; Стрелоково-гранатометный комплекс ОЦ-14-4 "Гроза-4"
;-(TrickSR)-----------------------------------------
; калибр 							9x39 мм
; длина ствола 						445 мм (ствол 240 мм + 205 мм насадка с гранатометом)
; магазин							20
; вес без магазина(с гранатометом)	4.0 кг
; максимальная дальность стрельбы	910 м
; эффективная дальность стрельбы	400 м 
; прицельная дальность				600 м
; дульная скорость пули				300 м/с
; темп стрельбы						700 в/м
;---------------------------------------------------

[wpn_groza]:weapon_probability,default_weapon_params,wpn_groza_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\groza"		; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description							= st_wpn_groza_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 6

;-------------------------------------------------------------------------------
inv_name							= st_wpn_groza
inv_name_short						= st_wpn_groza

inv_grid_width						= 4
inv_grid_height						= 2
inv_grid_x							= 0
inv_grid_y							= 14

upgr_icon_x							= 8
upgr_icon_y							= 128
upgr_icon_width						= 291
upgr_icon_height 					= 107

kill_msg_x							= 67
kill_msg_y							= 123
kill_msg_width						= 64
kill_msg_height						= 30

;-------------------------------------------------------------------------------
cost								= 10000
weapon_class						= assault_rifle			; Type of the weapon
inv_weight							= 4.0
hud									= wpn_groza_hud
visual								= dynamics\weapons\wpn_groza\wpn_groza.ogf

upgrades							= up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_groza

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_9x39_pab9, ammo_9x39_ap

startup_ammo						= 90
ammo_current						= 120
ammo_elapsed						= 20
ammo_limit							= 140
ammo_mag_size						= 20

fire_modes							= 1, -1

grenade_class						= ammo_vog-25, ammo_vog-25p

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;--TTX----------------------------------------------------------------------------
;hit_power							= 0.50, 0.50, 0.50, 0.50
;hit_impulse						= 10
hit_type							= fire_wound
fire_distance						= 910
bullet_speed						= 300
rpm									= 700
rpm_empty_click						= 200

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.005					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.06					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0002				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0004				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.27					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 11					; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.2f
crosshair_inertion					= 6.80

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 0.35					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.2					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 0.7					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.35					; (degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.35
zoom_cam_dispersion_inc				= 0.2
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 1.25

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 8						; type of the animation that will be used

position							= -0.026, -0.144, 0.0
orientation							= 0, 0, 0

fire_point							=  0.000000,0.194,0.274
fire_point2							= 0.0, 0.156, 0.285

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point							= 0.0, 0.194, 0.04
shell_dir							= 0.0, 0.0, 0.4
shell_particles						= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.15,-0.38,0.35			; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -10,-5,10					; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2
silencer_status						= 2
grenade_launcher_status				= 1

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25

scopes_sect							= scope_groza, scope_x2.7_groza, scope_live_detector_groza, scope_night_groza
scope_zoom_factor					= 50					; fov for zoom mode

silencer_name						= wpn_addon_silencer
silencer_x							= 180
silencer_y							= 16

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 800
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

grenade_launcher_name				= wpn_addon_grenade_launcher
grenade_launcher_x					= 109
grenade_launcher_y					= 30

[wpn_groza_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual							= dynamics\weapons\wpn_groza\wpn_groza_hud.ogf

hands_position						= -0.057500, -0.182500,  0.254500
hands_orientation					= -0.650000,  0.599990,  1.749998

hands_position_16x9					= -0.033000, -0.188499,  0.209999
hands_orientation_16x9				=  0.400000,  3.199998,  0.299999

aim_hud_offset_pos					= -0.095000, -0.030500, -0.014000
aim_hud_offset_rot					= -0.026400,  0.002650,  0.007500

aim_hud_offset_pos_16x9				= -0.118500, -0.014000,  0.126500
aim_hud_offset_rot_16x9				=  0.019500,  0.020500, -0.020500

gl_hud_offset_pos					= -0.093800, -0.140000,  0.000000
gl_hud_offset_rot					= -0.156500,  0.003300,  0.015000

gl_hud_offset_pos_16x9				= -0.117600, -0.148000,  0.000000
gl_hud_offset_rot_16x9				= -0.153600,  0.015850, -0.020200

