;-------------------------------------------------------------------------------
;  Mod: TrickSR
; Base: "S.T.A.L.K.E.R`s sound remake" by Монгол & MulleR
;-------------------------------------------------------------------------------
;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))

[base_sounds]
snd_close							= weapons\generic_close
snd_bore							= weapons\mp5_bore
snd_bore1							= weapons\draw_silent

[wpn_abakan_sounds]:base_sounds
snd_draw							= weapons\abakan\abakan_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\abakan\abakan_shoot
snd_shoot1							= weapons\abakan\abakan_shoot1
snd_shoot2							= weapons\abakan\abakan_shoot2
snd_shoot3							= weapons\abakan\abakan_shoot3		
snd_empty							= weapons\abakan\abakan_empty,		0.7
snd_reload							= weapons\abakan\abakan_reload
snd_shoot_grenade					= weapons\gp30\GP30_grenshoot
snd_reload_grenade					= weapons\gp30\gp30_grenload,		1.0, 0.8
snd_switch							= weapons\gp30\gp30_switch,			1.0, 0.5
snd_silncer_shot					= weapons\abakan\abakan_shot_sil
snd_bore							= weapons\abakan_bore,				0.7

[wpn_ak74_sounds]:base_sounds
snd_draw							= weapons\ak74\ak74_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\ak74\ak74_shoot
snd_shoot1							= weapons\ak74\ak74_shoot1
snd_shoot2							= weapons\ak74\ak74_shoot2
snd_shoot3							= weapons\ak74\ak74_shoot3		
snd_empty							= weapons\ak_empty,					0.7
snd_reload							= weapons\ak74\ak74_reload
snd_shoot_grenade					= weapons\gp30\gp30_grenshoot
snd_reload_grenade					= weapons\gp30\GP30_grenload,		1.0, 0.8
snd_switch							= weapons\gp30\gp30_switch,			1.0, 0.5
snd_silncer_shot					= weapons\ak74\ak74_shot_sil 
snd_bore							= weapons\ak74_bore,				0.7

[wpn_ak74u_sounds]:base_sounds
snd_draw							= weapons\ak74u\ak74u_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\ak74u\ak74u_shoot
snd_shoot1							= weapons\ak74u\ak74u_shoot1
snd_shoot2							= weapons\ak74u\ak74u_shoot2
snd_shoot3							= weapons\ak74u\ak74u_shoot3
snd_empty							= weapons\ak_empty,					0.7
snd_reload							= weapons\ak74u\ak74u_reload
snd_shoot_grenade					= weapons\gp30\gp30_grenshoot
snd_reload_grenade					= weapons\gp30\GP30_grenload,		1.0, 0.8
snd_switch							= weapons\gp30\gp30_switch,			1.0, 0.5
snd_silncer_shot					= weapons\ak74u\ak74u_shot_sil
snd_bore							= weapons\ak74_bore,				0.7

[wpn_beretta_sounds]:base_sounds
snd_draw							= weapons\beretta\beretta_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\beretta\beretta_shoot
snd_shoot1							= weapons\beretta\beretta_shoot1 
snd_shoot2							= weapons\beretta\beretta_shoot2 
snd_shoot3							= weapons\beretta\beretta_shoot3
snd_empty							= weapons\beretta\beretta_empty
snd_reload							= weapons\beretta\beretta_reload
snd_close							= weapons\beretta\beretta_close
snd_silncer_shot					= weapons\beretta\beretta_shot_sil

