; SIG-Sauer P220 .45ACP
;-(TrickSR)-----------------------------------------
; калибр 							11.43x23 мм (.45ACP)
; длина ствола 						112 мм
; магазин							7
; вес без магазина					1.13
; максимальная дальность стрельбы	610 м
; эффективная дальность стрельбы	60 м
; прицельная дальность				---
; дульная скорость пули				345 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_sig220]:weapon_probability,default_weapon_params,wpn_sig220_sounds
GroupControlSection					= spawn_group
$spawn 								= "weapons\sig220"		; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_LR300
description							= st_wpn_sig220_descr

ef_main_weapon_type					= 5
ef_weapon_type						= 5

;-------------------------------------------------------------------------------
inv_name							= st_wpn_sig220			; name in inventory
inv_name_short						= st_wpn_sig220

inv_grid_width						= 2
inv_grid_height						= 1
inv_grid_x							= 2
inv_grid_y							= 26

upgr_icon_x							= 8
upgr_icon_y							= 270
upgr_icon_width						= 257
upgr_icon_height 					= 100

kill_msg_x							= 72
kill_msg_y							= 177
kill_msg_width						= 31
kill_msg_height						= 24

;-------------------------------------------------------------------------------
cost								= 1200					; the price of the item
weapon_class						= 
inv_weight							= 1.13
hud									= wpn_sig220_hud
visual								= dynamics\weapons\wpn_sig220\wpn_sig220.ogf

upgrades							= up_gr_firstab_sig220, up_gr_seconab_sig220, up_gr_thirdab_sig220, up_gr_fourtab_sig220, up_gr_fifthab_sig220
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_sig220

ph_mass								= 1

;-------------------------------------------------------------------------------
ammo_class							= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 						= 90
ammo_current						= 42
ammo_elapsed		 				= 7
ammo_limit							= 49
ammo_mag_size		 				= 7; clip (magazine) size

fire_modes							= 1

grenade_class						= ammo_vog-25			; name of the ltx-section of used grenades

launch_speed						= 0
hand_dependence					 	= 1
single_handed						= 1

;----TTX--------------------------------------------------------------------------
;hit_power 							= 0.50, 0.50, 0.50, 0.50
;hit_impulse	 	 				= 10
hit_type 							= fire_wound
fire_distance 						= 610
bullet_speed		 				= 345
rpm 								= 200
rpm_empty_click 	 				= 120

use_aim_bullet						= false					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability					= 0.005					; вероятность осечки при максимальном износе!!!old - now not working
misfire_start_condition				= 0.6					; изношенность, при которой появляется шанс осечки
misfire_end_condition				= 0.1					; изношеность при которой шанс осечки становится константным
misfire_start_prob	 				= 0.007					; шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.07					; шанс осечки при изношености больше чем misfireEndCondition
condition_shot_dec					= 0.0027				; увеличение изношености при одиночном выстреле
condition_queue_shot_dec			= 0.0027				; увеличение изношености при выстреле очередью

;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base				= 0.23	;0.8			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
fire_dispersion_condition_factor	= 9						; увеличение дисперсии в процентах при максимальном износе
control_inertion_factor				= 1.0
crosshair_inertion 					= 3.10

;-отдача------------------------------------------------------------------------
cam_return							= 0
cam_relax_speed						= 7						;скорость возврата в исходное положение
cam_relax_speed_ai					= 120.75
cam_dispersion						= 1.2					;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 1.2					;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 10.0					;максимальный угол отдачи
cam_max_angle_horz					= 10.0					;(degree) maximum shot horizontal degree
cam_step_angle_horz					= 1.2					;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed				= 10					; scope & ironsight
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle					= 5.0
zoom_cam_max_angle_horz				= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 						= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 					= 1.0
PDM_disp_crouch_no_acc 				= 1.0

;- for AI ----------------------------------------------------------------------
min_radius							= 0
max_radius							= 40

