; Автомат Никонова АН-94 "Абакан" (6П33)
;-(TrickSR)-----------------------------------------
; калибр 							5.45х39
; длина ствола 						405 мм
; магазин							30/60
; вес без магазина					3.85
; максимальная дальность стрельбы	4100 м
; эффективная дальность стрельбы	650 м
; прицельная дальность				1000 м
; дульная скорость пули				900 м/с
; темп стрельбы						600 в/м (1800 в/м отсечка на 2 патрона)
;---------------------------------------------------

[wpn_abakan]:weapon_probability,default_weapon_params,wpn_abakan_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\abakan"		; name and section in level editor
$npc								= on
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74				; class of the weapon that corresponding to CPP class
description							= st_wpn_abakan_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 7

;-------------------------------------------------------------------------------
inv_name							= st_wpn_abakan			; name in inventory
inv_name_short						= st_wpn_abakan

inv_grid_width						= 5						; position and size of the icon that will be used to display weapon in the inventory menu
inv_grid_height						= 2						; all icons are on the texture ui_icon_equipment.dds,
inv_grid_x							= 6						; position and size are in terms of 64x64 squares
inv_grid_y							= 2

upgr_icon_x							= 591
upgr_icon_y							= 748
upgr_icon_width						= 291
upgr_icon_height 					= 115

kill_msg_x							= 119
kill_msg_y							= 199
kill_msg_width						= 93
kill_msg_height						= 32

;-------------------------------------------------------------------------------
cost								= 6000					; the price of the item
weapon_class						= assault_rifle			; the type of the box that will be used in buy-menu in multiplayer mode
inv_weight							= 3.85
hud									= wpn_abakan_hud
visual								= dynamics\weapons\wpn_abakan\wpn_abakan.ogf

upgrades							= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_abakan

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_5.45x39_fmj, ammo_5.45x39_ap	; name of the ltx-section of used ammo

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit							= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes							= 1, 2, -1

grenade_class						= ammo_vog-25, ammo_vog-25p	; name of the ltx-section of used grenades

grenade_vel 						= 73.5
launch_speed						= 73.5
hand_dependence						= 1
single_handed						= 0

;-ТТХ---------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10					; size of physic impulse by bullet
hit_type							= fire_wound			; [] type of the wound
fire_distance						= 4100					; maximum fire distance that bullet can fly
bullet_speed						= 900					; starting bullet speed
rpm									= 600					; max round per minute
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.0037				; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.05					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.00025				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0005				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 150
reload_dof							= 0.0, 0.5, 5, 2

;-Дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.29					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 9						; увеличение дисперсии в процентах при максимальном износе

dispersion_start					= 2

base_dispersioned_bullets_count		= 2 					; количество пуль, выстреленных с базовой дисперсией без отдачи
base_dispersioned_bullets_speed		= 900					; начальная скорость пуль, выстреленных с базовой дисперсией без отдачи

control_inertion_factor				= 1.4f
crosshair_inertion					= 6.85

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 12					; скорость возврата в исходное положение
cam_relax_speed_ai					= 120.75
cam_dispersion						= 0.8					; увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc					= 0.4					; увеличениe cam_dispersion с каждvм вvстрелом
cam_dispersion_frac					= 1.0					; ствол будет подvматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальнvй угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 0.2					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 13					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.7
zoom_cam_dispersion_inc				= 0.35
zoom_cam_dispersion_frac			= 0.6
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 0.1

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30					; [] for AI
max_radius							= 50					; [] for AI

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 2						; type of the animation that will be used

position							= -0.026, -0.178, 0.0
orientation							= 0, 0, 0

fire_point							= -0.0,0.228,0.713
fire_point2							= -0.0,0,153.608

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= 0.120000,0.000000,0.070000
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2						; 0 - no addon
silencer_status						= 0						; 1 - permanent
grenade_launcher_status				= 0						; 2 - attachable

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor					= 50					; fov for zoom mode

scopes_sect							= scope_abakan, scope_x2.7_abakan, scope_live_detector_abakan, scope_night_abakan
scope_texture						= wpn_crosshair

grenade_launcher_name				= wpn_addon_grenade_launcher	; section name for the attachable grenade launcher
grenade_launcher_x					= 126							; offset in inventory icon
grenade_launcher_y					= 24