[wpn_binoc_sounds]:base_sounds
snd_draw							= weapons\bino_draw
snd_holster							= weapons\bino_holster
snd_gyro							= weapons\binoculars_gyro
snd_zoomin							= weapons\binoculars_zoomin
snd_zoomout							= weapons\binoculars_zoomout
snd_shoot							= weapons\pistol_empty
snd_empty							= weapons\pistol_empty
snd_reload							= weapons\pm_reload, 				0.8

found_snd							= detectors\DA-2_beep1
catch_snd							= detectors\DA-2_beep1


[wpn_bm16_sounds]:base_sounds
snd_draw							= weapons\bm16\bm16_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\bm16\bm16_shoot
snd_shoot_1							= weapons\bm16\bm16_shoot
snd_shoot_duplet					= weapons\bm16\bm16_shoot_both
snd_empty							= weapons\bm16\bm16_empty
snd_reload							= weapons\bm16\bm16_reload_lr		;reload both
snd_reload_1						= weapons\bm16\bm16_reload_l		;reload left

[wpn_colt1911_sounds]:base_sounds
snd_draw							= weapons\colt\colt_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\colt\colt_shoot
snd_shoot1							= weapons\colt\colt_shoot1
snd_shoot2							= weapons\colt\colt_shoot2
snd_shoot3							= weapons\colt\colt_shoot3
snd_empty							= weapons\colt\colt_empty
snd_reload							= weapons\colt\colt_reload
snd_close							= weapons\colt\colt_close
snd_silncer_shot					= weapons\colt\colt_shot_sil

[wpn_desert_eagle_sounds]:base_sounds
snd_draw							= weapons\de\de_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\de\de_shoot
snd_shoot1							= weapons\de\de_shoot1
snd_shoot2							= weapons\de\de_shoot2
snd_shoot3							= weapons\de\de_shoot3 
snd_empty							= weapons\de\de_empty
snd_reload							= weapons\de\de_reload
snd_close							= weapons\de\de_close
snd_silncer_shot					= weapons\de\de_shot_sil

[grenade_f1_sounds]:base_sounds
snd_explode							= weapons\explo\grenade_f1_explosion  
snd_checkout						= weapons\generic_checkout, 		1.0, 0.4

[wpn_fn2000_sounds]:base_sounds
snd_draw							= weapons\fn2000\fn2000_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\fn2000\fn2000_shoot
snd_shoot1							= weapons\fn2000\fn2000_shoot1 
snd_shoot2							= weapons\fn2000\fn2000_shoot2 
snd_shoot3							= weapons\fn2000\fn2000_shoot3 
snd_empty							= weapons\fn2000\fn2000_empty,		0.8
snd_reload							= weapons\fn2000\fn2000_reload
snd_shoot_grenade					= weapons\M203\M203_grenshoot
snd_reload_grenade					= weapons\fn2000\fn2000_grenload
snd_switch							= weapons\M203\M203_switch,			1.0, 0.5
snd_silncer_shot					= weapons\fn2000\fn2000_shot_sil 

[wpn_fort_sounds]:base_sounds
snd_draw							= weapons\fort\fort_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\fort\fort_shoot
snd_shoot1							= weapons\fort\fort_shoot1 
snd_shoot2							= weapons\fort\fort_shoot2 
snd_shoot3							= weapons\fort\fort_shoot3          
snd_empty							= weapons\fort\fort_empty
snd_reload							= weapons\fort\fort_reload
snd_close							= weapons\fort\fort_close
snd_silncer_shot					= weapons\fort\fort_shot_sil

[wpn_g36_sounds]:base_sounds
snd_draw							= weapons\g36\g36_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\g36\g36_shoot
snd_shoot1							= weapons\g36\g36_shoot1
snd_shoot2							= weapons\g36\g36_shoot2
snd_shoot3							= weapons\g36\g36_shoot3
snd_empty							= weapons\g36\g36_empty,			0.8
snd_reload							= weapons\g36\g36_reload
snd_shoot_grenade					= weapons\m203\M203_grenshoot
snd_reload_grenade					= weapons\g36\g36_grenload
snd_switch							= weapons\m203\M203_switch,			1.0, 0.5
snd_silncer_shot					= weapons\g36\g36_shot_sil 

