; Franchi SPAS-12
;-(TrickSR)-----------------------------------------
; калибр 							12/70
; длина ствола 						546 мм
; магазин							8+1
; вес без магазина					4.4
; максимальная дальность стрельбы	840 м
; эффективная дальность стрельбы	80-90 м
; прицельная дальность				40 м
; дульная скорость пули				405 м/с
; темп стрельбы						4 в/с
;---------------------------------------------------

[wpn_spas12]:weapon_probability,default_weapon_params,wpn_spas12_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\spas12"		; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 		 					= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_ASHTG
description							= st_wpn_spas12_descr

ef_main_weapon_type					= 1
ef_weapon_type						= 9

;-------------------------------------------------------------------------------
inv_name							= st_wpn_spas12
inv_name_short						= st_wpn_spas12

inv_grid_width						= 5
inv_grid_height						= 1
inv_grid_x							= 12
inv_grid_y							= 3

upgr_icon_x							= 8
upgr_icon_y							= 475
upgr_icon_width						= 290
upgr_icon_height 					= 57

kill_msg_x							= 91
kill_msg_y							= 104
kill_msg_width 						= 80
kill_msg_height						= 20

;-------------------------------------------------------------------------------
cost								= 5300
weapon_class						= shotgun
inv_weight							= 4.4
hud									= wpn_spas12_hud
visual 								= dynamics\weapons\wpn_spas12\wpn_spas12.ogf

upgrades							= up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_spas12

ph_mass			 					= 4

;-------------------------------------------------------------------------------
ammo_class						 	= ammo_12x70_buck

startup_ammo 						= 90
ammo_current		 				= 48
ammo_elapsed		 				= 0
ammo_limit		 					= 56
ammo_mag_size		 				= 8

fire_modes							= 1
tri_state_reload					= on

hand_dependence 					= 1
single_handed						= 0

;-ТТХ---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type 							= fire_wound
fire_distance						= 840
bullet_speed						= 405					; начальная скорость пули
rpm									= 240
rpm_empty_click 					= 200

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0						; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0						; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0025				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.005					; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.25					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 2.5					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.4f
crosshair_inertion					= 7.15

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 20					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 5.0					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.5					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 30.0					; максимальный угол отдачи
cam_max_angle_horz					= 30.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 5.0					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 5.0
zoom_cam_dispersion_inc				= 1.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 15.0
zoom_cam_max_angle_horz				= 15.0
zoom_cam_step_angle_horz			= 5.0

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 								= 2						; // secondary
animation_slot						= 9						; type of the animation that will be used

position							= -0.024, -0.081, 0.
orientation							= 0, 0, 0				; значение устанавливается в градусах

fire_point							= 0.0, 0.133, 0.686
fire_point2							= 0.0, 0.103, 0.686

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00

shell_point							= 0.0, 0.138, 0.07
shell_particles						= weapons\generic_shells_shotgun

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.26,-0.10,0.05		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
scope_zoom_factor					= 55

[wpn_spas12_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual 						= dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf

hands_position						= -0.131000, -0.084001,  0.197000
hands_orientation					=  1.950000, -0.999998,  3.349998

hands_position_16x9					= -0.122000, -0.142500,  0.234499
hands_orientation_16x9				=  3.149998,  1.050001,  2.349999

aim_hud_offset_pos 					= -0.098000,  0.090000,  0.000000
aim_hud_offset_rot 					=  0.051000,  0.025200, -0.022500

aim_hud_offset_pos_16x9				= -0.108900,  0.157400,  0.000000
aim_hud_offset_rot_16x9				=  0.087650,  0.047100, -0.035000

item_position						=  0.001394,  0.007643,  0.003674
item_orientation					= -0.194673, -0.839747, -0.116095

shell_point							= 0.028,0.052,0.0147
shell_dir 							= 0.0, 1.0, 0.0
shell_bone							= wpn_body
	
fire_point							= 0, 0.051, 0.808
fire_bone							= wpn_body

anm_show							= spas12_draw
anm_hide							= spas12_holster
anm_idle							= spas12_idle
anm_idle_aim						= spas12_idle_aim
anm_idle_moving						= spas12_idle_moving
anm_idle_sprint						= spas12_idle_sprint
anm_bore							= spas12_idle_bore

anm_shots							= spas12_shoot

anm_open							= spas12_reload_start
anm_add_cartridge					= spas12_reload
anm_close							= spas12_reload_end

anm_reload							= spas12_reload

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------

[wpn_spas12_nimble]:wpn_spas12
$spawn								= "weapons\wpn_spas12_nimble"	; name and section in level editor
inv_name							= st_wpn_spas12_nimble
description							= st_wpn_spas12_nimble_descr

cost								= 5200

fire_modes							= 1, -1

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.2					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor				= 1.4f

;-отдача------------------------------------------------------------------------
cam_return							= 1
cam_relax_speed						= 10					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 3.5					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.0					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 30.0					; максимальный угол отдачи
cam_max_angle_horz					= 30.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 3.5					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 3.0
zoom_cam_dispersion_inc				= 0.5
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 15.0
zoom_cam_max_angle_horz				= 15.0
zoom_cam_step_angle_horz			= 4.0

PDM_disp_base 						= 0.4
PDM_disp_vel_factor 				= 1.8
PDM_disp_accel_factor 				= 1.8
PDM_disp_crouch	 					= 0.8
PDM_disp_crouch_no_acc 				= 0.8