[up_sect_firsta_stalker_outfit]
cost 						= 350
value						= +10

fire_wound_protection  		= 0.05
bones_koeff_protection_add 	= actor_armor_light_add_1

[up_sect_firstc_stalker_outfit]
cost 						= 700
value						= -20

strike_protection 			= 0.05 ;0.20
explosion_protection 		= 0.05 ;0.20
wound_protection			= 0.05 ;0.20
hit_fraction_actor			= -0.15 ;0.50

[up_sect_firstd_stalker_outfit]
cost 						= 700
value						= +15

immunities_sect_add			= sect_stalker_outfit_immunities_add

[up_sect_firste_stalker_outfit]
cost 						= 1050
value						= +30

fire_wound_protection  		= 0.1
bones_koeff_protection_add  = actor_armor_light_add_3

[up_sect_secona_stalker_outfit]
cost 						= 350
value						= -3.5

inv_weight 					= -3.5
power_loss	                = -0.05

[up_sect_seconc_stalker_outfit]
cost 						= 700
value						= +20

burn_protection    			= 0.01   ;0.0650

[up_sect_second_stalker_outfit]
cost 						= 700
value       				= +20

chemical_burn_protection  	= 0.0015 ;0.0325
shock_protection          	= 0.100  ;0.400

[up_sect_secone_stalker_outfit]
cost 						= 1050
value						= +30

chemical_burn_protection 	= 0.0025 ;0.0325

[up_sect_seconf_stalker_outfit]
cost 						= 1050
value						= +30

radiation_protection 		= 0.0007 ;0.0030

[up_sect_thirda_stalker_outfit]
cost 						= 350
value						= +10

radiation_protection 		= 0.0003 ;0.00300
chemical_burn_protection 	= 0.0010 ;0.0325

[up_sect_thirdc_stalker_outfit]
cost 						= 3000
value       				= +2

health_restore_speed		= 0.0003

[up_sect_thirdd_stalker_outfit]
cost 						= 700
value       				= +10

additional_inventory_weight = 10
additional_inventory_weight2= 10
power_loss	                = -0.1

[up_sect_thirde_stalker_outfit]
cost 						= 2000
value       				= +2

artefact_count				= 2

[up_sect_firstte_stalker_medic_outfit]
cost 						= 3000
value 						= +4
bleeding_restore_speed		= 0.004


     
[up_firsta_stalker_outfit]
scheme_index           	 	= 0, 0
known                   	= 1
effects                 	= up_gr_firstcd_stalker_outfit
section                 	= up_sect_firsta_stalker_outfit
property                	= prop_armor

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_arm_a7_name
description             	= st_up_arm_a7_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_1

[up_firstc_stalker_outfit]
scheme_index            	= 1, 0
known                   	= 1
effects                 	= up_gr_firstef_stalker_outfit
section                 	= up_sect_firstc_stalker_outfit
property                	= prop_damage

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_arm_b9_name
description             	= st_up_arm_b9_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_2

[up_firstd_stalker_outfit]
scheme_index            	= 1, 1
known                   	= 1
effects                 	= up_gr_firstef_stalker_outfit
section                 	= up_sect_firstd_stalker_outfit
property                	= prop_durability

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_arm_b2_name
description             	= st_up_arm_b2_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_4

[up_firste_stalker_outfit]
scheme_index            	= 2, 0
known                   	= 1
effects                 	=
section                 	= up_sect_firste_stalker_outfit
property                	= prop_armor

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_arm_c2_name
description             	= st_up_arm_c2_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_3

[up_secona_stalker_outfit]
scheme_index            	= 0, 1
known                   	= 1
effects                 	= up_gr_seconcd_stalker_outfit
section                 	= up_sect_secona_stalker_outfit
property                	= prop_weightoutfit

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_kom_a3_name
description             	= st_up_kom_a3_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_5

[up_seconc_stalker_outfit]
scheme_index            	= 1, 2
known                   	= 1
effects                 	= up_gr_seconef_stalker_outfit
section                 	= up_sect_seconc_stalker_outfit
property                	= prop_thermo