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position							= -0.021, -0.085, 0.0
orientation 						= 0, 0, 0

fire_point							= 0.0, 0.133, 0.161
fire_point2							= 0.0, 0.133, 0.161

flame_particles		 				= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\generic_shells

;-STRAP PARAMETERS--------------------------------------------------------------
;strap_position 					= -0.16,-0.36,0.15			; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= -10,-5,10					; (3rd person view in degrees)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0							; 0 - no addon
silencer_status						= 2							; 1 - permanent
grenade_launcher_status				= 0							; 2 - attachable

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 55						; fov for zoom mode

scope_name							= wpn_addon_scope			; section name for the attachable scope
scope_x								= 47						; offset in inventory icon
scope_y								= 0

grenade_launcher_name				= wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x					= 126						; offset in inventory icon
grenade_launcher_y					= 24

silencer_name						= wpn_addon_silencer		; section name for the attachable silencer
silencer_x 							= 48						; offset in inventory icon
silencer_y 							= -14

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 415
silencer_bullet_speed	 			= 285

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_sig220_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual 						= dynamics\weapons\wpn_sig220\wpn_sig220_hud.ogf

hands_position						= -0.021000, -0.160000,  0.002500
hands_orientation					= -0.500000,  1.000000,  1.149999

hands_position_16x9					=  0.033000, -0.189500,  0.039000
hands_orientation_16x9				=  2.349998,  2.749999,  2.849998

aim_hud_offset_pos					= -0.109000,  0.040000,  0.009000
aim_hud_offset_rot					=  0.008250,  0.007800, -0.027500

aim_hud_offset_pos_16x9				= -0.169900,  0.071500, -0.010000
aim_hud_offset_rot_16x9				=  0.039800,  0.057800,  0.005000

gl_hud_offset_pos					=  0.000000,  0.000000,  0.000000
gl_hud_offset_rot					=  0.000000,  0.000000,  0.000000

lean_hud_offset_pos					=  0.000000,  0.000000,  0.000000
lean_hud_offset_rot					=  0.000000,  0.000000,  0.000000

item_position						=  0.000354,  0.000083, -0.007507
item_orientation					=  1.239378, -0.134046, -2.052052

shell_point							= 0.011, 0.049, 0.483
shell_bone							= wpn_body

fire_point							= 0.000, 0.046, 0.171
fire_bone 							= wpn_body

anm_show							= sig220_draw
anm_show_empty						= sig220_draw, sig220_opened

anm_hide 							= sig220_holster
anm_hide_empty 						= sig220_holster, sig220_opened

anm_idle 							= sig220_idle
anm_idle_empty 						= sig220_idle, sig220_opened

anm_shots							= sig220_shoot
anm_shot_l							= sig220_shoot, sig220_open

anm_idle_aim						= sig220_idle_aim
anm_idle_aim_empty					= sig220_idle_aim, sig220_opened

anm_reload							= sig220_reload
anm_reload_empty					= sig220_reload, sig220_close

anm_idle_moving 					= sig220_idle_moving
anm_idle_moving_empty 				= sig220_idle_moving, sig220_opened

anm_idle_sprint						= sig220_idle_sprint
anm_idle_sprint_empty				= sig220_idle_sprint, sig220_opened

anm_bore							= sig220_idle_bore
anm_bore_empty						= sig220_idle_bore, sig220_opened

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------
[wpn_sig220_nimble]:wpn_sig220
$spawn								= "weapons\wpn_sig220_nimble"	; name and section in level editor
inv_name							= st_wpn_sig220_nimble
description							= st_wpn_sig220_nimble_descr

cost								= 2800

ammo_current						= 60
ammo_elapsed		 				= 10
ammo_limit							= 70
ammo_mag_size		 				= 10

fire_dispersion_base				= 0.20	;0.8			; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

condition_shot_dec					= 0.0017
condition_queue_shot_dec			= 0.0017