; Штурмовой карабин (автомат) Heckler-Koch G36
;-(TrickSR)-----------------------------------------
; калибр 							5.56x45 мм
; длина ствола 						480 мм
; магазин							30
; вес без магазина					3.63
; оптический прицел					x1.5/х3
; максимальная дальность стрельбы	4300 м
; эффективная дальность стрельбы	440 м
; прицельная дальность				800 м
; дульная скорость пули				925 м/с
; темп стрельбы						750 в/м
;---------------------------------------------------

[wpn_g36]:weapon_probability,default_weapon_params,wpn_g36_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\g36"			; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description 						= st_wpn_g36_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 7

;-------------------------------------------------------------------------------
inv_name 							= st_wpn_g36
inv_name_short						= st_wpn_g36

inv_grid_width						= 5
inv_grid_height						= 2
inv_grid_x							= 0
inv_grid_y							= 10

upgr_icon_x							= 275
upgr_icon_y							= 8
upgr_icon_width						= 292
upgr_icon_height 					= 120

kill_msg_x							= 157
kill_msg_y							= 29
kill_msg_width						= 78
kill_msg_height						= 31

;-------------------------------------------------------------------------------
cost 								= 10000
weapon_class						= assault_rifle			; Type of the weapon
inv_weight							= 3.63
hud									= wpn_g36_hud
visual								= dynamics\weapons\wpn_g36\wpn_g36.ogf

upgrades							= up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36	;, up_gr_fifthab_g36
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_g36

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30
ammo_limit							= 210
ammo_mag_size						= 30

fire_modes							= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 4300
bullet_speed						= 925					; начальная скорость пули
rpm									= 750
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.004					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.05					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.000266				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.000532				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
;zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-Дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.24					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 7						; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 5.80

;-отдача------------------------------------------------------------------------
cam_return 							= 0
cam_relax_speed						= 10					; скорость возврата в исходное положение
cam_relax_speed_ai					= 120.75
cam_dispersion						= 0.2					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.1					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.8					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.15
zoom_cam_dispersion_inc				= 0.075
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 1.6

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 90

holder_range_modifier				= 1.25					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.132, 0.0
orientation							= 0, -8 , 0

fire_point							= 0.0, 0.21, 0.58
fire_point2							= 0.0, 0.21, 0.71

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= 0.0, 0.21, 0.13
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25	; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110	; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 1
silencer_status						= 0
grenade_launcher_status				= 2

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
;scope_zoom_factor					= 40					; x1.5 fov for zoom mode
scope_zoom_factor					= 20	 				; x3 fov for zoom mode

scope_texture						= wpn_crosshair_g36
scope_name							= wpn_addon_scope_susat
scope_x								= 78
scope_y								= 0

grenade_launcher_name				= wpn_addon_grenade_launcher_m203
grenade_launcher_x					= 130
grenade_launcher_y					= 31

silencer_name						= wpn_addon_silencer
silencer_x							= 214
silencer_y							= 12

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_g36_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_g36\wpn_g36_hud.ogf

hands_position						= -0.013500, -0.228999,  0.292998
hands_orientation					=  0.950000,  0.950001, -6.000005

hands_position_16x9					= -0.030000, -0.215499,  0.233498
hands_orientation_16x9				=  0.300001,  2.999998, -4.149999

aim_hud_offset_pos					= -0.112000,  0.032000, -0.150000
aim_hud_offset_rot					=  0.015000,  0.002500, -0.010000

aim_hud_offset_pos_16x9				= -0.112500,  0.025000, -0.125000
aim_hud_offset_rot_16x9				=  0.007500,  0.002500, -0.010000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000		;-0.053000, -0.059000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000		;-0.145000,  0.000000,  0.000000

gl_hud_offset_pos_16x9				=  0.000000,  0.000000,  0.000000		;-0.053000, -0.059000,  0.000000
gl_hud_offset_rot_16x9				=  0.000000,  0.000000,  0.000000		;-0.145000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.002866, -0.006395,  0.000780
item_orientation					=  1.778962,  0.604979, 365.867584

shell_point							= 0.021,0.071,0.141
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.075,0.646
fire_bone							= wpn_body
fire_point2							= 0.0,-0.017,0.692
fire_bone2							= wpn_body

anm_show 							= g36_draw
anm_hide 							= g36_holster
anm_idle 							= g36_idle
anm_idle_sprint						= g36_idle_sprint
anm_idle_moving 					= g36_idle_moving
anm_shots							= g36_shoot
anm_reload							= g36_reload
anm_idle_aim 						= g36_idle_aim

anm_switch							= g36_switch_off
anm_switch_g						= g36_switch_on
anm_bore							= g36_idle_bore

anm_hide_w_gl						= g36_holster_w_gl
anm_show_w_gl						= g36_draw_w_gl
anm_idle_w_gl						= g36_idle_w_gl
anm_shots_w_gl						= g36_shoot_w_gl
anm_reload_w_gl						= g36_reload_w_gl
anm_idle_w_gl_aim					= g36_idle_w_gl_aim
anm_idle_sprint_w_gl				= g36_idle_sprint_w_gl
anm_idle_moving_w_gl				= g36_idle_moving_w_gl
anm_bore_w_gl						= g36_idle_bore_w_gl

anm_show_g 							= g36_draw_grenade
anm_hide_g 							= g36_holster_grenade
anm_idle_g 							= g36_idle_grenade
anm_reload_g 						= g36_reload_grenade
anm_idle_g_aim 						= g36_idle_grenade
anm_shots_g							= g36_shoot_grenade
anm_idle_sprint_g					= g36_idle_sprint_grenade
anm_idle_moving_g					= g36_idle_moving_grenade
anm_bore_g							= g36_idle_bore_grenade

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_g36_nimble]:wpn_g36
$spawn								= "weapons\wpn_g36_nimble"	; option for Level Editor
description 						= st_wpn_g36_nimble_descr

inv_name 							= st_wpn_g36_nimble
inv_name_short						= st_wpn_g36_nimble

cost 								= 12000

silencer_status						= 1