; Армейский пистолет Colt M1911 .45ACP
;-(TrickSR)-----------------------------------------
; калибр 							11.43x23 мм (.45ACP)
; длина ствола 						127 мм
; магазин							7
; вес без магазина					1.105
; максимальная дальность стрельбы	420 м
; эффективная дальность стрельбы	62 м
; прицельная дальность				---
; дульная скорость пули				285 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_colt1911]:weapon_probability,default_weapon_params,wpn_colt1911_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\colt1911"	; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 							= 8
scheduled							= off					; option for ALife Simulator
cform 								= skeleton
class 								= WP_PM
description							= st_wpn_colt1911_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

;-----------------------------------------------------------------------------
inv_name							= st_wpn_colt1911
inv_name_short						= st_wpn_colt1911

inv_grid_width						= 2
inv_grid_height						= 1
inv_grid_x							= 8
inv_grid_y							= 25

upgr_icon_x							= 268
upgr_icon_y							= 270
upgr_icon_width						= 192
upgr_icon_height 					= 123

kill_msg_x							= 161
kill_msg_y							= 153
kill_msg_width						= 37
kill_msg_height						= 24

;-----------------------------------------------------------------------------
cost								= 900
weapon_class						= 
inv_weight							= 1.1
hud									= wpn_colt1911_hud
visual 								= dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf

upgrades							= up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_colt1911

ph_mass			 					= 1

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 						= 90
ammo_current						= 42
ammo_elapsed		 				= 7
ammo_limit							= 49
ammo_mag_size					 	= 7

hand_dependence		 				= 1
single_handed						= 1

;-TTX-----------------------------------------------------------------------------
hit_power 							= 0.70, 0.70, 0.70, 0.70
;hit_impulse		 				= 10
hit_type 							= fire_wound
fire_distance 						= 420
bullet_speed						= 285
rpm 								= 200
rpm_empty_click						= 120

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.007
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.07
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0034
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0034

;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.21	; 0.15			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 10					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.0
crosshair_inertion					= 3.45

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 7						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 1.8					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.8					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 10.0					; максимальный угол отдачи
cam_max_angle_horz					= 10.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.2					;( degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 5.0
zoom_cam_max_angle_horz				= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 0
max_radius							= 40

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position 							= -0.021, -0.085, 0.0
orientation							= 0, 0, 0

fire_point							= 0.0, 0.133, 0.161

flame_particles					 	= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 55

silencer_name						= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 							= 62						; offset in inventory icon
silencer_y 							= -15

silencer_hit_power 					= 0.65, 0.65, 0.65, 0.65
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 400
silencer_bullet_speed	 			= 285

;silencer_flame_particles 			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_colt1911_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_colt1911\wpn_colt1911_hud.ogf

hands_position						= -0.021000, -0.160000,  0.002500
hands_orientation					= -0.500000,  1.000000,  1.150000

hands_position_16x9					=  0.033000, -0.189500,  0.039000
hands_orientation_16x9				=  2.350000,  2.750000,  2.850000

aim_hud_offset_pos					= -0.105000,  0.038200,  0.000000
aim_hud_offset_rot					= -0.003100,  0.005200, -0.021000

aim_hud_offset_pos_16x9				= -0.166000,  0.069700,  0.000000
aim_hud_offset_rot_16x9				=  0.027900,  0.056000,  0.005000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000481, -0.000050, -0.004011
item_orientation					=  1.239378, -0.134046, -2.052052

shell_point							= 0.015,0.048,0.475
shell_bone							= wpn_body

fire_point							= 0,0.043,0.187
fire_bone 							= wpn_body

anm_show							= colt1911_draw
anm_show_empty						= colt1911_draw, colt1911_opened
anm_hide 							= colt1911_holster
anm_hide_empty 						= colt1911_holster, colt1911_opened

anm_idle 							= colt1911_idle
anm_idle_empty 						= colt1911_idle, colt1911_opened

anm_shots							= colt1911_shoot
anm_shot_l							= colt1911_shoot, colt1911_open
anm_idle_aim						= colt1911_idle_aim
anm_idle_aim_empty					= colt1911_idle_aim, colt1911_opened
anm_reload							= colt1911_reload
anm_reload_empty					= colt1911_reload, colt1911_close

anm_idle_moving 					= colt1911_idle_moving
anm_idle_moving_empty				= colt1911_idle_moving, colt1911_opened
anm_idle_sprint						= colt1911_idle_sprint
anm_idle_sprint_empty				= colt1911_idle_sprint, colt1911_opened
anm_bore							= colt1911_idle_bore
anm_bore_empty						= colt1911_idle_bore, colt1911_opened

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------