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x							= 228					; offset in inventory icon
silencer_y							= 9

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

[wpn_abakan_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_abakan\wpn_abakan_hud.ogf

hands_position						= -0.073500, -0.146000,  0.192000
hands_orientation					= -2.799999,  0.600000,  3.099998

hands_position_16x9					= -0.079500, -0.149500, 0.131500
hands_orientation_16x9				= -1.450001,  2.199999, 2.849998

aim_hud_offset_pos					= -0.083000,  0.040800, -0.066000
aim_hud_offset_rot					= -0.003200, -0.045900,  0.008000

aim_hud_offset_pos_16x9				= -0.082600,  0.047100,  0.029000
aim_hud_offset_rot_16x9				=  0.024400, -0.022100,  0.007000

gl_hud_offset_pos 					=  0.000000,  0.000000,  0.000000		;-0.053000, -0.059000,  0.000000
gl_hud_offset_rot 					=  0.000000,  0.000000,  0.000000		;-0.145000,  0.000000,  0.000000

gl_hud_offset_pos_16x9				=  0.005000,  0.080000,  0.000000		;-0.130000,  0.003500,  0.000500
gl_hud_offset_rot_16x9				= -0.001000, -0.091500,  0.000000		; 0.052500,  0.045000, -0.010000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.002869,  0.003757, -0.006812
item_orientation					= -16.124039,-3.597800,1.014648

shell_point							= 0.019,0.073,0.234
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.049,0.716
fire_bone							= wpn_body
fire_point2							= 0.0,-0.027,0.603
fire_bone2							= wpn_body

anm_show							= abakan_draw
anm_hide							= abakan_holster
anm_idle							= abakan_idle
anm_idle_sprint						= abakan_idle_sprint
anm_idle_moving						= abakan_idle_moving
anm_shots							= abakan_shoot
anm_reload							= abakan_reload
anm_idle_aim						= abakan_idle_aim

anm_switch							= abakan_switch_off					; abakan_switch_off
anm_switch_g						= abakan_switch_on					; abakan_switch_on
anm_bore							= abakan_idle_bore

anm_hide_w_gl						= abakan_holster_w_gl
anm_show_w_gl						= abakan_draw_w_gl
anm_idle_w_gl						= abakan_idle_w_gl
anm_shots_w_gl						= abakan_shoot_w_gl
anm_reload_w_gl						= abakan_reload_w_gl
anm_idle_w_gl_aim					= abakan_idle_aim_w_gl
anm_idle_sprint_w_gl				= abakan_idle_sprint_w_gl
anm_idle_moving_w_gl				= abakan_idle_moving_w_gl
anm_bore_w_gl						= abakan_idle_bore_w_gl

anm_show_g							= abakan_draw_w_gl					; abakan_draw_grenade
anm_hide_g							= abakan_holster_w_gl				; abakan_holster_grenade
anm_idle_g							= abakan_idle_w_gl					; abakan_idle_grenade
anm_reload_g						= abakan_reload_grenade
anm_idle_g_aim						= abakan_idle_aim_w_gl				; abakan_idle_grenade
anm_shots_g							= abakan_shoot_grenade
anm_idle_sprint_g					= abakan_idle_sprint_w_gl			; abakan_idle_sprint_grenade
anm_idle_moving_g					= abakan_idle_moving_w_gl			; abakan_idle_moving_grenade
anm_bore_g							= abakan_idle_bore_w_gl				; abakan_idle_bore_grenade

[scope_abakan]
scope_name 							= wpn_addon_scope
scope_x								= 47					; offset in inventory icon
scope_y								= 0

[scope_x2.7_abakan]
scope_name 							= wpn_addon_scope_x2.7
scope_x								= 47					; offset in inventory icon
scope_y								= 0

[scope_live_detector_abakan]
scope_name 							= wpn_addon_scope_detector
scope_x								= 47					; offset in inventory icon
scope_y								= 0

[scope_night_abakan]
scope_name 							= wpn_addon_scope_night
scope_x								= 47					; offset in inventory icon
scope_y								= 0

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------