; Штурмовой карабин (автомат) Z-M LR300
;-(TrickSR)-----------------------------------------
; калибр 							5.56x45 мм
; длина ствола 						292 мм
; магазин							30
; вес без магазина					3.1
; максимальная дальность стрельбы	4200 м
; эффективная дальность стрельбы	300 м
; прицельная дальность				---
; дульная скорость пули				910 м/с
; темп стрельбы						950 в/м
;---------------------------------------------------

[wpn_lr300]:weapon_probability,default_weapon_params,wpn_lr300_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\lr-300"		; option for Level Editor
$npc 								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description							= st_wpn_lr300_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 8

;-------------------------------------------------------------------------------
inv_name 							= st_wpn_lr300
inv_name_short						= st_wpn_lr300

inv_grid_width						= 5
inv_grid_height						= 2
inv_grid_x							= 0
inv_grid_y							= 6

upgr_icon_x							= 297
upgr_icon_y							= 840
upgr_icon_width						= 292
upgr_icon_height 					= 98

kill_msg_x							= 175
kill_msg_y							= 0
kill_msg_width						= 82
kill_msg_height						= 28

;-------------------------------------------------------------------------------
cost 								= 6000
weapon_class						= assault_rifle
inv_weight							= 3.1
hud									= wpn_lr300_hud
visual								= dynamics\weapons\wpn_lr300\wpn_lr300.ogf

upgrades							= up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_lr300

ph_mass								= 3

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_5.56x45_ss190, ammo_5.56x45_ap	

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes							= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 4200
bullet_speed						= 910					; начальная скорость пули
rpm									= 985
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 2.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.006					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.072					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.00025				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0005				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.25					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 17					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 5.25

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 0.3					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.15					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 0.7					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0 					; максимальный угол отдачи
cam_max_angle_horz					= 10.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 3.0					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.25
zoom_cam_dispersion_inc				= 0.12
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 10.0
zoom_cam_step_angle_horz			= 2

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;-------------------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.130, 0.0
orientation							= 0.0, 0.0, 0.0

fire_point							= 0.0, 0.199, 0.575
fire_point2							= 0.0, 0.199, 0.575

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= 0.120000,0.000000,0.070000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.15,-0.37,0.2		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -10,-5,10				; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.1
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2						; 0 - no addon
silencer_status						= 2						; 1 - permanent
grenade_launcher_status				= 2						; 2 - attachable

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor					= 50					; fov for zoom mode

scope_texture						= wpn_crosshair_l85
scopes_sect							= scope_susat_lr, scope_susat_x1.6_lr, scope_susat_custom_lr, scope_susat_dusk_lr, scope_susat_night_lr

grenade_launcher_name				= wpn_addon_grenade_launcher_m203	; section name for the attachable grenade launcher
grenade_launcher_x					= 128								; offset in inventory icon
grenade_launcher_y					= 28

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x							= 210					; offset in inventory icon
silencer_y							= 9

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_lr300_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_lr300\wpn_lr300_hud.ogf

hands_position						= -0.041500, -0.171000,  0.161000
hands_orientation					= -0.550000,  0.750001,  0.600000

hands_position_16x9					= -0.044000, -0.192000,  0.135500
hands_orientation_16x9				=  0.550000,  2.400000,  0.150000

aim_hud_offset_pos					= -0.123500, -0.002000, -0.022500
aim_hud_offset_rot					= -0.028000,  0.012500,  0.007500

aim_hud_offset_pos_16x9				= -0.121500,  0.022800,  0.029000
aim_hud_offset_rot_16x9				=  0.000000,  0.031000,  0.000000

gl_hud_offset_pos 					=  0.000000,  0.000000,  0.000000		;-0.053000, -0.059000,  0.000000
gl_hud_offset_rot 					=  0.000000,  0.000000,  0.000000		;-0.145000,  0.000000,  0.000000

gl_hud_offset_pos_16x9				=  0.000000,  0.000000,  0.000000		;-0.130000,  0.003500,  0.000500
gl_hud_offset_rot_16x9				=  0.000000,  0.000000,  0.000000		; 0.052500,  0.045000, -0.010000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.003253,  0.001161, -0.004648
item_orientation					=  1.267092, -0.970740, 360.237885

shell_point							= 0.028,0.078,0.113
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0.0,0.074,0.612
fire_bone							= wpn_body
fire_point2							= 0.0,-0.009,0.601
fire_bone2							= wpn_body

anm_show							= lr300_draw
anm_hide							= lr300_holster
anm_idle							= lr300_idle
anm_idle_sprint						= lr300_idle_sprint
anm_idle_moving						= lr300_idle_moving
anm_shots							= lr300_shoot
anm_reload							= lr300_reload
anm_idle_aim						= lr300_idle_aim

anm_switch							= lr300_switch_off 		;lr300_switch_off
anm_switch_g						= lr300_switch_on 		;lr300_switch_on
anm_bore							= lr300_idle_bore

anm_hide_w_gl						= lr300_holster_w_gl
anm_show_w_gl						= lr300_draw_w_gl
anm_idle_w_gl						= lr300_idle_w_gl
anm_shots_w_gl						= lr300_shoot_w_gl
anm_reload_w_gl						= lr300_reload_w_gl
anm_idle_w_gl_aim					= lr300_idle_aim_w_gl
anm_idle_sprint_w_gl				= lr300_idle_sprint_w_gl
anm_idle_moving_w_gl				= lr300_idle_moving_w_gl
anm_bore_w_gl						= lr300_idle_bore_w_gl

anm_show_g							= lr300_draw_grenade			;lr300_draw_grenade
anm_hide_g							= lr300_holster_grenade			;lr300_holster_grenade
anm_idle_g							= lr300_idle_grenade			;lr300_idle_grenade
anm_reload_g						= lr300_reload_grenade
anm_idle_g_aim						= lr300_idle_grenade			;lr300_idle_grenade
anm_shots_g							= lr300_shoot_grenade
anm_idle_sprint_g					= lr300_idle_sprint_grenade		;lr300_idle_sprint_grenade
anm_idle_moving_g					= lr300_idle_moving_grenade		;lr300_idle_moving_grenade
anm_bore_g							= lr300_idle_bore_grenade

[scope_susat_lr]
scope_name 							= wpn_addon_scope_susat
scope_x 							= 75
scope_y 							= -5

[scope_susat_x1.6_lr]
scope_name 							= wpn_addon_scope_susat_x1.6
scope_x 							= 75
scope_y 							= -5

[scope_susat_custom_lr]
scope_name 							= wpn_addon_scope_susat_custom
scope_x 							= 75
scope_y 							= -5

[scope_susat_dusk_lr]
scope_name 							= wpn_addon_scope_susat_dusk
scope_x 							= 75
scope_y 							= -5

[scope_susat_night_lr]
scope_name 							= wpn_addon_scope_susat_night
scope_x 							= 75
scope_y 							= -5

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------