; Пулемет Калашников модернизированый (6П6)
;-(TrickSR)-----------------------------------------
; калибр 							7.62x54 мм
; длина ствола 						658 мм
; магазин							100, 150, 250 на ленте
; вес без магазина					7.5
; максимальная дальность стрельбы	3400 м
; эффективная дальность стрельбы	800 м
; прицельная дальность				1500 м
; дульная скорость пули				825 м/с
; темп стрельбы						650 в/м
;---------------------------------------------------

[wpn_pkm]:weapon_probability,default_weapon_params,wpn_pkm_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\pkm"			; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74

description							= st_wpn_rp_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 10

sprint_allowed						= false

;-------------------------------------------------------------------------------
inv_name							= st_wpn_rp
inv_name_short						= st_wpn_rp

inv_grid_width						= 6
inv_grid_height						= 2
inv_grid_x							= 0
inv_grid_y							= 36

upgr_icon_x							= 8
upgr_icon_y							= 593
upgr_icon_width						= 294
upgr_icon_height 					= 83

kill_msg_x							= 80
kill_msg_y							= 59
kill_msg_width						= 87
kill_msg_height						= 24

;-------------------------------------------------------------------------------
cost								= 20000
weapon_class						= heavy_weapon			; Type of the weapon
inv_weight							= 7.5
hud									= wpn_pkm_hud
visual								= dynamics\weapons\wpn_pkm\wpn_pkm.ogf

upgrades							= up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_pkm

ph_mass								= 8
;-------------------------------------------------------------------------------
ammo_class							= ammo_pkm_100

startup_ammo						= 100
ammo_current						= 600
ammo_elapsed						= 100
ammo_limit							= 700
ammo_mag_size						= 100

fire_modes							= 15, 30, -1

grenade_class						= ammo_m209

launch_speed						= 0
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 3400
bullet_speed						= 825					; начальная скорость пули
rpm									= 650
rpm_empty_click	= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 5.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.002					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.03					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0002				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0004				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.15					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 15					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 3.0f	; 2.2f
crosshair_inertion					= 7.70

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 15					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение у АИ
cam_dispersion						= 0.33					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.23					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 10.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.25					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 15					; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.23
zoom_cam_dispersion_inc				= 0.18
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 10.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 0.30

PDM_disp_base						= 1.0
PDM_disp_vel_factor					= 3.0
PDM_disp_accel_factor				= 3.0
PDM_disp_crouch						= 1.0
PDM_disp_crouch_no_acc				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 90

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

hit_probability_gd_novice			= 0.45
hit_probability_gd_stalker			= 0.55
hit_probability_gd_veteran			= 0.65
hit_probability_gd_master			= 0.75

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.027, -0.097, 0.042
orientation							= 0, -2, 0

fire_point							= 0.0, 0.158, 0.845	;0.000000,0.137000,0.649000
fire_point2							= 0.0, 0.097, 0.722

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= -0.020000,0.167000,0.082000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------

strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.5
scope_zoom_factor					= 50 

silencer_hit_power					= 0.0, 0.0, 0.0, 0.0
silencer_hit_impulse				= 1
silencer_fire_distance				= 1
silencer_bullet_speed				= 1

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_pkm_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_pkm\wpn_pkm_hud

hands_position						= -0.075500, -0.163000,  0.139500
hands_orientation					= -1.750000,  5.400002, -8.100014

hands_position_16x9					= -0.051000, -0.173500,  0.173999
hands_orientation_16x9				= -0.850000,  5.400002, -6.450006

aim_hud_offset_pos					= -0.052000,  0.092500,  0.000000
aim_hud_offset_rot					=  0.050000, -0.010500, -0.104000

aim_hud_offset_pos_16x9				= -0.082400,  0.109200,  0.000000
aim_hud_offset_rot_16x9				=  0.049400,  0.006500, -0.078000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000908,  0.001413,  0.001031
item_orientation					=  2.090982, -0.985601, 361.809204

shell_point							= 0.013,0.033,0.128
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0.0,0.053,0.931
fire_bone							= wpn_body
fire_point2							= -0.014000,0.010000,-0.037000
fire_bone2							= wpn_body

anm_show							= pkm_draw
anm_hide							= pkm_holster
anm_idle							= pkm_idle
anm_idle_sprint						= pkm_idle_sprint
anm_idle_moving						= pkm_idle_moving
anm_shots							= pkm_shoot
anm_reload							= pkm_reload
anm_idle_aim						= pkm_idle_aim
anm_bore							= pkm_idle_bore

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_pkm_zulus]:wpn_pkm
$spawn								= "weapons\uniq\wpn_pkm_zulus"
description							= st_wpn_pkm_zulus_descr

inv_name							= st_wpn_pkm_zulus

cost								= 25000

ammo_mag_size						= 150

condition_shot_dec					= 0.0007
condition_queue_shot_dec			= 0.0008				; увеличение изношености при выстреле очередью