[up_sect_firsta_bandit_brownrain_outfit]
cost 		= 200
value	    = +10

fire_wound_protection  			= +0.04 
bones_koeff_protection_add  	= actor_armor_light_add_1

[up_sect_firstc_bandit_brownrain_outfit]
cost 		= 400
value		= -20

strike_protection 				= +0.05 ;0.15
explosion_protection 			= +0.05 ;0.15
wound_protection				= +0.05 ;0.15
hit_fraction_actor				= -0.15 ;0.60

[up_sect_firste_bandit_brownrain_outfit]
cost 		= 600
value		= +30

fire_wound_protection  			= +0.06 
bones_koeff_protection_add  	= actor_armor_light_add_3

[up_sect_secona_bandit_brownrain_outfit]
cost 		= 200
value		= +10

immunities_sect_add 				= sect_bandit_brownrain_outfit_immunities_add

[up_sect_seconc_bandit_brownrain_outfit]
cost 		= 400
value       = +20 

chemical_burn_protection  		= +0.0125 ;0.0125
shock_protection           		= +0.30   ;0.000

[up_sect_second_bandit_brownrain_outfit]
cost 		= 400
value		= +20

burn_protection    				= +0.0250 ;0.0250

[up_sect_thirda_bandit_brownrain_outfit]
cost 		= 200
value       = +5

additional_inventory_weight 	= +5
additional_inventory_weight2 	= +5
power_loss	                    = -0.05

[up_firsta_bandit_brownrain_outfit]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_bandit_brownrain_outfit
section                 = up_sect_firsta_bandit_brownrain_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_a9_name
description             = st_up_arm_a9_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_1

[up_firstc_bandit_brownrain_outfit]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_bandit_brownrain_outfit
section                 = up_sect_firstc_bandit_brownrain_outfit
property                = prop_damage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_b9_name
description             = st_up_arm_b9_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_2

[up_firste_bandit_brownrain_outfit]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_bandit_brownrain_outfit
property                = prop_armor

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_arm_c1_name
description             = st_up_arm_c1_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_3

[up_secona_bandit_brownrain_outfit]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_bandit_brownrain_outfit
section                 = up_sect_secona_bandit_brownrain_outfit
property                = prop_durability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_a5_name
description             = st_up_kom_a5_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_4

[up_seconc_bandit_brownrain_outfit]
scheme_index            = 1, 1
known                   = 1
effects                 = 
section                 = up_sect_seconc_bandit_brownrain_outfit
property                = prop_electro, prop_chem

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b1_name
description             = st_up_kom_b1_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_5

[up_second_bandit_brownrain_outfit]
scheme_index            = 1, 2
known                   = 1
effects                 = 
section                 = up_sect_second_bandit_brownrain_outfit
property                = prop_thermo

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_kom_b2_name
description             = st_up_kom_b2_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_6

[up_thirda_bandit_brownrain_outfit]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_bandit_brownrain_outfit
property                = prop_tonnage

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_uti_a4_name
description             = st_up_uti_a4_descr
icon                    = ui_inGame2_upgrade_bandit_brownrain_outfit_7

[up_gr_firstab_bandit_brownrain_outfit]
elements                = up_firsta_bandit_brownrain_outfit

[up_gr_firstcd_bandit_brownrain_outfit]
elements                = up_firstc_bandit_brownrain_outfit

[up_gr_firstef_bandit_brownrain_outfit]
elements                = up_firste_bandit_brownrain_outfit

[up_gr_seconab_bandit_brownrain_outfit]
elements                = up_secona_bandit_brownrain_outfit

[up_gr_seconcd_bandit_brownrain_outfit]
elements                = up_seconc_bandit_brownrain_outfit, up_second_bandit_brownrain_outfit

[up_gr_thirdab_bandit_brownrain_outfit]
elements                = up_thirda_bandit_brownrain_outfit