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						= -0.006247,  0.007542, -0.008760
item_orientation					= -15.517174, -2.455023, 362.066071

shell_point							= 0.025,0.063,-0.109
shell_dir							= 0.0, 1.0, 0.0
shell_bone							= wpn_body

fire_point							= 0,0.047,0.349
fire_bone							= wpn_body
fire_point2							= 0.0,0.003,0.321
fire_bone2							= wpn_body

anm_show 							= groza_draw
anm_hide 							= groza_holster
anm_idle 							= groza_idle
anm_idle_sprint						= groza_idle_sprint
anm_idle_moving 					= groza_idle_moving
anm_shots							= groza_shoot
anm_reload							= groza_reload
anm_idle_aim 						= groza_idle_aim

anm_switch							= groza_switch_off
anm_switch_g						= groza_switch_on
anm_bore							= groza_idle_bore

anm_show_w_gl						= groza_draw
anm_hide_w_gl						= groza_holster
anm_idle_w_gl						= groza_idle
anm_shots_w_gl						= groza_shoot
anm_reload_w_gl						= groza_reload
anm_idle_w_gl_aim					= groza_idle_aim
anm_idle_sprint_w_gl				= groza_idle_sprint
anm_idle_moving_w_gl				= groza_idle_moving
anm_bore_w_gl						= groza_idle_bore

anm_show_g 							= groza_draw_grenade
anm_hide_g 							= groza_holster_grenade
anm_idle_g							= groza_idle_grenade
anm_reload_g 						= groza_reload_grenade
anm_idle_g_aim						= groza_idle_aim_grenade
anm_shots_g 						= groza_shoot_grenade
anm_idle_sprint_g					= groza_idle_sprint_grenade
anm_idle_moving_g					= groza_idle_moving_grenade
anm_bore_g							= groza_idle_grenade

[scope_groza]
scope_name 							= wpn_addon_scope
scope_x								= 63
scope_y								= -1

[scope_x2.7_groza]
scope_name 							= wpn_addon_scope_x2.7
scope_x								= 63
scope_y								= -1

[scope_live_detector_groza]
scope_name 							= wpn_addon_scope_detector
scope_x								= 63
scope_y								= -1

[scope_night_groza]
scope_name 							= wpn_addon_scope_night
scope_x								= 63
scope_y								= -1

;-----------------------------------------------------------------------------
; Уникальные	(ОЦ-14-2 "Гроза-2")
;-----------------------------------------------------------------------------
[wpn_groza_nimble]:wpn_groza,wpn_groza_nimble_sounds
$spawn								= "weapons\unique\wpn_groza_nimble"	; name and section in level editor
inv_name							= st_wpn_groza_nimble
description							= st_wpn_groza_nimble_descr

cost								= 15000

ammo_class 							= ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_elapsed						= 30
ammo_current						= 30
ammo_limit							= 30
ammo_mag_size 						= 30

fire_modes 							= 1, 3, -1

;hit_power							= 0.50, 0.50, 0.50, 0.50
fire_distance						= 4000
bullet_speed						= 890
rpm 								= 600

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base				= 0.3	; 0.15			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor				= 1.2f
crosshair_inertion					= 6

;отдача
cam_return							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 0.3					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.18					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1						; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base						= 0.6
PDM_disp_vel_factor					= 2.4
PDM_disp_accel_factor				= 2.4
PDM_disp_crouch						= 1.0
PDM_disp_crouch_no_acc				= 1.0

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.18
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 1
fire_dispersion_condition_factor	= 10					; увеличение дисперсии в процентах при максимальном износе

silencer_fire_distance 				= 830

[wpn_groza_specops]:wpn_groza_nimble

$spawn								= "weapons\unique\wpn_groza_specops"