[wpn_gauss_sounds]:base_sounds
snd_draw							= weapons\gauss\gauss_draw
snd_holster							= weapons\gauss\gauss_holster
snd_shoot							= weapons\gauss\gauss_shot
snd_empty							= weapons\gauss\gauss_empty
snd_reload							= weapons\gauss\gauss_reload

[grenade_gd-05_sounds]:base_sounds
snd_explode							= weapons\explo\grenade_gd05
snd_checkout						= weapons\generic_checkout, 		1.0, 0.4

[wpn_groza_sounds]:base_sounds
snd_draw							= weapons\groza\groza_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\groza\groza_shoot
snd_shoot1							= weapons\groza\groza_shoot1
snd_shoot2							= weapons\groza\groza_shoot2
snd_shoot3							= weapons\groza\groza_shoot3
snd_empty							= weapons\abakan\abakan_empty,		0.7
snd_reload							= weapons\groza\groza_reload
snd_shoot_grenade					= weapons\gp30\GP30_grenshoot
snd_reload_grenade					= weapons\gp30\gp30_grenload,		1.0, 1.2
snd_switch							= weapons\groza\groza_switch,		1.0, 0.45
snd_silncer_shot					= weapons\groza\groza_shot_sil 
snd_bore							= weapons\groza_bore

[wpn_groza_nimble_sounds]:wpn_groza_sounds
snd_shoot							= weapons\groza\groza_m1_shoot
snd_shoot1							= weapons\groza\groza_m1_shoot1
snd_shoot2							= weapons\groza\groza_m1_shoot2
snd_shoot3		 					= weapons\groza\groza_m1_shoot3
snd_silncer_shot					= weapons\groza\groza_m1_shot_sil 

[wpn_hpsa_sounds]:base_sounds
snd_draw							= weapons\hpsa\hpsa_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\hpsa\hpsa_shoot
snd_shoot1							= weapons\hpsa\hpsa_shoot1
snd_shoot2							= weapons\hpsa\hpsa_shoot2
snd_shoot3							= weapons\hpsa\hpsa_shoot3 
snd_empty							= weapons\hpsa\hpsa_empty
snd_reload							= weapons\hpsa\hpsa_reload
snd_close							= weapons\hpsa\hpsa_close
snd_silncer_shot					= weapons\hpsa\hpsa_shot_sil

[wpn_knife_sounds]:base_sounds
snd_draw							= weapons\walther_draw
snd_holster							= weapons\generic_holster
snd_shoot							= weapons\knife_1
snd_shoot1							= weapons\knife_2
snd_shoot2							= weapons\knife_3
snd_empty							= weapons\pistol_empty
snd_reload							= weapons\pm_reload, 0.8

[wpn_l85_sounds]:base_sounds
snd_draw							= weapons\l85\l85_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\l85\l85_shoot 
snd_shoot1							= weapons\l85\l85_shoot1 
snd_shoot2							= weapons\l85\l85_shoot2
snd_shoot3							= weapons\l85\l85_shoot3 
snd_empty							= weapons\l85\l85_empty,			0.7
snd_reload							= weapons\l85\l85_reload
snd_shoot_grenade					= weapons\m203\M203_grenshoot
snd_reload_grenade					= weapons\l85\l85_grenload
snd_switch							= weapons\m203\M203_switch
snd_silncer_shot					= weapons\l85\l85_shot_sil

[wpn_lr300_sounds]:base_sounds
snd_draw							= weapons\lr300\lr300_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\lr300\lr300_shoot 
snd_shoot1							= weapons\lr300\lr300_shoot1
snd_shoot2							= weapons\lr300\lr300_shoot2
snd_shoot3							= weapons\lr300\lr300_shoot3 
snd_empty							= weapons\lr300\lr300_empty,		0.8
snd_reload							= weapons\lr300\lr300_reload
snd_shoot_grenade					= weapons\m203\M203_grenshoot
snd_reload_grenade					= weapons\lr300\lr300_grenload
snd_switch							= weapons\m203\M203_switch
snd_silncer_shot					= weapons\lr300\lr300_shot_sil
snd_bore							= weapons\draw_silent
snd_bore1							= weapons\mp5_bore

