; Пистолет Форт-14ТП
;-(TrickSR)-----------------------------------------
; калибр 							9x18 мм
; длина ствола 						123 мм
; магазин							14
; вес без магазина					0.920
; максимальная дальность стрельбы	570 м
; эффективная дальность стрельбы	30 м
; прицельная дальность				50 м
; дульная скорость пули				335 м/с
; темп стрельбы						40 в/м
;---------------------------------------------------

[wpn_fort]:weapon_probability,default_weapon_params,wpn_fort_sounds
GroupControlSection					= spawn_group
$spawn 								= "weapons\fort"		; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_PM
description							= st_wpn_fort_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

;-----------------------------------------------------------------------------
inv_name							= st_wpn_fort
inv_name_short						= st_wpn_fort

inv_grid_width						= 1
inv_grid_height						= 1
inv_grid_x							= 0
inv_grid_y							= 25

upgr_icon_x							= 855
upgr_icon_y							= 129
upgr_icon_width						= 161
upgr_icon_height 					= 120

kill_msg_x							= 104
kill_msg_y							= 178
kill_msg_width						= 28
kill_msg_height						= 21

;-----------------------------------------------------------------------------
cost								= 600
weapon_class						=
inv_weight							= 0.92
hud									= wpn_fort_hud
visual 								= dynamics\weapons\wpn_fort\wpn_fort.ogf

upgrades 							= up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
installed_upgrades 					=
upgrade_scheme						= upgrade_scheme_fort

ph_mass			 					= 1

;-----------------------------------------------------------------------------
ammo_class		 					= ammo_9x18_fmj, ammo_9x18_pmm

startup_ammo						= 90
ammo_current		 				= 64
ammo_elapsed		 				= 14
ammo_limit		 					= 91
ammo_mag_size		 				= 14

hand_dependence		 				= 1
single_handed						= 1

;--TTX----------------------------------------------------------------------------
hit_power 							= 0.55, 0.55, 0.55, 0.55
;hit_impulse	 		 			= 10
hit_type 							= fire_wound
fire_distance 						= 570
bullet_speed		 				= 335
rpm 								= 250
rpm_empty_click 	 				= 120

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.0075
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.075
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0036
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0036

;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.21	;0.18			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 10					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.0
crosshair_inertion					= 2.75

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 8						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 0.9					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.9					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 5.0					; максимальный угол отдачи
cam_max_angle_horz					= 5.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.0					; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius 							= 0
max_radius 							= 35

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position							= -0.021, -0.1, 0.0
orientation 						= 0, 0, 0

fire_point							= 0.0, 0.148, 0.161

flame_particles		 				= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 55

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x 							= 36					; offset in inventory icon
silencer_y 							= -17

silencer_hit_power 					= 0.50, 0.50, 0.50, 0.50
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 430
silencer_bullet_speed	 			= 290

;silencer_flame_particles 			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_fort_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual 						= dynamics\weapons\wpn_fort\wpn_fort_hud

hands_position						= -0.021000, -0.160000,  0.002500
hands_orientation					= -0.500000,  1.000000,  1.149999

hands_position_16x9					=  0.033000, -0.189500,  0.039000
hands_orientation_16x9				=  2.349998,  2.749999,  2.849998

aim_hud_offset_pos					= -0.108400,  0.044000,  0.000000
aim_hud_offset_rot					=  0.003200,  0.006600, -0.025000

aim_hud_offset_pos_16x9				= -0.169600,  0.075200,  0.000000
aim_hud_offset_rot_16x9				=  0.034100,  0.057200,  0.005000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000494, -0.000025, -0.003510
item_orientation					=  1.239378, -0.134046, -2.052052

shell_point							= 0.013,0.041,0.474
shell_bone							= wpn_body

fire_point							= 0,0.04,0.149
fire_bone 							= wpn_body

anm_show							= fort_draw
anm_show_empty						= fort_draw, fort_opened

anm_hide 							= fort_holster
anm_hide_empty						= fort_holster, fort_opened

anm_idle 							= fort_idle
anm_idle_empty 						= fort_idle, fort_opened

anm_shots							= fort_shoot
anm_shot_l							= fort_shoot,fort_open

anm_idle_aim						= fort_idle_aim
anm_idle_aim_empty					= fort_idle_aim, fort_opened

anm_reload							= fort_reload
anm_reload_empty					= fort_reload,fort_close

anm_idle_moving 					= fort_idle_moving
anm_idle_moving_empty 				= fort_idle_moving, fort_opened

anm_idle_sprint						= fort_idle_sprint
anm_idle_sprint_empty				= fort_idle_sprint, fort_opened

anm_bore							= fort_idle_bore
anm_bore_empty						= fort_idle_bore, fort_opened

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_fort_snag]:wpn_fort
$spawn								= "weapons\wpn_fort_snag"		; option for Level Editor

cost								= 700

upgrades							= up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort
installed_upgrades					= up_firsta_fort, up_thirda_fort
upgrade_scheme						= upgrade_scheme_fort

fire_dispersion_base				= 0.16						; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)