------
[ecolog_outfit]:outfit_base
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "outfit\ecolog_outfit"
$prefetch 							= 32
class								= E_STLK
cform								= skeleton
visual								= dynamics\outfit\ecolog_outfit	
actor_visual						= actors\stalker_soldier\stalker_ecolog_military.ogf
player_hud_section					= actor_hud_12

ef_equipment_type					= 2

description							= ecolog_outfit_description

inv_name							= ecolog_outfit_name
inv_name_short						= ecolog_outfit_name

inv_weight							= 4.0

inv_grid_width						= 2
inv_grid_height						= 3
inv_grid_x							= 16
inv_grid_y							= 31

upgr_icon_x							= 1247
upgr_icon_y							= 830
upgr_icon_width						= 295
upgr_icon_height 					= 175

full_icon_name						= npc_icon_scientific_outfit
full_scale_icon						= 14,6			; иконка сталкера в костюме в полный рост

cost								= 100000

; MEDIUM RESISTANCE
burn_protection 					= 0.1500
shock_protection 					= 0.600
radiation_protection 				= 0.025
chemical_burn_protection 			= 0.1500
telepatic_protection 				= 0.075
strike_protection 					= 0.05
explosion_protection 				= 0.05
wound_protection					= 0.01

hit_fraction_actor					= 0.75
bones_koeff_protection 				= actor_armor_ecolog
immunities_sect						= sect_ecolog_outfit_immunities

artefact_count						= 5

control_inertion_factor				= 1.5
power_loss							= 0.85

helmet_avaliable	 				= false

nightvision_sect					= effector_nightvision_2

upgrades							=
installed_upgrades					=
upgrade_scheme						=

[sect_ecolog_outfit_immunities]
burn_immunity						= 0.01			; коэффициенты иммунитета самого костюма
strike_immunity						= 0.0
shock_immunity						= 0.0
wound_immunity						= 0.03
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.04
fire_wound_immunity					= 0.02

[sect_ecolog_outfit_immunities_add]
burn_immunity						= -0.01			; коэффициенты иммунитета самого костюма
strike_immunity						=  0.0
shock_immunity						=  0.0
wound_immunity						= -0.01
radiation_immunity					=  0.0
telepatic_immunity					=  0.0
chemical_burn_immunity				=  0.0
explosion_immunity					= -0.01
fire_wound_immunity					= -0.005


;---------------------------------------------------------------------------------------------
;		ПРОТИВОГАЗ M40 by РикошеТ 
;---------------------------------------------------------------------------------------------

[helm_respirator_gp7]:helmet
$spawn 								= "outfit\helm_respirator_gp7"
visual								= dynamics\outfit\helm_respirator_gp7

description							= st_helm_respirator_gp7_descr

inv_name 							= st_helm_respirator_gp7
inv_name_short 						= st_helm_respirator_gp7

inv_weight 							= 1.1

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 12
inv_grid_y 							= 30

upgr_icon_x							= 350
upgr_icon_y							= 770
upgr_icon_width						= 160
upgr_icon_height 					= 145

cost								= 2000

bones_koeff_protection				= actor_helm_respirator

immunities_sect 					= sect_helm_respirator_gp7_immunities

telepatic_protection 				= 0.0
radiation_protection 				= 0.0040
chemical_burn_protection 			= 0.0

upgrades							= up_gr_firstab_helm_respirator
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_respirator

[sect_helm_respirator_gp7_immunities]
burn_immunity						= 0.0
strike_immunity						= 0.0
shock_immunity						= 0.00
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.06
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.00
explosion_immunity					= 0.0
fire_wound_immunity					= 0.0

[sect_helm_respirator_gp7_immunities_add]
burn_immunity						= 0.0
strike_immunity						= 0.0
shock_immunity						= 0.00
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.06
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.00
explosion_immunity					= 0.0
fire_wound_immunity					= 0.0


;---------------------------------------------------------------------------------------------
;		ШЛЕМ "СФЕРА ДОЛГа" by РикошеТ
;---------------------------------------------------------------------------------------------

[helm_battle_dolg]:helmet
$spawn 								= "outfit\helm_battle"
visual								= dynamics\outfit\helm_battle_dolg

description							= st_helm_battle_dolg_descr

inv_name 							= st_helm_battle_dolg
inv_name_short 						= st_helm_battle_dolg

inv_weight 							= 3.0

inv_grid_width 						= 2
inv_grid_height						= 2
inv_grid_x 							= 12
inv_grid_y 							= 32

upgr_icon_x							= 510
upgr_icon_y							= 770
upgr_icon_width						= 180
upgr_icon_height 					= 150

cost								= 8000

bones_koeff_protection				= actor_helm_battle
immunities_sect 					= sect_helm_battle_immunities

telepatic_protection 				= 0.0600
radiation_protection 				= 0.0050
chemical_burn_protection 			= 0.0300
strike_protection 					= 0.0
explosion_protection 				= 0.0
wound_protection					= 0.0

nightvision_sect					= effector_nightvision_1

upgrades							= up_gr_firstab_helm_battle, up_gr_seconab_helm_battle
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_helm_battle

[sect_helm_battle_dolg_immunities]
burn_immunity						= 0.02
strike_immunity						= 0.0
shock_immunity						= 0.02
wound_immunity						= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.02
explosion_immunity					= 0.01
fire_wound_immunity					= 0.01