[mounted_weapon_sounds]:base_sounds
snd_shoot							= weapons\weapon_btr

[stationary_mgun_sounds]:base_sounds
snd_shoot							= weapons\weapon_btr

[wpn_mp5_sounds]:base_sounds
snd_draw							= weapons\mp5\mp5_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\mp5\mp5_shoot 
snd_shoot1							= weapons\mp5\mp5_shoot1
snd_shoot2							= weapons\mp5\mp5_shoot2
snd_shoot3							= weapons\mp5\mp5_shoot3
snd_empty							= weapons\mp5\mp5_empty
snd_reload							= weapons\mp5\mp5_reload
snd_silncer_shot					= weapons\mp5\mp5_shot_sil

[wpn_mp5_nimble_sounds]:wpn_mp5_sounds
snd_shoot							= weapons\mp5\mp5_m1_shoot    
snd_shoot1							= weapons\mp5\mp5_m1_shoot1    
snd_shoot2							= weapons\mp5\mp5_m1_shoot2    
snd_shoot3							= weapons\mp5\mp5_m1_shoot3    
snd_silncer_shot					= weapons\mp5\mp5_m1_shot_sil

[wpn_pb_sounds]:base_sounds
snd_draw							= weapons\pm\pm_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\pb\pb_shoot
snd_shoot1							= weapons\pb\pb_shoot1
snd_shoot2							= weapons\pb\pb_shoot2
snd_shoot3							= weapons\pb\pb_shoot3
snd_empty							= weapons\pm\pm_empty
snd_reload							= weapons\pm\pm_reload
snd_close							= weapons\pm\pm_close
snd_silncer_shot					= weapons\pb\pb_shoot

[wpn_pkm_sounds]:base_sounds
snd_draw							= weapons\pkm\pkm_draw
snd_holster							= weapons\pkm\pkm_holster
snd_shoot							= weapons\pkm\pkm_shoot
snd_shoot1							= weapons\pkm\pkm_shoot1
snd_shoot2							= weapons\pkm\pkm_shoot2
snd_shoot3							= weapons\pkm\pkm_shoot3
snd_empty							= weapons\pkm\pkm_empty,			0.5
snd_reload							= weapons\pkm\pkm_reload

[wpn_pm_sounds]:base_sounds
snd_draw							= weapons\pm\pm_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\pm\pm_shoot
snd_shoot1							= weapons\pm\pm_shoot1
snd_shoot2							= weapons\pm\pm_shoot2
snd_shoot3							= weapons\pm\pm_shoot3
snd_empty							= weapons\pm\pm_empty
snd_reload							= weapons\pm\pm_reload
snd_close							= weapons\pm\pm_close
snd_silncer_shot					= weapons\pm\pm_shot_sil

[wpn_protecta_sounds]:base_sounds
snd_draw							= weapons\protecta\protecta_draw
snd_holster							= weapons\shotgun_holster
snd_shoot							= weapons\protecta\protecta_shot
snd_empty							= weapons\protecta\protecta_empty
snd_reload							= weapons\toz34_reload
snd_shoot_duplet					= weapons\toz34_shoot_both
snd_open_weapon						= weapons\protecta\protecta_open	
snd_add_cartridge					= weapons\protecta\protecta_load
snd_close_weapon					= weapons\protecta\protecta_close	

[wpn_rg-6_sounds]:base_sounds
snd_draw							= weapons\rg6\rg6_draw
snd_holster							= weapons\generic_holster
snd_shoot							= weapons\rg6\rg6_grenshoot
snd_shoot_1							= weapons\n_toz34_shot
snd_empty							= weapons\rg6\rg6_empty
snd_reload							= weapons\rg6_reload
snd_reload_1						= weapons\bm16_reload_one
snd_shoot_duplet					= weapons\n_toz34_shot
snd_open_weapon						= weapons\rg6\rg6_open
snd_add_cartridge					= weapons\rg6\rg6_load
snd_close_weapon					= weapons\rg6\rg6_close

