[af_electra_flash]:af_base
$spawn						= "artefacts\electric_2_electra_flash"
class						= SCRPTART
visual						= dynamics\artefacts\af_electra_flash.ogf
description					= st_af_electra_flash_descr
inv_name					= st_af_electra_flash_name
inv_name_short				= st_af_electra_flash_name
inv_weight					= 0.5
inv_grid_x					= 10
inv_grid_y					= 1
cost						= 1200
jump_height					= .1
particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.6,0.7,0.9
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed	 	= -0.006
satiety_restore_speed 		= 0
power_restore_speed 		= -0.004
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_electra_flash_absorbation
[af_electra_flash_absorbation]
burn_immunity	 			= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_electra_moonlight]:af_base
$spawn						= "artefacts\electric_3_electra_moonlight"
class						= SCRPTART
visual						= dynamics\artefacts\af_electra_moonlight.ogf
description					= st_af_electra_moonlight_descr
inv_name					= st_af_electra_moonlight_name
inv_name_short				= st_af_electra_moonlight_name
inv_weight					= 0.5
inv_grid_x					= 5
inv_grid_y					= 3
cost						= 2000
jump_height					= .1
particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.6,0.7,0.9
trail_light_range 			= 2.0
artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= -0.008
satiety_restore_speed		= 0
power_restore_speed 		= -0.005
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_electra_moonlight_absorbation
[af_electra_moonlight_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_dummy_dummy]:af_base
$spawn 						= "artefacts\electric_5_dummy_dummy"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_dummy_dummy.ogf
description					= st_af_dummy_dummy_descr
inv_name					= st_af_dummy_dummy_name
inv_name_short				= st_af_dummy_dummy_name
inv_weight					= 0.5
inv_grid_x					= 19
inv_grid_y					= 6
cost						= 3000
jump_height					= .0
particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.6,0.7,0.9
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_dummy_dummy_absorbation
[af_dummy_dummy_absorbation]
burn_immunity			 	= 0
strike_immunity 			= 0
shock_immunity 				= 0.01
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= -0.0133333333
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_ice]:af_base
$spawn 						= "artefacts\electric_6_ice"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_ice.ogf
description					= st_af_ice_descr
inv_name					= st_af_ice_name
inv_name_short				= st_af_ice_name
inv_weight					= 0.5
inv_grid_x					= 13
inv_grid_y					= 1
cost						= 6000
jump_height					= .0
particles					= artefact\af_electra_idle
det_show_particles			= artefact\af_electra_show
det_hide_particles			= artefact\af_electra_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.6,0.7,0.9
trail_light_range 			= 2.0
;скорости увеличения (уменьшения)
health_restore_speed 		= 0
radiation_restore_speed		= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_ice_absorbation
[af_ice_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0.133333
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= -0.02
chemical_burn_immunity 		= 0
explosion_immunity			= 0
fire_wound_immunity 		= 0