; Ручная противопехотная граната оборонительного типа Ф-1 "лимонка"
;-(TrickSR)-----------------------------------------
; общий все гранаты с запалом 		600 гр
; заряд ВВ - тротил 				60 гр
; возможная дальность броска		30-45 м
; разлет осколков					25-30 м
; радиус поражения					до 5 м
; задержка перед взрывом 			3.2 - 4.2 сек
; количество осколков				до 200 шт
;---------------------------------------------------

[grenade_f1]:weapon_probability,default_weapon_params,delayed_action_fuse,grenade_f1_sounds
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "weapons\grenades\f1"
$prefetch							= 128
cform								= skeleton
class								= G_F1_S
description							= st_grenade_f1_descr
ef_weapon_type						= 4
default_to_ruck						= false
sprint_allowed						= true
min_radius							= 20					; [] for AI
max_radius							= 50					; [] for AI

;-------------------------------------------------------------------------------
inv_name							= st_grenade_f1
inv_name_short						= st_grenade_f1
inv_grid_width						= 1
inv_grid_height						= 1
inv_grid_x							= 9
inv_grid_y							= 9
upgr_icon_x							= 924
upgr_icon_y							= 384
upgr_icon_width						= 60
upgr_icon_height 					= 132
kill_msg_x							= 1
kill_msg_y							= 232
kill_msg_width						= 13
kill_msg_height						= 23

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 1.7

;-------------------------------------------------------------------------------
cost								= 500
weapon_class						=
inv_weight							= 0.6
hud									= grenade_f1_hud
visual								= dynamics\weapons\wpn_grenades\wpn_f1.ogf
slot								= 3
animation_slot						= 7
single_handed						= 1
force_min							= 10					; ~30% от максимума
force_const							= 25
force_max							= 30
force_grow_speed					= 20

;-------------------------------------------------------------------------------
blast								= 5    ;2
blast_r								= 5    ;2
blast_impulse						= 350  ;240
frags								= 200
frags_r								= 25
frag_hit							= 1.50 ;0.30
frag_hit_impulse					= 100
frag_ap								= 0.50
hit_type_blast						= explosion
hit_type_frag						= fire_wound
up_throw_factor						= 1.2

;-------------------------------------------------------------------------------
explode_particles					= explosions\explosion_01
light_color							= 1.9,1.4,0.5
light_range							= 25.0
light_time 							= 0.85

;-трассы от осколков------------------------------------------------------------
fragment_speed						= 300
explode_duration					= 3						; подолжительность взрыва (с)

attach_position_offset				= -0.053,-0.089,0.0
attach_angle_offset					=  0.000000,  0.000000,  0.000000
attach_bone_name					=
throw_point							= 0.18, 1.636, -0.788 	; 0.118 0.737 0.788
throw_dir							= 0, 0, 1

wm_size								= 0.5

wallmark_section					= explosion_marks

[grenade_f1_hud]:hud_base

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_grenades\wpn_f1_hud
hands_position						= -0.021000, -0.160000,  0.002500
hands_orientation					= -0.500000,  1.000000, -2.000000
hands_position_16x9					= -0.096500, -0.163000,  0.039000
hands_orientation_16x9				= -4.399999,  1.000000, -2.000000
item_position						=  0.004498, -0.003965,  0.000290
item_orientation					= -359.925262, -2.224621, -7.030276
throw_point							= 0.0,0.4,0.3
throw_dir							= 0,0,1
third_person_throw_point_offset		= -0.05,0.848,0.706
fire_point							= 0, 0, 0
fire_bone							= wpn_body
anm_hide							= f1_holster
anm_show							= f1_draw
anm_idle							= f1_idle
anm_bore							= f1_idle_bore
anm_idle_moving	 					= f1_idle_moving
anm_idle_sprint	 					= f1_idle_sprint
anm_throw_begin						= f1_throw_begin
anm_throw_idle						= f1_throw_idle
anm_throw							= f1_throw