[grenade_rgd5_sounds]:base_sounds
snd_explode							= weapons\explo\grenade_rgd5_explosion     
snd_checkout						= weapons\generic_checkout,				1.0, 0.4

[wpn_rpg7_sounds]:base_sounds
snd_draw							= weapons\rpg7\rpg7_draw
snd_holster							= weapons\shotgun_holster
snd_shoot							= weapons\rpg7\rpg7_shot
snd_empty							= weapons\rpg7\rpg7_empty
snd_reload							= weapons\rpg7\rpg7_reload
snd_explode							= weapons\rpg7\rpg7_explode

[wpn_sig220_sounds]:base_sounds
snd_draw							= weapons\sig220\sig220_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\sig220\sig220_shoot
snd_shoot1							= weapons\sig220\sig220_shoot1
snd_shoot2							= weapons\sig220\sig220_shoot2
snd_shoot3							= weapons\sig220\sig220_shoot3
snd_empty							= weapons\sig220\sig220_empty
snd_reload							= weapons\sig220\sig220_reload
snd_close							= weapons\sig220\sig220_close
snd_silncer_shot					= weapons\sig220\sig220_shot_sil

[wpn_sig550_sounds]:base_sounds
snd_draw							= weapons\sig550\sig550_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\sig550\sig550_shoot
snd_shoot1							= weapons\sig550\sig550_shoot1
snd_shoot2							= weapons\sig550\sig550_shoot2
snd_shoot3							= weapons\sig550\sig550_shoot3      
snd_empty							= weapons\sig550\sig550_empty
snd_reload							= weapons\sig550\sig550_reload
snd_shoot_grenade					= weapons\m203\M203_grenshoot
snd_reload_grenade					= weapons\sig550\sig550_grenload
snd_switch							= weapons\m203\M203_switch, 			1.0, 0.5
snd_silncer_shot					= weapons\sig550\sig550_shot_sil

[wpn_spas12_sounds]:base_sounds
snd_draw							= weapons\spas12\spas12_draw
snd_holster							= weapons\shotgun_holster
snd_shoot							= weapons\spas12\spas12_shot
snd_empty							= weapons\spas12\spas12_empty
snd_reload							= weapons\toz34_reload
snd_shoot_duplet					= weapons\toz34_shoot_both
snd_open_weapon						= weapons\spas12\spas12_open		
snd_add_cartridge					= weapons\spas12\spas12_load
snd_close_weapon					= weapons\spas12\spas12_close		

[wpn_svd_sounds]:base_sounds
snd_draw							= weapons\svd\svd_draw
snd_holster							= weapons\sniper_holster
snd_shoot							= weapons\svd\svd_shot
snd_empty							= weapons\ak_empty, 0.7
snd_reload							= weapons\svd\svd_reload

[wpn_svu_sounds]:base_sounds
snd_draw							= weapons\svu\svu_draw
snd_holster							= weapons\sniper_holster
snd_shoot							= weapons\svu\svu_shot
snd_empty							= weapons\ak_empty,						0.5
snd_reload							= weapons\svu\svu_reload
snd_silncer_shot					= weapons\svu\svu_shot

[wpn_toz34_sounds]:base_sounds
snd_draw							= weapons\toz34\toz34_draw
snd_holster							= weapons\shotgun_holster
snd_shoot							= weapons\toz34\toz34_shoot
snd_empty							= weapons\toz34\toz34_empty
snd_reload							= weapons\toz34\toz34_reload
snd_shoot_duplet					= weapons\toz34\toz34_shoot_both
snd_shoot_1							= weapons\toz34\toz34_shoot
snd_reload_1						= weapons\toz34\toz34_reload_one		;reload left
snd_open_weapon						= weapons\spas12_close
snd_add_cartridge					= weapons\w1300_load					;gen_grenload
snd_close_weapon					= weapons\spas12_close