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_kom_b3_name
description             	= st_up_kom_b3_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_6

[up_second_stalker_outfit]
scheme_index            	= 1, 3
known                   	= 1
effects                 	= up_gr_seconef_stalker_outfit
section                 	= up_sect_second_stalker_outfit
property                	= prop_electro, prop_chem

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_kom_b4_name
description             	= st_up_kom_b4_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_8

[up_secone_stalker_outfit]
scheme_index            	= 2, 1
known                   	= 1
effects                 	=
section                 	= up_sect_secone_stalker_outfit
property                	= prop_chem

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_kom_c1_name
description             	= st_up_kom_c1_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_7

[up_seconf_stalker_outfit]
scheme_index            	= 2, 2
known                   	= 1
effects                 	=
section                 	= up_sect_seconf_stalker_outfit
property                	= prop_radio

precondition_functor   	 	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_kom_c2_name
description             	= st_up_kom_c2_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_9

[up_thirda_stalker_outfit]
scheme_index            	= 0, 2
known                   	= 1
effects                 	= up_gr_thirdcd_stalker_outfit
section                 	= up_sect_thirda_stalker_outfit
property                	= prop_radio, prop_chem

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_uti_a5_name
description             	= st_up_uti_a5_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_10

[up_thirdc_stalker_outfit]
scheme_index           		= 1, 4
known                   	= 1
effects                 	= up_gr_thirdef_stalker_outfit
section                 	= up_sect_thirdc_stalker_outfit
property                	= prop_restore_health

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_uti_b4_name
description             	= st_up_uti_b4_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_11

[up_thirdd_stalker_outfit]
scheme_index            	= 1, 5
known                   	= 1
effects                 	= up_gr_thirdef_stalker_outfit
section                 	= up_sect_thirdd_stalker_outfit
property                	= prop_tonnage

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_uti_b2_name
description             	= st_up_uti_b2_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_13

[up_thirde_stalker_outfit]
scheme_index            	= 2, 3
known                   	= 1
effects                 	=
section                 	= up_sect_thirde_stalker_outfit
property                	= prop_artefact

precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b

effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here

prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	=
name                    	= st_up_uti_c1_name
description             	= st_up_uti_c1_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_12

[up_firstte_stalker_medic_outfit]
scheme_index            	= 2, 5
known                   	= 1
effects                 	= 
section                 	= up_sect_firstte_stalker_medic_outfit
property                	= prop_restore_bleeding, prop_restore_health
precondition_functor    	= inventory_upgrades.precondition_functor_a
precondition_parameter  	= a & b
effect_functor          	= inventory_upgrades.effect_functor_a
effect_parameter        	= something_here
prereq_functor          	= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  	= inventory_upgrades.prereq_tooltip_functor_a
prereq_params           	= 
name                    	= st_up_stalker_medic_outfit_name
description             	= st_up_stalker_medic_outfit_descr
icon                    	= ui_inGame2_upgrade_stalker_outfit_1

[up_gr_firstab_stalker_outfit]
elements                	= up_firsta_stalker_outfit

[up_gr_firstcd_stalker_outfit]
elements                	= up_firstc_stalker_outfit, up_firstd_stalker_outfit

[up_gr_firstef_stalker_outfit]
elements                	= up_firste_stalker_outfit

[up_gr_seconab_stalker_outfit]
elements                	= up_secona_stalker_outfit

[up_gr_seconcd_stalker_outfit]
elements                	= up_seconc_stalker_outfit, up_second_stalker_outfit

[up_gr_seconef_stalker_outfit]
elements                	= up_secone_stalker_outfit, up_seconf_stalker_outfit

[up_gr_thirdab_stalker_outfit]
elements                	= up_thirda_stalker_outfit

[up_gr_thirdcd_stalker_outfit]
elements                	= up_thirdc_stalker_outfit, up_thirdd_stalker_outfit

[up_gr_thirdef_stalker_outfit]
elements                	= up_thirde_stalker_outfit

[up_gr_firstte_stalker_medic_outfit]
elements                	= up_firstte_stalker_medic_outfit
