; Снайперская винтовка укороченная СВУ-А (ОЦ-03А)
;-(TrickSR)-----------------------------------------
; калибр 							7.62x54 мм
; длина ствола 						520 мм
; магазин							10
; вес без магазина					4.4
; максимальная дальность стрельбы	3300 м
; эффективная дальность стрельбы	640 м 
; прицельная дальность				800 м
; дульная скорость пули				800 м/с
; темп стрельбы						650 в/м
;---------------------------------------------------

[wpn_svu]:weapon_probability,default_weapon_params,wpn_svu_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\svu"			; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 		 					= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_SVU
description							= st_wpn_svu_descr

ef_main_weapon_type					= 3
ef_weapon_type						= 11

;-------------------------------------------------------------------------------
inv_name							= st_wpn_svu
inv_name_short						= st_wpn_svu

inv_grid_width						= 5
inv_grid_height						= 2
inv_grid_x							= 0
inv_grid_y							= 2

upgr_icon_x							= 594
upgr_icon_y							= 395
upgr_icon_width						= 294
upgr_icon_height 					= 80

kill_msg_x							= 0
kill_msg_y							= 59
kill_msg_width						= 80
kill_msg_height						= 26

;-------------------------------------------------------------------------------
cost								= 17000
weapon_class						= sniper_rifle
inv_weight							= 4.4
hud									= wpn_svu_hud
visual								= dynamics\weapons\wpn_svu\wpn_svu.ogf

upgrades							= up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_svu

ph_mass			 					= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_7.62x54_7h1, ammo_7.62x54_ap

startup_ammo						= 20
ammo_current						= 60
ammo_elapsed						= 10					; obsolete
ammo_limit							= 70
ammo_mag_size						= 10					; clip (magazine) size

fire_modes							= 1

hand_dependence						= 1
single_handed						= 0

;----TTX------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type 							= fire_wound
fire_distance						= 3300
bullet_speed					 	= 800					; начальная скорость пули
rpm									= 650
rpm_empty_click						= 200

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.0065				; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.065					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0025				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.005					; увеличение изношености при выстреле очередью

;---DOF-------------------------------------------------------------------------
;zoom_dof							= 0.5, 1.0, 350
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.15					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 10					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.7
crosshair_inertion					= 6.15

;-отдача------------------------------------------------------------------------
cam_return							= 1
cam_relax_speed						= 3.0					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 1.8					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.8					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 12.0					; максимальный угол отдачи
cam_max_angle_horz					= 3.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 0.7					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.65
zoom_cam_dispersion_inc				= 0.65
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 10.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz			= 0.5

PDM_disp_base 						= 1.2
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;-------------------------------------------------------------------------------
min_radius							= 50
max_radius							= 90

holder_range_modifier				= 2.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.084, 0.0
orientation							= 0, 0, 0

fire_point							= 0.0, 0.128, 0.522
fire_point2							= 0.0, 0.128, 0.522

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
rpm_empty_click 					= 200

shell_point							= 0.0, 0.128, 0.0
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= true
light_color		 					= 0.6,0.5,0.3
light_range		 					= 4.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 1
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.35
scope_zoom_factor					= 15					; ПСО-1 4X

scope_texture						= wpn_crosshair
scope_name 							= wpn_addon_scope
scope_x 							= 60
scope_y 							= -2

silencer_name						= wpn_addon_silencer 
silencer_x							= 224
silencer_y							= 13

;silencer_hit_power 				= 0.50, 0.50, 0.50, 0.50
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 860
silencer_bullet_speed	 			= 290

silencer_smoke_particles			= weapons\generic_shoot_00

[wpn_svu_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_svu\wpn_svu_hud

hands_position						= -0.044500, -0.209998,  0.273998
hands_orientation					=  1.800001, -0.600001,  0.200002

hands_position_16x9					=  0.005000, -0.227498,  0.332498
hands_orientation_16x9				=  3.649998,  2.150000, -0.250000

aim_hud_offset_pos					= -0.122400,  0.107100, -0.103000
aim_hud_offset_rot					=  0.070400,  0.038000,  0.020000

aim_hud_offset_pos_16x9				= -0.184000,  0.141800, -0.120500
aim_hud_offset_rot_16x9				=  0.118400,  0.070600,  0.020000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000000,  0.000000,  0.000000
item_orientation					=  0.000000,  0.000000,  0.000000

shell_point							= 0.025,0.05,0.124
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0.0,0.043,0.495
fire_bone							= wpn_body

anm_show							= svu_draw
anm_hide 							= svu_holster
anm_shots							= svu_shoot
anm_reload							= svu_reload
anm_bore							= svu_idle_bore
anm_idle 							= svu_idle
anm_idle_aim						= svu_idle_aim
anm_idle_moving 					= svu_idle_moving
anm_idle_sprint						= svu_idle_moving

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_svu_nimble]:wpn_svu
$spawn								= "weapons\wpn_svu_nimble"
class								= WP_SVU
inv_name							= st_wpn_svu_nimble
description							= st_wpn_svu_nimble_descr

cost								= 20000

fire_modes							= -1, 1

rpm 								= 433

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.12					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 8						; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.6f

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 1.5					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.5					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 12.0					; максимальный угол отдачи
cam_max_angle_horz					= 3.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.45
zoom_cam_dispersion_inc				= 0.45
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 10.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz			= 1.5