[wpn_usp_sounds]:base_sounds
snd_draw							= weapons\usp\usp_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\usp\usp_shoot
snd_shoot1							= weapons\usp\usp_shoot1
snd_shoot2							= weapons\usp\usp_shoot2
snd_shoot3							= weapons\usp\usp_shoot3
snd_empty							= weapons\usp\usp_empty
snd_reload							= weapons\usp\usp_reload
snd_close							= weapons\usp\usp_close
snd_silncer_shot					= weapons\usp\usp_shot_sil

[wpn_val_sounds]:base_sounds
snd_draw							= weapons\val\val_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\val\val_shoot
snd_empty							= weapons\val\val_empty, 0.8
snd_reload							= weapons\val\val_reload
snd_silncer_shot					= weapons\val\val_shoot

[wpn_vintorez_sounds]:base_sounds
snd_draw							= weapons\vintorez\vintorez_draw
snd_holster							= weapons\rifle_holster
snd_shoot							= weapons\vintorez\vintorez_shot 
snd_empty							= weapons\vintorez\vintorez_empty, 0.8
snd_reload							= weapons\vintorez\vintorez_reload
snd_silncer_shot					= weapons\vintorez\vintorez_shot

[wpn_walther_sounds]:base_sounds
snd_draw							= weapons\walther\walther_draw
snd_holster							= weapons\pistol_holster
snd_shoot							= weapons\walther\walther_shoot
snd_shoot1							= weapons\walther\walther_shoot1 
snd_shoot2							= weapons\walther\walther_shoot2 
snd_shoot3							= weapons\walther\walther_shoot3
snd_empty							= weapons\walther\walther_empty
snd_reload							= weapons\walther\walther_reload
snd_close							= weapons\walther\walther_close
snd_silncer_shot					= weapons\walther\walther_shot_sil

[wpn_winchester1300_sounds]:base_sounds
snd_draw							= weapons\w1300\w1300_draw
snd_holster							= weapons\shotgun_holster
snd_shoot							= weapons\w1300\w1300_shot
snd_empty							= weapons\w1300\w1300_empty
snd_reload							= weapons\toz34_reload
snd_shoot_duplet					= weapons\toz34_shoot_both
snd_open_weapon						= weapons\w1300\w1300_open		
snd_add_cartridge					= weapons\w1300\w1300_load		
snd_close_weapon					= weapons\w1300\w1300_close		

;-------------------------------------------------------------------------------
[wpn_fake_og-7b_sounds]
snd_explode 						= weapons\rpg7_explode
snd_fly_sound						= weapons\rocket_fly

[wpn_fake_vog-25_sounds]
snd_explode 						= weapons\explo\grenade_vog25_boom

[wpn_fake_vog-25p_sounds]
snd_explode							= weapons\explo\grenade_vog25p_boom

[wpn_fake_m209_sounds]
snd_explode							= weapons\explo\grenade_m406_boom

;-------------------------------------------------------------------------------
[explosive_fuelcan_sounds]
snd_explode							= weapons\explo\fuelcan_boom

[explosive_tank_sounds]
snd_explode							= weapons\f1_explode

[explosive_barrel_low_sounds]
snd_explode							= weapons\f1_explode

[explosive_grenade_sounds]
snd_explode							= weapons\t_rgd5_explosion

[explosive_hide_sounds]
snd_explode							= weapons\rpg7_explode

[explosive_particle_sounds]
snd_explode							= weapons\f1_explode_

[explosive_barrel_sounds]
snd_explode							= weapons\explo\barrel_boom

[explosive_mobiltank_sounds]
snd_explode							= weapons\explo\mobiltank_boom

[explosive_dinamit_sounds]
snd_explode							= weapons\explo\dynamite_boom