; Охотничье ружье ТОЗ-34 "Вертикалка"
;-(TrickSR)-----------------------------------------
; калибр 							12/70
; длина ствола 						711 мм / 750 мм
; магазин							2
; вес без магазина					3.2
; максимальная дальность стрельбы	940 м
; эффективная дальность стрельбы	35-70 м для дроби / 50-100 м для пули
; прицельная дальность				---
; дульная скорость пули				430 м/с
; темп стрельбы						---
;---------------------------------------------------

[wpn_toz34]:weapon_probability,default_weapon_params,wpn_toz34_sounds
GroupControlSection					= spawn_group
$spawn					 			= "weapons\toz-34" 		; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 		 					= 8
scheduled							= off					; option for ALife Simulator
cform 							 	= skeleton
class 							 	= WP_BM16
description 						= st_wpn_toz34_descr

ef_main_weapon_type					= 1
ef_weapon_type						= 9

;-------------------------------------------------------------------------------
inv_name							= st_wpn_toz34
inv_name_short 						= st_wpn_toz34

inv_grid_width						= 6
inv_grid_height						= 1
inv_grid_x							= 12
inv_grid_y							= 2

upgr_icon_x							= 9
upgr_icon_y							= 815
upgr_icon_width						= 286
upgr_icon_height					= 95

kill_msg_x 							= 127
kill_msg_y 							= 82
kill_msg_width 						= 97
kill_msg_height						= 23

;-------------------------------------------------------------------------------
cost 								= 1200
weapon_class						= shotgun
inv_weight 							= 3.2
hud 							 	= wpn_toz34_hud
visual								= dynamics\weapons\wpn_toz34\wpn_toz34.ogf

upgrades						 	= up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_toz34

ph_mass			 					= 3

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 						= 10
ammo_current						= 12
ammo_elapsed		 				= 2
ammo_limit							= 14
ammo_mag_size 						= 2

fire_modes							= 1, 2

tri_state_reload					= off

hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power 							= 0.80, 0.80, 0.80, 0.80
;hit_impulse						= 10
hit_type 							= fire_wound
fire_distance					 	= 940
bullet_speed 						= 430					; начальная скорость пули
rpm									= 120
rpm_empty_click 					= 200

misfire_probability 				= 0.005					; вероятность осечки при максимальном износе !!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.002					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.03					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec 					= 0.005					; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.005					; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 3.2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base 				= 0.2					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 1.5					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.5f
crosshair_inertion					= 7.5

;-отдача------------------------------------------------------------------------
cam_return							= 1
cam_relax_speed 				 	= 5.0					; скорость возврата в исходное положение
cam_relax_speed_ai					= 360
cam_dispersion						= 5.0					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 5.0					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 0.7					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 10.0					; максимальный угол отдачи
cam_max_angle_horz					= 10.0 					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.0					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed 				= 5.0 					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 3.0
zoom_cam_dispersion_inc				= 3.0
zoom_cam_dispersion_frac 			= 0.7
zoom_cam_max_angle					= 10.0
zoom_cam_max_angle_horz				= 10.0
zoom_cam_step_angle_horz 			= 1.0

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.7
PDM_disp_accel_factor 				= 1.7
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.0 					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 								= 2						; // secondary
animation_slot						= 3						; type of the animation that will be used

position 							= -0.023, -0.14, 0.00	;-0.026, -0.117, 0.0
orientation 						= 0, 30, 0				; значение устанавливается в градусах

fire_point 							= 0.0, 0.168, 0.755
fire_point2							= 0.0, 0.168, 0.755

flame_particles						= weapons\generic_weapon05
smoke_particles		 			 	= weapons\generic_shoot_00

shell_point							= 0.0, 0.183, 0.07

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.26,-0.11,0.15		; position (offset) and orientation of the weapon when it is strapped
strap_orientation 					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
scope_zoom_factor	 			 	= 55

[wpn_toz34_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_toz34\wpn_toz34_hud.ogf

hands_position						= -0.144001, -0.129499,  0.039500
hands_orientation					=  0.399970,  0.399999, -2.000002

hands_position_16x9					= -0.147500, -0.138500, -0.004000
hands_orientation_16x9				=  0.500000,  1.350000, -5.150002

aim_hud_offset_pos					= -0.083060,  0.027800,  0.026000
aim_hud_offset_rot					= -0.005050,  0.000300,  0.043000

aim_hud_offset_pos_16x9				= -0.072500,  0.029000, -0.008500
aim_hud_offset_rot_16x9				=  0.012150,  0.001500, -0.007500

item_position						= -0.001402,  0.000506,  0.000837
item_orientation					= -200.454514, 152.486038, -179.781982

shell_point							=  0.000000,  0.000000,  0.000000
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0, 0.026, 0.893
fire_bone							= wpn_body

anm_show_0 							= toz_draw
anm_show_1			 				= toz_draw
anm_show_2 							= toz_draw

anm_hide_0							= toz_holster
anm_hide_1							= toz_holster
anm_hide_2							= toz_holster

anm_idle_0							= toz_idle
anm_idle_1		 				 	= toz_idle
anm_idle_2		 				 	= toz_idle

anm_idle_aim_0						= toz_idle_aim
anm_idle_aim_1						= toz_idle_aim
anm_idle_aim_2						= toz_idle_aim

anm_idle_moving_0					= toz_idle_moving
anm_idle_moving_1					= toz_idle_moving
anm_idle_moving_2					= toz_idle_moving

anm_idle_sprint_0					= toz_idle_sprint
anm_idle_sprint_1					= toz_idle_sprint
anm_idle_sprint_2					= toz_idle_sprint

anm_reload_1						= toz_reload_l
anm_reload_2						= toz_reload_lr

anm_shot_1							= toz_shoot
anm_shot_2							= toz_shoot

anm_bore_0							= toz_idle_bore
anm_bore_1							= toz_idle_bore
anm_bore_2							= toz_idle_bore

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------