[af_dummy_glassbeads]:af_base
$spawn 						= "artefacts\thermal_3_dummy_glassbeads"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_dummy_glassbeads.ogf
description					= st_af_dummy_glassbeads_descr
inv_name					= st_af_dummy_glassbeads_name
inv_name_short				= st_af_dummy_glassbeads_name
inv_weight					= 0.5
inv_grid_x					= 16
inv_grid_y					= 1
cost						= 2000
jump_height					= .01
particles					= artefact\af_thermal_idle
det_show_particles			= artefact\af_thermal_show
det_hide_particles			= artefact\af_thermal_hide
particles_bone				= joint2
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.9,0.4,0.2
trail_light_range 			= 2.0
health_restore_speed 		= 0.0003030303
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0.006
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_dummy_glassbeads_absorbation
[af_dummy_glassbeads_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= -0.04
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_fireball]:af_base
$spawn 						= "artefacts\thermal_2_fireball"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_fireball.ogf
description					= st_af_fireball_descr
inv_name					= st_af_fireball_name
inv_name_short				= st_af_fireball_name
inv_weight					= 0.5
inv_grid_x					= 13
inv_grid_y					= 4
cost						= 1200
impulse_threshold			= 10
radius						= 10
strike_impulse				= 20
particles					= artefact\af_thermal_idle
det_show_particles			= artefact\af_thermal_show
det_hide_particles			= artefact\af_thermal_hide
af_rank						= 2
lights_enabled 				= true
trail_light_color 			= 0.9,0.4,0.2
trail_light_range 			= 2.0
health_restore_speed 		= 0
radiation_restore_speed 	= 0.002
satiety_restore_speed 		= 0
power_restore_speed 		= 0.005
bleeding_restore_speed 		= 0
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_fireball_absorbation
[af_fireball_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= -0.03333333333
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= 0
explosion_immunity 			= 0
fire_wound_immunity 		= 0

[af_fire]:af_base
$spawn 						= "artefacts\thermal_5_fire"
class   					= ARTEFACT
visual						= dynamics\artefacts\af_fire.ogf
description					= st_af_fire_descr
inv_name					= st_af_fire_name
inv_name_short				= st_af_fire_name
inv_weight					= 0.5
inv_grid_x					= 11
inv_grid_y					= 1
cost						= 6000
jump_height					= .1
particles					= artefact\af_thermal_idle
det_show_particles			= artefact\af_thermal_show
det_hide_particles			= artefact\af_thermal_hide
af_rank						= 3
lights_enabled 				= true
trail_light_color 			= 0.9,0.4,0.2
trail_light_range 			= 2.0
health_restore_speed 		= 0.000606060606
radiation_restore_speed 	= 0
satiety_restore_speed 		= 0
power_restore_speed 		= 0
bleeding_restore_speed 		= 0.008
additional_inventory_weight	= 0
additional_inventory_weight2= 0
hit_absorbation_sect 		= af_fire_absorbation
[af_fire_absorbation]
burn_immunity 				= 0
strike_immunity 			= 0
shock_immunity 				= 0
wound_immunity 				= 0
radiation_immunity 			= 0
telepatic_immunity 			= 0
chemical_burn_immunity 		= -0.05333333333
explosion_immunity 			= 0
fire_wound_immunity 		= 0